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[Fixed] Bug Archive

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[fixed by Gargaroz]Joiner Adept

Postby Aswan jaguar » 20 Feb 2013, 15:12

Describe the Bug:
You select Joiner Adept to use his ability select the land it taps the land but no submenu appears to choose what mana to produce.

Which card did behave improperly ?
Joiner Adept

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
Select Joiner Adept then select land then menu to select mana to produce.

Are any other cards possibly affected by this bug ?
Attachments
joiner adept.rar
(2.51 KiB) Downloaded 193 times
Last edited by stassy on 22 Feb 2013, 04:15, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Joiner Adept

Postby stassy » 20 Feb 2013, 17:25

confirmed, when Joiner Adept ability is triggered a legacy card appear but nothing else.
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[fixed by Gargaroz]Wurmweaver Coil

Postby 0rion79 » 21 Feb 2013, 09:47

: Wurmweaver Coil enters the battlefield as a global enchantment that does nothing
Last edited by stassy on 22 Feb 2013, 04:15, edited 2 times in total.
Reason: bug fixed
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Re: Wurmweaver Coil does nothing

Postby stassy » 21 Feb 2013, 11:58

confirmed, it can't be sacrificed either.

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[fixed by Gargaroz]Soulbond

Postby stassy » 21 Feb 2013, 12:29

Describe the Bug:
Player can soulbond an opponent creature while you should not.

Which card did behave improperly ?
Soulbond creature

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2

What exactly should be the correct behavior/interaction ?
Player cannot soulbond an opponent creature

Are any other cards possibly affected by this bug ?
-


Image

702.92a. Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature YOU CONTROL for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."
Last edited by stassy on 22 Feb 2013, 04:14, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Maelstrom Pulse

Postby stassy » 21 Feb 2013, 14:02

Describe the Bug:
Maelstrom Pulse can target animated land

Which card did behave improperly ?
Maelstrom Pulse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2

What exactly should be the correct behavior/interaction ?
Maelstrom Pulse can't target animated land

Are any other cards possibly affected by this bug ?
-

Image
Last edited by stassy on 22 Feb 2013, 04:14, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]All Suns' Dawn

Postby Aswan jaguar » 21 Feb 2013, 15:26

Describe the Bug:
All Suns' Dawn when you select a card or more from graveyard game crashes

Which card did behave improperly ?
All Suns' Dawn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral,V2

What exactly should be the correct behavior/interaction ?
12/1/2004 All Suns' Dawn can have from zero to five targets, one for each color.
12/1/2004 You can target two blue-and-white multicolored cards by choosing one as the blue card and one as the white card.
12/1/2004 You choose the color each target must be when you choose it as a target, so if the card you targeted as a blue card is red when All Suns' Dawn resolves, the card is an illegal target, even if the spell doesn't target another red card.

Are any other cards possibly affected by this bug ?
Attachments
all suns dawn.rar
(2.69 KiB) Downloaded 199 times
Last edited by stassy on 22 Feb 2013, 04:14, edited 3 times in total.
Reason: bug fixed
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Re: [confirmed]Joiner Adept

Postby Gargaroz » 22 Feb 2013, 00:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Wurmweaver Coil

Postby Gargaroz » 22 Feb 2013, 00:35

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Soulbond

Postby Gargaroz » 22 Feb 2013, 00:36

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Maelstrom Pulse

Postby Gargaroz » 22 Feb 2013, 00:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]All Suns' Dawn

Postby Gargaroz » 22 Feb 2013, 01:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Rootborn Defenses

Postby doran7 » 23 Feb 2013, 05:40

Describe the Bug:

it dont work (the indestructible part)

Which card did behave improperly ?

Rootborn Defenses

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

timespiral v2

What exactly should be the correct behavior/interaction ?

Creatures you control are indestructible this turn
Attachments
rootborn.rar
(1.87 KiB) Downloaded 206 times
Last edited by Aswan jaguar on 23 Feb 2013, 14:51, edited 1 time in total.
Reason: fixed bug
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Re: Rootborn Defenses

Postby Gargaroz » 23 Feb 2013, 13:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Shallow Grave

Postby Blackblade » 23 Feb 2013, 22:25

Describe the Bug:
When i cast Shallow Grave and have my creature in grave as any other card then top one, it crashes the game


Which card did behave improperly ?
Shallow Grave

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January 2013, Gauntlet

What exactly should be the correct behavior/interaction ?
It should let me reanimate my creature, doesnt matter how many cards are on top of it
Are any other cards possibly affected by this bug ?
dunno
Attachments
Shallow grave.rar
(1.5 KiB) Downloaded 185 times
Last edited by Aswan jaguar on 07 Mar 2013, 22:45, edited 2 times in total.
Reason: fixed bug
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