[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Unearth
by Gargaroz » 19 Jun 2013, 00:58
Fixed unearth cost for Fire-Field Ogre and Shambling Remains.
The other bug is more elusive and will take more time.
The other bug is more elusive and will take more time.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[partially fixed-no return at combat]Legion's Initiative
by stassy » 22 Jun 2013, 15:41
Describe the Bug:
- Legion's Initiative doesn't get exiled when activating the fickle effect
- Legion's Initiative return exiled creatures at end phase
- Legion's Initiative doesn't give haste to returned creatures
Which card did behave improperly ?
Legion's Initiative
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Legion's Initiative get exiled when activating the fickle effect
- Legion's Initiative return exiled creatures at combat phase
- Legion's Initiative give haste to returned creatures
Are any other cards possibly affected by this bug ?
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Well I think the-return-at-combat-phase is an approximation as I don't think there is a way to trigger something at combat phase unless it's an instant/trigger spell, which cannot be because Legion's Initiative is exiled as a part of a cost (a legacy card maybe?), but I still wanted to report for the sake of it
- Legion's Initiative doesn't get exiled when activating the fickle effect
- Legion's Initiative return exiled creatures at end phase
- Legion's Initiative doesn't give haste to returned creatures
Which card did behave improperly ?
Legion's Initiative
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- Legion's Initiative get exiled when activating the fickle effect
- Legion's Initiative return exiled creatures at combat phase
- Legion's Initiative give haste to returned creatures
Are any other cards possibly affected by this bug ?
-


Well I think the-return-at-combat-phase is an approximation as I don't think there is a way to trigger something at combat phase unless it's an instant/trigger spell, which cannot be because Legion's Initiative is exiled as a part of a cost (a legacy card maybe?), but I still wanted to report for the sake of it

Last edited by stassy on 22 Jun 2013, 16:56, edited 1 time in total.
Reason: bug not fixable
Reason: bug not fixable
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Re: Legion's Initiative
by Gargaroz » 22 Jun 2013, 16:20
All fixed. Of course, it's still an approximation.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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unsolved-aproxim]Vedalken Shackles-Kira, Great Glass-Spinner
by 0rion79 » 24 Jun 2013, 14:10
When the AI uses Vedalken Shackles while Kira, Great Glass-Spinner is on the battlefield, it can untap the shackles and still keep the captured creature. Doing so, it is able to steal all of my creatures since it doesn't "liberate" the captured creature when the artifact untaps.
Last edited by Aswan jaguar on 24 Jun 2013, 15:52, edited 1 time in total.
Reason: unsolved - approximation
Reason: unsolved - approximation
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Re: Vedalken Shackles with Kira, Great Glass-Spinner
by Gargaroz » 24 Jun 2013, 14:47
Kira's ability is just an approximation, I really don't know if this is fixable...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[unfixable-engine limitation] Urborg, tomb of Yawgmoth
by 0rion79 » 30 Nov 2013, 07:57
When Urborg, tomb of Yawgmoth is in play, the game wrongly calculates the amount of possible mana on the battlefield, as if there were more lands on the battlefield than the current available ones, so that many cards in hand that cannot really be played, because there is not enough mana, turn yellow instead.
Last edited by Aswan jaguar on 30 Nov 2013, 14:18, edited 1 time in total.
Reason: [unfixable-engine limitation]
Reason: [unfixable-engine limitation]
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Re: Urborg, tomb of Yawgmoth: wrong mana calculation
by Korath » 30 Nov 2013, 09:51
Same problem as Chromatic Lantern.
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