[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [legend rule fixed-phase unfixable]Taniwha
by stassy » 14 Feb 2013, 10:55
Just tested on AI side and the phase in/out work correctly...until phase out happen where all the lands in the phased area will to the player side instead of the AI side 

Also just a minor note but it prolly won't happen anymore since the legend bug is fixed, if 2 Taniwha are played this will mess up the phase tempo since when one phase out the other will phase in...

Also just a minor note but it prolly won't happen anymore since the legend bug is fixed, if 2 Taniwha are played this will mess up the phase tempo since when one phase out the other will phase in...
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Necrite
by Aswan jaguar » 15 Feb 2013, 15:20
Describe the Bug:
Creature killed by Necrite ability can be regenerated.
Which card did behave improperly ?
Necrite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Creature killed by Necrite ability can't be regenerated.
Are any other cards possibly affected by this bug ?
Creature killed by Necrite ability can be regenerated.
Which card did behave improperly ?
Necrite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Creature killed by Necrite ability can't be regenerated.
Are any other cards possibly affected by this bug ?
- Attachments
-
necrite.rar- (1.87 KiB) Downloaded 204 times
Last edited by Aswan jaguar on 16 Feb 2013, 15:58, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
[fixed by Gargaroz]Tranquil Domain
by Aswan jaguar » 15 Feb 2013, 15:29
Describe the Bug:
Tranquil Domain doesn't destroy enchantments at all.
Which card did behave improperly ?
Tranquil Domain
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Tranquil Domain destroys all non aura enchantments
Are any other cards possibly affected by this bug ?
*SAVEGAME CORRUPTED
Tranquil Domain doesn't destroy enchantments at all.
Which card did behave improperly ?
Tranquil Domain
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Tranquil Domain destroys all non aura enchantments
Are any other cards possibly affected by this bug ?
*SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 16 Feb 2013, 15:59, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
[fixed by Gargaroz]Nostalgic Dreams
by Aswan jaguar » 15 Feb 2013, 15:56
Describe the Bug:
When AI has Nostalgic Dreams on hand AI goes on thinking loop.
Which card did behave improperly ?
Nostalgic Dreams
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TIME-SPIRAL.v2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
When AI has Nostalgic Dreams on hand AI goes on thinking loop.
Which card did behave improperly ?
Nostalgic Dreams
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TIME-SPIRAL.v2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
nostalgic dreams-loop.rar- (1.75 KiB) Downloaded 220 times
Last edited by Aswan jaguar on 16 Feb 2013, 16:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
[fixed by Gargaroz]Scalpelexis
by Aswan jaguar » 15 Feb 2013, 16:12
Describe the Bug:
If opponent[AI at least] damaged by Scalpelexis has fewer than 4 cards doesn't exile all cards from library.
Which card did behave improperly ?
Scalpelexis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
If player damaged has 3 or fewer remaining cards on library has to discard them all if damaged by Scalpelexis
Are any other cards possibly affected by this bug ?
If opponent[AI at least] damaged by Scalpelexis has fewer than 4 cards doesn't exile all cards from library.
Which card did behave improperly ?
Scalpelexis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
If player damaged has 3 or fewer remaining cards on library has to discard them all if damaged by Scalpelexis
Are any other cards possibly affected by this bug ?
- Attachments
-
scalpalexis.rar- (2.11 KiB) Downloaded 210 times
Last edited by Aswan jaguar on 16 Feb 2013, 16:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
Re: [bug on AI phase]Taniwha
by Gargaroz » 16 Feb 2013, 14:32
Oh, I see. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Necrite
by Gargaroz » 16 Feb 2013, 14:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Tranquil Domain
by Gargaroz » 16 Feb 2013, 14:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Nostalgic Dreams
by Gargaroz » 16 Feb 2013, 14:55
Fixed and code adjusted to fix interactions with cards like Ground Seal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Scalpelexis
by Gargaroz » 16 Feb 2013, 15:17
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Eureka
by porphyre » 16 Feb 2013, 22:04
Describe the Bug:
Eureka allows AI to put all permanents into play.
Which card did behave improperly ?
Eureka
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
If I don't put anything into play, the AI does not get to simply puke out its Bringers, Platinum Angels, Emrakuls, Progenitus, Ionas and whatever else uncastable B$ it may have in hand.
Are any other cards possibly affected by this bug ?
Eureka allows AI to put all permanents into play.
Which card did behave improperly ?
Eureka
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
If I don't put anything into play, the AI does not get to simply puke out its Bringers, Platinum Angels, Emrakuls, Progenitus, Ionas and whatever else uncastable B$ it may have in hand.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Feb 2013, 15:05, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Eureka
by Gargaroz » 17 Feb 2013, 00:50
Ahem, it seems you misread the rules text : "Repeat this process until NO ONE put a permanent into play". So, even if you don't put anything in play, AI could just slam all his fatties on board.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 19 guests


