[Fixed] Bug Archive
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[fixed by Gargaroz]Sins of the Past
by stassy » 30 Dec 2012, 22:57
Describe the Bug:
- Sins of the Past does not exile target sorcery or instant when cast from gy
- If Sins of the Past is cast and player target another Sins of the Past in gy, the 2nd one will stay in the bf as a permanent for the rest of the game
Which card did behave improperly ?
Sins of the Past
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- Sins of the Past does exile target sorcery or instant when cast from gy (like Flashback ability)
- If Sins of the Past is cast and player target another Sins of the Past in gy, the 2nd one will not stay in the bf as a permanent for the rest of the game (the 2nd one should be exiled and effect should resolve)
Are any other cards possibly affected by this bug ?
-
- Sins of the Past does not exile target sorcery or instant when cast from gy
- If Sins of the Past is cast and player target another Sins of the Past in gy, the 2nd one will stay in the bf as a permanent for the rest of the game
Which card did behave improperly ?
Sins of the Past
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- Sins of the Past does exile target sorcery or instant when cast from gy (like Flashback ability)
- If Sins of the Past is cast and player target another Sins of the Past in gy, the 2nd one will not stay in the bf as a permanent for the rest of the game (the 2nd one should be exiled and effect should resolve)
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip
- (2.27 KiB) Downloaded 222 times
Last edited by stassy on 31 Dec 2012, 18:04, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: Wand of the Element
by Gargaroz » 31 Dec 2012, 13:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Mindless Mass
by Gargaroz » 31 Dec 2012, 13:20
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Thoughtpicker Witch
by Gargaroz » 31 Dec 2012, 13:23
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Strands of Undeath
by Gargaroz » 31 Dec 2012, 13:25
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Altar of Bone
by Gargaroz » 31 Dec 2012, 13:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Llanowar Sentinel
by Gargaroz » 31 Dec 2012, 13:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Gigantiform
by Gargaroz » 31 Dec 2012, 13:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Sins of the Past
by Gargaroz » 31 Dec 2012, 14:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Asceticsm
by stassy » 31 Dec 2012, 19:42
confirmed, though the "shroud" effect bury any enchantment instead of giving an error message (illegal target)
- Attachments
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1.zip
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[fixed by Gargaroz]Moldervine Cloak
by stassy » 31 Dec 2012, 22:43
Describe the Bug:
When casting Moldervine Cloak, game will randomly hide the hint bar or show the message "Colorless".
Which card did behave improperly ?
Moldervine Cloak
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When casting Moldervine Cloak, game will ask for target creature.
Are any other cards possibly affected by this bug ?
-


When casting Moldervine Cloak, game will randomly hide the hint bar or show the message "Colorless".
Which card did behave improperly ?
Moldervine Cloak
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When casting Moldervine Cloak, game will ask for target creature.
Are any other cards possibly affected by this bug ?
-


- Attachments
-
1.zip
- (2.24 KiB) Downloaded 210 times
Last edited by Aswan jaguar on 03 Jan 2013, 14:38, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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fixed by Gargaroz]Downpour
by stassy » 31 Dec 2012, 22:50
Describe the Bug:
If only one creature is in the bf, when Downpour is cast game will ask to target the 1st creature but no window choice will pop to ask to stop or continue, thus locking up the game
Which card did behave improperly ?
Downpour
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
If only one creature is in the bf, when Downpour is cast game will ask to target the 1st creature then a window choice will pop to ask to stop or continue.
Are any other cards possibly affected by this bug ?
-

The game correctly show the choice window if more than one creatures are in the bf.
If only one creature is in the bf, when Downpour is cast game will ask to target the 1st creature but no window choice will pop to ask to stop or continue, thus locking up the game
Which card did behave improperly ?
Downpour
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
If only one creature is in the bf, when Downpour is cast game will ask to target the 1st creature then a window choice will pop to ask to stop or continue.
Are any other cards possibly affected by this bug ?
-

The game correctly show the choice window if more than one creatures are in the bf.
- Attachments
-
1.zip
- (2.2 KiB) Downloaded 223 times
Last edited by Aswan jaguar on 03 Jan 2013, 14:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: [confirmed]Downpour
by Aswan jaguar » 01 Jan 2013, 07:06
The same happens with 2 creatures on the battlefield,too.
The problem is that the menu "stop or continue" appears only if there is a creature after the one you tapped but if there is not a creature it doesn't appear and you stuck.
Menu "stop or continue" has to appear if there is or there isn't a next creature to tap.
The problem is that the menu "stop or continue" appears only if there is a creature after the one you tapped but if there is not a creature it doesn't appear and you stuck.
Menu "stop or continue" has to appear if there is or there isn't a next creature to tap.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Surestrike Trident
by Aswan jaguar » 01 Jan 2013, 08:17
Describe the Bug:
1- Surestrike Trident when used to deal damage it doesn't tap equipped creature.
2- It highlights as to be used (when not equipped tested) with fewer than 4 mana available (and untapped of course) and asks for target creature but you can only target player,then gives error and then crashes.
Which card did behave improperly ?
Surestrike Trident
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RAVNICAS.V2-DUEL
What exactly should be the correct behavior/interaction ?
1- Tap equipped creature when activated.
2- Not available to be used when there is not available mana.
Are any other cards possibly affected by this bug ?
1- Surestrike Trident when used to deal damage it doesn't tap equipped creature.
2- It highlights as to be used (when not equipped tested) with fewer than 4 mana available (and untapped of course) and asks for target creature but you can only target player,then gives error and then crashes.
Which card did behave improperly ?
Surestrike Trident
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RAVNICAS.V2-DUEL
What exactly should be the correct behavior/interaction ?
1- Tap equipped creature when activated.
2- Not available to be used when there is not available mana.
Are any other cards possibly affected by this bug ?
- Attachments
-
superstrike trident.zip
- (2.63 KiB) Downloaded 220 times
Last edited by Aswan jaguar on 03 Jan 2013, 14:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Heartseeker and Leonin Bolas
by Aswan jaguar » 01 Jan 2013, 08:30
Describe the Bug:
1- Heartseeker doesn't tap equipped creature when activated.
2- If there is not available mana to equip it,it can be activated to destroy creature,and then activate again and again for free.
Which card did behave improperly ?
Heartseeker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RAVNICAS-V2-DUEL
What exactly should be the correct behavior/interaction ?
1- tap equipped creature when activated.
2- Can't be activated for free and when not equipped,and be highlighted as available when there is not enough mana to equip.
Are any other cards possibly affected by this bug ?
The bugs are the same for both these equipments and possibly all others that tap and unattach from creature when activated.
Leonin Bolas.
Even maybe soma that unattach only.
1- Heartseeker doesn't tap equipped creature when activated.
2- If there is not available mana to equip it,it can be activated to destroy creature,and then activate again and again for free.
Which card did behave improperly ?
Heartseeker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
RAVNICAS-V2-DUEL
What exactly should be the correct behavior/interaction ?
1- tap equipped creature when activated.
2- Can't be activated for free and when not equipped,and be highlighted as available when there is not enough mana to equip.
Are any other cards possibly affected by this bug ?
The bugs are the same for both these equipments and possibly all others that tap and unattach from creature when activated.
Leonin Bolas.
Even maybe soma that unattach only.
- Attachments
-
heartseeker.zip
- (2.55 KiB) Downloaded 225 times
Last edited by Aswan jaguar on 03 Jan 2013, 14:24, edited 2 times in total.
Reason: bug fixed-both
Reason: bug fixed-both
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
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