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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

[fixed by Gargaroz]Matsu Tribe Sniper

Postby Aswan jaguar » 02 Mar 2013, 07:47

Describe the Bug:
Matsu Tribe Sniper ability if it damages a flying creature then a legacy card (not damage)is triggered each time any other creature on that side is damaged

Which card did behave improperly ?
Matsu Tribe Sniper

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
magus of the arena.rar
(2.08 KiB) Downloaded 218 times
Last edited by Aswan jaguar on 08 Mar 2013, 15:03, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed byGargaroz]Magus of the Arena

Postby Aswan jaguar » 02 Mar 2013, 07:50

Describe the Bug:
Magus of the Arena causes crash when it can be activated by AI at least.

Which card did behave improperly ?
Magus of the Arena

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

EDIT :savegame post above -Matsu
Last edited by Aswan jaguar on 07 Mar 2013, 22:53, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Deathrite Shaman

Postby RanDomino » 03 Mar 2013, 02:33

Describe the Bug:
Deathrite Shaman can't remove cards from the opponent's graveyard. It may let you choose their GY and pick a card to remove, but it won't remove it. If you don't have an appropriate card in your GY, the ability will fail to function. If you do have an appropriate card in your GY, the ability will function but no card will be removed from either GY. (If you pick your own GY, everything works correctly)

Which card did behave improperly ?
Deathrite Shaman

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSB V2

What exactly should be the correct behavior/interaction ?
The appropriate card should be removed from the chosen GY and the ability shouldn't fail to function.

Are any other cards possibly affected by this bug ?
Probably not.
Attachments
Deathrite Shaman.zip
(3.93 KiB) Downloaded 248 times
Last edited by stassy on 08 Mar 2013, 04:18, edited 3 times in total.
Reason: fixed bug
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Re: Deathrite Shaman

Postby Aswan jaguar » 03 Mar 2013, 08:21

The first major bug with this card is that when you select opponent's graveyard it opens yours.It works fine if you select yours.Most probably if it opens the correct graveyard when you select opponent all other bugs won't happen.
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Re: Matsu Tribe Sniper

Postby stassy » 03 Mar 2013, 11:51

confirmed, though it seems only a legacy buff bug as damage are not applied again on affected creature.
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[1st bug unfixable - 2nd bug fixed]Ancestral Vision

Postby triol » 04 Mar 2013, 20:00

Describe the Bug:

As soon as I suspend Ancestral Vision, I can't do anything else during the turn I suspend it. Furthermore I enven don't have to discard during my discard step.

Which card did behave improperly ?

Ancestral Vision

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Time Spiral V2

What exactly should be the correct behavior/interaction ?

I should be able to continue my turn normally.

Are any other cards possibly affected by this bug ?

I don't think so...
Attachments
Ancestral vision.jpg
Last edited by stassy on 05 Mar 2013, 07:14, edited 1 time in total.
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Re: Ancestral Vision

Postby stassy » 05 Mar 2013, 07:13

confirmed, also when Ancestral Vision suspend effect end after 3 turns, game ask player for target player and if AI is choosen you win the game by mill even if AI library is not empty

Image
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Re: [confirmed]Ancestral Vision

Postby triol » 05 Mar 2013, 11:49

I didn't experience this effect, although I've already targeted AI with Ancestral Vision.
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Re: [confirmed]Ancestral Vision

Postby RanDomino » 06 Mar 2013, 04:47

I'm pretty sure that this problem is the side effect of solving a different problem, and it's one or the other, unfortunately.
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Re: [confirmed]Shallow Grave

Postby Gargaroz » 07 Mar 2013, 20:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Inquisition of Kozilek

Postby Gargaroz » 07 Mar 2013, 20:51

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dead // Gone

Postby Gargaroz » 07 Mar 2013, 20:54

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Evolution Charm

Postby Gargaroz » 07 Mar 2013, 20:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Whitemane Lion

Postby Gargaroz » 07 Mar 2013, 20:59

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dawn Charm

Postby Gargaroz » 07 Mar 2013, 21:02

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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