[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Parallectric Feedback
by Gargaroz » 07 Mar 2013, 21:04
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Beastmarks Magemark
by Gargaroz » 07 Mar 2013, 21:07
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Keldon Marauders
by Gargaroz » 07 Mar 2013, 21:23
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Gargaroz question about a function
by Gargaroz » 07 Mar 2013, 21:25
The code was right, but there was a wrong entry in "ct_all". It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Magus of the Arena
by Gargaroz » 07 Mar 2013, 21:33
Made a new code, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [partly confirmed]Deathrite Shaman
by Gargaroz » 07 Mar 2013, 21:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Matsu Tribe Sniper
by Gargaroz » 08 Mar 2013, 13:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Ancestral Vision
by Gargaroz » 08 Mar 2013, 13:31
Fixed the second bug, the first one is already known and probably cannot be fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Ashen Skin Zubera
by triol » 09 Mar 2013, 20:18
Describe the Bug:
My opponent doesn't discard any card when my Ashen-Skin Zubera goes to the graveyard
Which card did behave improperly ?
Ashen-Skin Zubera
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral V2
What exactly should be the correct behavior/interaction ?
When my Ashen-Skin Zubera goes to the graveyard, my opponent should discard a card to each zubera that died this turn
Are any other cards possibly affected by this bug ?
I don't think so as other zubera's effects don't show any bug
My opponent doesn't discard any card when my Ashen-Skin Zubera goes to the graveyard
Which card did behave improperly ?
Ashen-Skin Zubera
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral V2
What exactly should be the correct behavior/interaction ?
When my Ashen-Skin Zubera goes to the graveyard, my opponent should discard a card to each zubera that died this turn
Are any other cards possibly affected by this bug ?
I don't think so as other zubera's effects don't show any bug
- Attachments
-
Ashen Skin Zubera.rar- (3.22 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 08 Jun 2013, 04:44, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- triol
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[fixed by Gargaroz]Talon of Pain
by Aswan jaguar » 11 Mar 2013, 14:51
Describe the Bug:
1- Talon of Pain doesn't tap when you activate it.
2- It gets as many counters as damage dealt to opponent.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
1- tap
2- It gets as many counters as many sources deal damage to opponent.
Are any other cards possibly affected by this bug ?
1- Talon of Pain doesn't tap when you activate it.
2- It gets as many counters as damage dealt to opponent.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
1- tap
2- It gets as many counters as many sources deal damage to opponent.
Are any other cards possibly affected by this bug ?
- Attachments
-
talon of pain.rar- (1.88 KiB) Downloaded 225 times
Last edited by stassy on 22 Mar 2013, 13:27, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Lotus Vale
by Aswan jaguar » 11 Mar 2013, 15:03
Describe the Bug:
When Lotus Vale enter you can sacrifice tapped lands,too and it enters the battlefield.
Which card did behave improperly ?
Lotus Vale
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
I couldn't find the correct rule whether you can sacrifice tapped lands and if you do if it stays on your hand or the one that seems to me more accurate it goes to graveyard.
Are any other cards possibly affected by this bug ?
When Lotus Vale enter you can sacrifice tapped lands,too and it enters the battlefield.
Which card did behave improperly ?
Lotus Vale
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
I couldn't find the correct rule whether you can sacrifice tapped lands and if you do if it stays on your hand or the one that seems to me more accurate it goes to graveyard.
Are any other cards possibly affected by this bug ?
- Attachments
-
lotus vale.rar- (2.1 KiB) Downloaded 212 times
Last edited by stassy on 22 Mar 2013, 13:25, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
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[fixed by Gargaroz]Thought Dissector
by Aswan jaguar » 11 Mar 2013, 15:28
Describe the Bug:
1- Thought Dissector is forcing AI at least to discard 1 more card than you choose as x.(x+1)
2- No reveal happens.
Which card did behave improperly ?
Thought Dissector
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
1- discard x revealed cards
2- reveal cards
Are any other cards possibly affected by this bug ?
1- Thought Dissector is forcing AI at least to discard 1 more card than you choose as x.(x+1)
2- No reveal happens.
Which card did behave improperly ?
Thought Dissector
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2
What exactly should be the correct behavior/interaction ?
1- discard x revealed cards
2- reveal cards
Are any other cards possibly affected by this bug ?
- Attachments
-
thought dissector.rar- (2.14 KiB) Downloaded 220 times
Last edited by stassy on 22 Mar 2013, 13:25, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
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