[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Matsu Tribe Sniper
by Aswan jaguar » 02 Mar 2013, 07:47
Describe the Bug:
Matsu Tribe Sniper ability if it damages a flying creature then a legacy card (not damage)is triggered each time any other creature on that side is damaged
Which card did behave improperly ?
Matsu Tribe Sniper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Matsu Tribe Sniper ability if it damages a flying creature then a legacy card (not damage)is triggered each time any other creature on that side is damaged
Which card did behave improperly ?
Matsu Tribe Sniper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
magus of the arena.rar- (2.08 KiB) Downloaded 218 times
Last edited by Aswan jaguar on 08 Mar 2013, 15:03, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed byGargaroz]Magus of the Arena
by Aswan jaguar » 02 Mar 2013, 07:50
Describe the Bug:
Magus of the Arena causes crash when it can be activated by AI at least.
Which card did behave improperly ?
Magus of the Arena
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
EDIT :savegame post above -Matsu
Magus of the Arena causes crash when it can be activated by AI at least.
Which card did behave improperly ?
Magus of the Arena
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
EDIT :savegame post above -Matsu
Last edited by Aswan jaguar on 07 Mar 2013, 22:53, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Deathrite Shaman
by RanDomino » 03 Mar 2013, 02:33
Describe the Bug:
Deathrite Shaman can't remove cards from the opponent's graveyard. It may let you choose their GY and pick a card to remove, but it won't remove it. If you don't have an appropriate card in your GY, the ability will fail to function. If you do have an appropriate card in your GY, the ability will function but no card will be removed from either GY. (If you pick your own GY, everything works correctly)
Which card did behave improperly ?
Deathrite Shaman
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSB V2
What exactly should be the correct behavior/interaction ?
The appropriate card should be removed from the chosen GY and the ability shouldn't fail to function.
Are any other cards possibly affected by this bug ?
Probably not.
Deathrite Shaman can't remove cards from the opponent's graveyard. It may let you choose their GY and pick a card to remove, but it won't remove it. If you don't have an appropriate card in your GY, the ability will fail to function. If you do have an appropriate card in your GY, the ability will function but no card will be removed from either GY. (If you pick your own GY, everything works correctly)
Which card did behave improperly ?
Deathrite Shaman
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSB V2
What exactly should be the correct behavior/interaction ?
The appropriate card should be removed from the chosen GY and the ability shouldn't fail to function.
Are any other cards possibly affected by this bug ?
Probably not.
- Attachments
-
Deathrite Shaman.zip- (3.93 KiB) Downloaded 248 times
Last edited by stassy on 08 Mar 2013, 04:18, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Deathrite Shaman
by Aswan jaguar » 03 Mar 2013, 08:21
The first major bug with this card is that when you select opponent's graveyard it opens yours.It works fine if you select yours.Most probably if it opens the correct graveyard when you select opponent all other bugs won't happen.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[1st bug unfixable - 2nd bug fixed]Ancestral Vision
by triol » 04 Mar 2013, 20:00
Describe the Bug:
As soon as I suspend Ancestral Vision, I can't do anything else during the turn I suspend it. Furthermore I enven don't have to discard during my discard step.
Which card did behave improperly ?
Ancestral Vision
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral V2
What exactly should be the correct behavior/interaction ?
I should be able to continue my turn normally.
Are any other cards possibly affected by this bug ?
I don't think so...
As soon as I suspend Ancestral Vision, I can't do anything else during the turn I suspend it. Furthermore I enven don't have to discard during my discard step.
Which card did behave improperly ?
Ancestral Vision
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral V2
What exactly should be the correct behavior/interaction ?
I should be able to continue my turn normally.
Are any other cards possibly affected by this bug ?
I don't think so...
Last edited by stassy on 05 Mar 2013, 07:14, edited 1 time in total.
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Re: Ancestral Vision
by stassy » 05 Mar 2013, 07:13
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Re: [confirmed]Shallow Grave
by Gargaroz » 07 Mar 2013, 20:49
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Inquisition of Kozilek
by Gargaroz » 07 Mar 2013, 20:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Dead // Gone
by Gargaroz » 07 Mar 2013, 20:54
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Evolution Charm
by Gargaroz » 07 Mar 2013, 20:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Whitemane Lion
by Gargaroz » 07 Mar 2013, 20:59
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dawn Charm
by Gargaroz » 07 Mar 2013, 21:02
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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