[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Thawing Glaciers & co: AI can't seek land
by 0rion79 » 28 Dec 2012, 09:07
It is a while that I have noticed that the AI can't use Thawing Glaciers and similar lands, as Terramorphic Expanse in the right way. The AI activates them but no basic lands appears on the battlefield.
Previously they were working fine.
Previously they were working fine.
Last edited by Aswan jaguar on 30 Dec 2012, 07:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
[fixed by Gargaroz]Time Spiral
by PGM » 28 Dec 2012, 15:24
Describe the Bug:
AI plays Time Spiral and untaps my lands.
Which card did behave improperly ?
Time Spiral.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CirothUngol's Manalink 3.0
September 16, 2012 v3
Gauntlet
What exactly should be the correct behavior/interaction ?
Generally the AI should only untap its own lands.
Are any other cards possibly affected by this bug ?
-
Thank you.
AI plays Time Spiral and untaps my lands.
Which card did behave improperly ?
Time Spiral.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CirothUngol's Manalink 3.0
September 16, 2012 v3
Gauntlet
What exactly should be the correct behavior/interaction ?
Generally the AI should only untap its own lands.
Are any other cards possibly affected by this bug ?
-
Thank you.
- Attachments
-
time spiral.rar
- (2 KiB) Downloaded 222 times
Last edited by Aswan jaguar on 30 Dec 2012, 07:31, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Specter's Shroud crashes the game
by Gargaroz » 30 Dec 2012, 01:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Arcum Daggson
by Gargaroz » 30 Dec 2012, 01:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Barbed Lightning has messed up menus
by Gargaroz » 30 Dec 2012, 01:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Thawing Glaciers & co: AI can't seek lands
by Gargaroz » 30 Dec 2012, 01:36
There was a bug in the "tutoring code", is already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Time Spiral
by Gargaroz » 30 Dec 2012, 01:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Asceticsm
by 0rion79 » 30 Dec 2012, 07:11
I have just noticed that Asceticism gives "shroud" to all the creatures that its controller doesn't controls.
In other words, the AI has played Asceticism and I could no longer use any of my spells, as equipments, enchant creatures or creature abilities on MY OWN creatures!
In other words, the AI has played Asceticism and I could no longer use any of my spells, as equipments, enchant creatures or creature abilities on MY OWN creatures!
Last edited by Aswan jaguar on 03 Jan 2013, 14:39, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: [fixed by Gargaroz]Time Spiral
by porphyre » 30 Dec 2012, 16:48
I see this has already been marked Fixed, so I hope Gargz sees my comment...
I've seen this happen with all of the "untap land" cards. Frantic Search, Cloud of Faeries does it a lot. All those cards should be checked.
I've seen this happen with all of the "untap land" cards. Frantic Search, Cloud of Faeries does it a lot. All those cards should be checked.
[fixed by Gargaroz]Mindless Mass
by stassy » 30 Dec 2012, 17:06
Describe the Bug:
When Mindless Mass ability trigger, game ask for non land target card in opponent hand, then ask for its mana cost (which can be cancelled), then bury the choosen card before creating a duplicate in owner bf
Which card did behave improperly ?
Mindless Mass
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When Mindless Mass ability trigger, game ask for non land target card in opponent hand and cast it for free.
Are any other cards possibly affected by this bug ?
-
When Mindless Mass ability trigger, game ask for non land target card in opponent hand, then ask for its mana cost (which can be cancelled), then bury the choosen card before creating a duplicate in owner bf
Which card did behave improperly ?
Mindless Mass
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When Mindless Mass ability trigger, game ask for non land target card in opponent hand and cast it for free.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
mindless mass.zip
- (2.06 KiB) Downloaded 204 times
Last edited by stassy on 31 Dec 2012, 18:01, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Thoughtpicker Witch
by stassy » 30 Dec 2012, 17:07
Describe the Bug:
Thoughtpicker Witch ability doesn't let player sacrifice other creature than herself
Which card did behave improperly ?
Thoughtpicker Witch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Thoughtpicker Witch ability does let player sacrifice other creature than herself
Are any other cards possibly affected by this bug ?
-
Thoughtpicker Witch ability doesn't let player sacrifice other creature than herself
Which card did behave improperly ?
Thoughtpicker Witch
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Thoughtpicker Witch ability does let player sacrifice other creature than herself
Are any other cards possibly affected by this bug ?
-
- Attachments
-
thoughtpicker witch.zip
- (2.09 KiB) Downloaded 217 times
Last edited by Aswan jaguar on 31 Dec 2012, 13:49, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Strands of Undeath
by stassy » 30 Dec 2012, 17:07
Describe the Bug:
Strands of Undeath crash the game when cast
Which card did behave improperly ?
Strands of Undeath
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Strands of Undeath don't crash the game when cast
Are any other cards possibly affected by this bug ?
-
Happen on both side, if debug cast player can target a creature to enchant but when game ask for target player to mill game crashes.
Strands of Undeath crash the game when cast
Which card did behave improperly ?
Strands of Undeath
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Strands of Undeath don't crash the game when cast
Are any other cards possibly affected by this bug ?
-
Happen on both side, if debug cast player can target a creature to enchant but when game ask for target player to mill game crashes.
- Attachments
-
strands of undeath.zip
- (2.17 KiB) Downloaded 218 times
Last edited by Aswan jaguar on 31 Dec 2012, 13:50, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Altar of Bone
by stassy » 30 Dec 2012, 17:10
Describe the Bug:
Altar of Bone card effect doesn't resolve at the end of turn and thus stay in the bf as a permanent.
Which card did behave improperly ?
Altar of Bone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Altar of Bone card effect does resolve at the end of turn and doesn't stay in the bf as a permanent.
Are any other cards possibly affected by this bug ?
-
Altar of Bone card effect doesn't resolve at the end of turn and thus stay in the bf as a permanent.
Which card did behave improperly ?
Altar of Bone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Altar of Bone card effect does resolve at the end of turn and doesn't stay in the bf as a permanent.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
altar of bone.zip
- (2.15 KiB) Downloaded 209 times
Last edited by Aswan jaguar on 31 Dec 2012, 13:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Llanowar Sentinel
by stassy » 30 Dec 2012, 17:13
Describe the Bug:
AI doesn't search for another Llanowar Sentinel in his library and doesn't put it in his bf even if the "kicker" cost was paid.
Which card did behave improperly ?
Llanowar Sentinel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
AI does search for another Llanowar Sentinel in his library and does put it in his bf if the "kicker" cost is paid.
Are any other cards possibly affected by this bug ?
-
Llanowar Sentinel work correctly on player side.

AI doesn't search for another Llanowar Sentinel in his library and doesn't put it in his bf even if the "kicker" cost was paid.
Which card did behave improperly ?
Llanowar Sentinel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
AI does search for another Llanowar Sentinel in his library and does put it in his bf if the "kicker" cost is paid.
Are any other cards possibly affected by this bug ?
-
Llanowar Sentinel work correctly on player side.

- Attachments
-
llanowar sentinel.zip
- (2.26 KiB) Downloaded 219 times
Last edited by Aswan jaguar on 31 Dec 2012, 13:52, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Gigantiform
by stassy » 30 Dec 2012, 17:14
Describe the Bug:
Gigantiform add +8/+8 to target creature instead of making it a 8/8
Which card did behave improperly ?
Gigantiform
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Gigantiform make target creature 8/8
Are any other cards possibly affected by this bug ?
-

Gigantiform add +8/+8 to target creature instead of making it a 8/8
Which card did behave improperly ?
Gigantiform
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Gigantiform make target creature 8/8
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 31 Dec 2012, 13:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: No registered users and 19 guests