[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Joiner Adept
by Aswan jaguar » 20 Feb 2013, 15:12
Describe the Bug:
You select Joiner Adept to use his ability select the land it taps the land but no submenu appears to choose what mana to produce.
Which card did behave improperly ?
Joiner Adept
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Select Joiner Adept then select land then menu to select mana to produce.
Are any other cards possibly affected by this bug ?
You select Joiner Adept to use his ability select the land it taps the land but no submenu appears to choose what mana to produce.
Which card did behave improperly ?
Joiner Adept
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Select Joiner Adept then select land then menu to select mana to produce.
Are any other cards possibly affected by this bug ?
- Attachments
-
joiner adept.rar- (2.51 KiB) Downloaded 193 times
Last edited by stassy on 22 Feb 2013, 04:15, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Wurmweaver Coil
by 0rion79 » 21 Feb 2013, 09:47
: Wurmweaver Coil enters the battlefield as a global enchantment that does nothing
Last edited by stassy on 22 Feb 2013, 04:15, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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0rion79 - Posts: 1520
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[fixed by Gargaroz]Soulbond
by stassy » 21 Feb 2013, 12:29
Describe the Bug:
Player can soulbond an opponent creature while you should not.
Which card did behave improperly ?
Soulbond creature
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Player cannot soulbond an opponent creature
Are any other cards possibly affected by this bug ?
-

Player can soulbond an opponent creature while you should not.
Which card did behave improperly ?
Soulbond creature
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Player cannot soulbond an opponent creature
Are any other cards possibly affected by this bug ?
-

702.92a. Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature YOU CONTROL for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."
Last edited by stassy on 22 Feb 2013, 04:14, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Maelstrom Pulse
by stassy » 21 Feb 2013, 14:02
Describe the Bug:
Maelstrom Pulse can target animated land
Which card did behave improperly ?
Maelstrom Pulse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Maelstrom Pulse can't target animated land
Are any other cards possibly affected by this bug ?
-

Maelstrom Pulse can target animated land
Which card did behave improperly ?
Maelstrom Pulse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Maelstrom Pulse can't target animated land
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 22 Feb 2013, 04:14, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]All Suns' Dawn
by Aswan jaguar » 21 Feb 2013, 15:26
Describe the Bug:
All Suns' Dawn when you select a card or more from graveyard game crashes
Which card did behave improperly ?
All Suns' Dawn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral,V2
What exactly should be the correct behavior/interaction ?
12/1/2004 All Suns' Dawn can have from zero to five targets, one for each color.
12/1/2004 You can target two blue-and-white multicolored cards by choosing one as the blue card and one as the white card.
12/1/2004 You choose the color each target must be when you choose it as a target, so if the card you targeted as a blue card is red when All Suns' Dawn resolves, the card is an illegal target, even if the spell doesn't target another red card.
Are any other cards possibly affected by this bug ?
All Suns' Dawn when you select a card or more from graveyard game crashes
Which card did behave improperly ?
All Suns' Dawn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral,V2
What exactly should be the correct behavior/interaction ?
12/1/2004 All Suns' Dawn can have from zero to five targets, one for each color.
12/1/2004 You can target two blue-and-white multicolored cards by choosing one as the blue card and one as the white card.
12/1/2004 You choose the color each target must be when you choose it as a target, so if the card you targeted as a blue card is red when All Suns' Dawn resolves, the card is an illegal target, even if the spell doesn't target another red card.
Are any other cards possibly affected by this bug ?
- Attachments
-
all suns dawn.rar- (2.69 KiB) Downloaded 199 times
Last edited by stassy on 22 Feb 2013, 04:14, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [confirmed]Joiner Adept
by Gargaroz » 22 Feb 2013, 00:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Wurmweaver Coil
by Gargaroz » 22 Feb 2013, 00:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Soulbond
by Gargaroz » 22 Feb 2013, 00:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Maelstrom Pulse
by Gargaroz » 22 Feb 2013, 00:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]All Suns' Dawn
by Gargaroz » 22 Feb 2013, 01:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Rootborn Defenses
by doran7 » 23 Feb 2013, 05:40
Describe the Bug:
it dont work (the indestructible part)
Which card did behave improperly ?
Rootborn Defenses
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
timespiral v2
What exactly should be the correct behavior/interaction ?
Creatures you control are indestructible this turn
it dont work (the indestructible part)
Which card did behave improperly ?
Rootborn Defenses
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
timespiral v2
What exactly should be the correct behavior/interaction ?
Creatures you control are indestructible this turn
- Attachments
-
rootborn.rar- (1.87 KiB) Downloaded 206 times
Last edited by Aswan jaguar on 23 Feb 2013, 14:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Rootborn Defenses
by Gargaroz » 23 Feb 2013, 13:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Shallow Grave
by Blackblade » 23 Feb 2013, 22:25
Describe the Bug:
When i cast Shallow Grave and have my creature in grave as any other card then top one, it crashes the game
Which card did behave improperly ?
Shallow Grave
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January 2013, Gauntlet
What exactly should be the correct behavior/interaction ?
It should let me reanimate my creature, doesnt matter how many cards are on top of it
Are any other cards possibly affected by this bug ?
dunno
When i cast Shallow Grave and have my creature in grave as any other card then top one, it crashes the game
Which card did behave improperly ?
Shallow Grave
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January 2013, Gauntlet
What exactly should be the correct behavior/interaction ?
It should let me reanimate my creature, doesnt matter how many cards are on top of it
Are any other cards possibly affected by this bug ?
dunno
- Attachments
-
Shallow grave.rar- (1.5 KiB) Downloaded 185 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:45, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Blackblade
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