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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: [legend rule fixed-phase unfixable]Taniwha

Postby stassy » 14 Feb 2013, 10:55

Just tested on AI side and the phase in/out work correctly...until phase out happen where all the lands in the phased area will to the player side instead of the AI side :D

Image

Also just a minor note but it prolly won't happen anymore since the legend bug is fixed, if 2 Taniwha are played this will mess up the phase tempo since when one phase out the other will phase in...
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[fixed by Gargaroz]Necrite

Postby Aswan jaguar » 15 Feb 2013, 15:20

Describe the Bug:
Creature killed by Necrite ability can be regenerated.

Which card did behave improperly ?
Necrite

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
Creature killed by Necrite ability can't be regenerated.

Are any other cards possibly affected by this bug ?
Attachments
necrite.rar
(1.87 KiB) Downloaded 204 times
Last edited by Aswan jaguar on 16 Feb 2013, 15:58, edited 2 times in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Tranquil Domain

Postby Aswan jaguar » 15 Feb 2013, 15:29

Describe the Bug:
Tranquil Domain doesn't destroy enchantments at all.

Which card did behave improperly ?
Tranquil Domain

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
Tranquil Domain destroys all non aura enchantments

Are any other cards possibly affected by this bug ?

*SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 16 Feb 2013, 15:59, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Nostalgic Dreams

Postby Aswan jaguar » 15 Feb 2013, 15:56

Describe the Bug:
When AI has Nostalgic Dreams on hand AI goes on thinking loop.

Which card did behave improperly ?
Nostalgic Dreams

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TIME-SPIRAL.v2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
nostalgic dreams-loop.rar
(1.75 KiB) Downloaded 220 times
Last edited by Aswan jaguar on 16 Feb 2013, 16:00, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Tranquil Domain

Postby stassy » 15 Feb 2013, 16:01

confirmed

Image
Attachments
1.zip
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Re: Nostalgic Dreams - AI loop

Postby stassy » 15 Feb 2013, 16:04

confirmed, loop occur even if no card is in AI gy.

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[fixed by Gargaroz]Scalpelexis

Postby Aswan jaguar » 15 Feb 2013, 16:12

Describe the Bug:
If opponent[AI at least] damaged by Scalpelexis has fewer than 4 cards doesn't exile all cards from library.

Which card did behave improperly ?
Scalpelexis

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
If player damaged has 3 or fewer remaining cards on library has to discard them all if damaged by Scalpelexis

Are any other cards possibly affected by this bug ?
Attachments
scalpalexis.rar
(2.11 KiB) Downloaded 210 times
Last edited by Aswan jaguar on 16 Feb 2013, 16:00, edited 2 times in total.
Reason: fixed bug
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Re: Scalpelexis

Postby stassy » 15 Feb 2013, 16:17

confirmed and happen on player side too, might be because of the code that check for exactly 4 cards and not less

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Re: [bug on AI phase]Taniwha

Postby Gargaroz » 16 Feb 2013, 14:32

Oh, I see. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Necrite

Postby Gargaroz » 16 Feb 2013, 14:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Tranquil Domain

Postby Gargaroz » 16 Feb 2013, 14:34

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Nostalgic Dreams

Postby Gargaroz » 16 Feb 2013, 14:55

Fixed and code adjusted to fix interactions with cards like Ground Seal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Scalpelexis

Postby Gargaroz » 16 Feb 2013, 15:17

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Eureka

Postby porphyre » 16 Feb 2013, 22:04

Describe the Bug:
Eureka allows AI to put all permanents into play.

Which card did behave improperly ?
Eureka

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2

What exactly should be the correct behavior/interaction ?
If I don't put anything into play, the AI does not get to simply puke out its Bringers, Platinum Angels, Emrakuls, Progenitus, Ionas and whatever else uncastable B$ it may have in hand.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Feb 2013, 15:05, edited 3 times in total.
Reason: fixed bug
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Re: Eureka

Postby Gargaroz » 17 Feb 2013, 00:50

Ahem, it seems you misread the rules text : "Repeat this process until NO ONE put a permanent into play". So, even if you don't put anything in play, AI could just slam all his fatties on board.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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