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[Fixed] Bug Archive

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[fixed by Gargaroz]Edge of Autumn

Postby Aswan jaguar » 04 Feb 2013, 17:26

Describe the Bug:
1- Edge of Autumn ability doesn't work with four or less Lands but with 3 or less
2- Edge of Autumn doesn't get sacrificed when using it's cycling ability.

Which card did behave improperly ?
Edge of Autumn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time-spiral

What exactly should be the correct behavior/interaction ?
1- Edge of Autumn ability work with four or less Lands
2- Edge of Autumn gets sacrificed when using it's cycling ability.
Are any other cards possibly affected by this bug ?
Attachments
edge of autumn.rar
(2.05 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 05 Feb 2013, 14:06, edited 2 times in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Skirk Prospector

Postby Zloy » 04 Feb 2013, 19:44

Describe the Bug:
Ability to sacrifice goblin permanent don't add red mana.

Which card did behave improperly ?
Skirk Prospector

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TS v.2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
SK.rar
(866 Bytes) Downloaded 220 times
Last edited by Aswan jaguar on 05 Feb 2013, 14:07, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Loaming Shaman

Postby 0rion79 » 05 Feb 2013, 09:52

: Loaming Shaman has exiled my library. The AI used it to shuffle my graveyard and the result is that I had no more cards to draw.
Last edited by Aswan jaguar on 05 Feb 2013, 14:08, edited 2 times in total.
Reason: bug fixed
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Re: Loaming Shaman has exiled my library

Postby stassy » 05 Feb 2013, 11:42

confirmed, sadly on player side Loaming Shaman is working correctly

Image

Also it's not even exiled, the library is completely removed from the game.
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Re: [confirmed]Edge of Autumn

Postby Gargaroz » 05 Feb 2013, 13:36

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Skirk Prospector

Postby Gargaroz » 05 Feb 2013, 13:38

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Loaming Shaman

Postby Gargaroz » 05 Feb 2013, 13:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Lorwyn's Commands fixed (almost)

Postby Gargaroz » 05 Feb 2013, 14:50

I finally fixed the "menu" issues for Commands in Lorwyn. Almost. The one that keeps bugging me is Cryptic Command, which sometimes doesn't let you draw the card. I'm working on it, but consider the others fixed. =D>
Last edited by stassy on 06 Feb 2013, 04:26, edited 1 time in total.
Reason: bug fixed
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lorwyn's Commands fixed (almost)

Postby Aswan jaguar » 05 Feb 2013, 15:09

Like I mentioned in another command report,I fear you will go nuts :rolleyes: with those or,or.................they increase every year,I hope they are out of text space for more.
Bravo for the fix. =D>
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[fixed by Gargaroz]Icatian Town

Postby Aswan jaguar » 05 Feb 2013, 18:32

Describe the Bug:
1- Icatian Town puts on the battlefield 8 1/1 tokens.
2- the tokens are red goblins.
3- when it goes to the graveyard,4 Dragon Fodder appear below it.
Which card did behave improperly ?
Icatian Town

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral

What exactly should be the correct behavior/interaction ?
1- Icatian Town put 4 1/1 tokens
2- tokens are white citizen
3- no Dragon Fodder to graveyard

Are any other cards possibly affected by this bug ?
Attachments
Icatian town.rar
(2.15 KiB) Downloaded 194 times
Last edited by Aswan jaguar on 08 Feb 2013, 14:25, edited 2 times in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Kuldotha Forgemaster

Postby Zeek » 05 Feb 2013, 19:40

Uh, simply put, Kuldotha Forgemaster doesn't tap itself when using the activated ability. It requires you not have summoning sickness, but after that, it just becomes, "Sacrifice three artifacts:" with no tapping.

Still using Timespiralv2.
Last edited by Aswan jaguar on 08 Feb 2013, 14:25, edited 2 times in total.
Reason: bug fixed
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Re: Kuldotha Forgemaster

Postby stassy » 06 Feb 2013, 05:21

confirmed

Image
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[fixed by Gargaroz]Daybreak Coronet

Postby doran7 » 06 Feb 2013, 08:31

Describe the Bug:

cant be casted

Which card did behave improperly ?

Daybreak Coronet

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

time spiral v2

What exactly should be the correct behavior/interaction ?

Enchant creature with another Aura attached to it
Attachments
daybreak.rar
(2.28 KiB) Downloaded 189 times
Last edited by Aswan jaguar on 08 Feb 2013, 14:26, edited 2 times in total.
Reason: bug fixed
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[all fixed by Gargaroz]Urborg, Tomb of Yawgmoth

Postby Acra » 06 Feb 2013, 08:45

Describe the Bug:
At the moment Urborg works as T: Tap target land you control for B. Urborg taps itself and target land. Strangly you can tap urborg and urborg for mana.

Which card did behave improperly ?
Urborg, Tomb of Yawgmoth

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
I know that Urborg is hard to implement. But the way it was done is good. Just Urborg should not tap itself.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 08 Feb 2013, 14:28, edited 1 time in total.
Reason: all bugs fixed
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[fixed by Gargaroz]Windbrisk Heights-hideaway lands

Postby Zeek » 08 Feb 2013, 12:36

Describe the Bug:
Windbrisk Heights is displaying the wrong card on its legacy text. While it correctly exiles a card, it will instead link itself to a card in your hand, based on the first four cards you drew. For example, if my opening hand is "White Knight, Plains, Plains, Plains, [three other cards]" and Windbrisk Heights reveals four choices off my deck, picking the first card will link the land to White Knight, which picking the 2nd, 3rd, or 4th choice will link to a Plains. If the card in my hand is no longer around (say the White Knight is gone and I pick the first revealed card), the legacy text will default to "Rebel".

Regardless, since the wrong card is linked and isn't the exiled card, you can never actually put anything into play by activating the land's non-mana ability.

Which card did behave improperly ?
Windbrisk Heights

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TimeSpiralv2

What exactly should be the correct behavior/interaction ?
The card you select to be exiled should be the one imprinted to the land.

Picture-
http://i34.photobucket.com/albums/d103/ ... Broken.png

The "out of play" cards are being revealed in the graveyard area. I also buried the 4th card from my opening hand to show the defaulting to "Rebel". Other than that, all I did was throw four Windbrisk Heights into play and picked the first, second, third, and fourth revealed cards, respectively.
Last edited by Aswan jaguar on 08 Feb 2013, 14:30, edited 1 time in total.
Reason: bug fixed
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