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[Fixed] Bug Archive

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Re: [confirmed]Parallectric Feedback

Postby Gargaroz » 07 Mar 2013, 21:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Beastmarks Magemark

Postby Gargaroz » 07 Mar 2013, 21:07

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Keldon Marauders

Postby Gargaroz » 07 Mar 2013, 21:23

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Gargaroz question about a function

Postby Gargaroz » 07 Mar 2013, 21:25

The code was right, but there was a wrong entry in "ct_all". It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Magus of the Arena

Postby Gargaroz » 07 Mar 2013, 21:33

Made a new code, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [partly confirmed]Deathrite Shaman

Postby Gargaroz » 07 Mar 2013, 21:35

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Matsu Tribe Sniper

Postby Gargaroz » 08 Mar 2013, 13:26

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ancestral Vision

Postby Gargaroz » 08 Mar 2013, 13:31

Fixed the second bug, the first one is already known and probably cannot be fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Ashen Skin Zubera

Postby triol » 09 Mar 2013, 20:18

Describe the Bug:

My opponent doesn't discard any card when my Ashen-Skin Zubera goes to the graveyard

Which card did behave improperly ?

Ashen-Skin Zubera

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Time Spiral V2

What exactly should be the correct behavior/interaction ?

When my Ashen-Skin Zubera goes to the graveyard, my opponent should discard a card to each zubera that died this turn
Are any other cards possibly affected by this bug ?

I don't think so as other zubera's effects don't show any bug
Attachments
Ashen Skin Zubera.rar
(3.22 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 08 Jun 2013, 04:44, edited 2 times in total.
Reason: fixed bug
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Re: Ashen Skin Zubera

Postby stassy » 10 Mar 2013, 05:03

Bug already reported here, though a bump doesn't hurt :P
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Re: [confirmed]Ashen Skin Zubera

Postby triol » 10 Mar 2013, 09:38

OMG... What a burden I am...
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[fixed by Gargaroz]Talon of Pain

Postby Aswan jaguar » 11 Mar 2013, 14:51

Describe the Bug:
1- Talon of Pain doesn't tap when you activate it.
2- It gets as many counters as damage dealt to opponent.
Which card did behave improperly ?


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)


What exactly should be the correct behavior/interaction ?
1- tap
2- It gets as many counters as many sources deal damage to opponent.

Are any other cards possibly affected by this bug ?
Attachments
talon of pain.rar
(1.88 KiB) Downloaded 225 times
Last edited by stassy on 22 Mar 2013, 13:27, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Lotus Vale

Postby Aswan jaguar » 11 Mar 2013, 15:03

Describe the Bug:
When Lotus Vale enter you can sacrifice tapped lands,too and it enters the battlefield.

Which card did behave improperly ?
Lotus Vale

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
I couldn't find the correct rule whether you can sacrifice tapped lands and if you do if it stays on your hand or the one that seems to me more accurate it goes to graveyard.

Are any other cards possibly affected by this bug ?
Attachments
lotus vale.rar
(2.1 KiB) Downloaded 212 times
Last edited by stassy on 22 Mar 2013, 13:25, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Thought Dissector

Postby Aswan jaguar » 11 Mar 2013, 15:28

Describe the Bug:
1- Thought Dissector is forcing AI at least to discard 1 more card than you choose as x.(x+1)
2- No reveal happens.

Which card did behave improperly ?
Thought Dissector

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
1- discard x revealed cards
2- reveal cards

Are any other cards possibly affected by this bug ?
Attachments
thought dissector.rar
(2.14 KiB) Downloaded 220 times
Last edited by stassy on 22 Mar 2013, 13:25, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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Re: when Lotus Vale enter you can sacrifice tapped lands

Postby stassy » 11 Mar 2013, 16:45

Gatherer ruling explicitly say untapped so if you don't it should go to the gy so it's a confirmed bug.
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