It is currently 24 Nov 2025, 17:07
   
Text Size

[Old confirmed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: [confirmed]Suspend

Postby Sonic » 03 Nov 2012, 15:58

Althuna wrote:Wow 1970, that was pretty ahead of its time! I'm going to watch that now, thanks :D
I've got it on DVD. It's not particularly fast paced, but it's quite disturbing none the less. This was the film that set the benchmark for all those later logically perfect megalomaniac computers.

Dave Bowman:"HAL, I won't argue with you anymore. Open the door!!"
HAL9000: "Dave, this conversation can serve no purpose anymore. Goodbye."
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

[confirmed]Avoid Fate

Postby Aswan jaguar » 03 Nov 2012, 16:10

Describe the Bug:
Avoid Fate is used by AI at least to counter aura's that target my permanent.

Which card did behave improperly ?
Avoid Fate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 - M13V3 SEALED

What exactly should be the correct behavior/interaction ?
Avoid Fate counter only instant,aura that target owner of Avoid Fate's permanent.

Are any other cards possibly affected by this bug ?
Attachments
avoid fate.zip
(19.9 KiB) Downloaded 251 times
Last edited by stassy on 04 Nov 2012, 13:22, edited 1 time in total.
Reason: bug confirmed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8144
Joined: 13 May 2010, 12:17
Has thanked: 751 times
Been thanked: 486 times

[confirmed]Noble Vestige

Postby Aswan jaguar » 03 Nov 2012, 17:12

Describe the Bug:
Noble Vestige prevents damage to creature.

Which card did behave improperly ?
Noble Vestige

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
MLK3.0-M13V3 SEALED

What exactly should be the correct behavior/interaction ?
Noble Vestige prevents only damage to player.

Are any other cards possibly affected by this bug ?
Attachments
noble vestige.zip
(20.55 KiB) Downloaded 256 times
Last edited by stassy on 04 Nov 2012, 13:20, edited 1 time in total.
Reason: bug confirmed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8144
Joined: 13 May 2010, 12:17
Has thanked: 751 times
Been thanked: 486 times

[confirmed]Vesuvan Doppelganger

Postby Tyranix95 » 08 Nov 2012, 07:52

I. Describe the Bug:

A. Sometimes, a Vesuvan Doppelganger will not copy ("clone") a new creature during player's upkeep. It is as if the card has lost the copy creature card ability.

B. After a Vesuvan Doppelganger has already entered the battlefield, and it copies ("clones") a Hunted Horror, then two 3/3 green Centaur creature tokens with protection from black are put onto the battlefield under target opponent's control (as if the VD/Hunted-Horror entered the battlefield).

The way I see it, the VD has already entered the battlefield and is cloning a Hunted Horror, so the two token Centaur creature should not enter the battle field under opponent's control.

C. After a Vesuvan Doppelganger has entered the battlefied, and it copies a Primeval Titan, then player may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle player's library (as if the VD/Primeval Titan entered the battlefield).

The way I see it, the VD has already entered play, and is copping ("cloning") a Primeval Tital, so the player should not have the option to search his or her library for up to two land cards, put them onto the battlefield tapped, then shuffle player's library.

II. Which card behaved improperly?

Vesuvan Doppelganger.

III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?

Manalink 3.0 : 09162012_m13_v3 : Duel.

IV. What exactly should be the correct behavior/interaction?

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield (Works) except it doesn't copy that creature's color (Works) and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature (Paritally Works) except it doesn't copy that creature's color (Works). If you do, this creature gains this ability (Partially Works)."

V. Are any other cards possibly affected by this bug?

I do not know.

But, Hunted Horror and Primeval Titan seem to work fine.

VI. Save Game(s).
Attachments
Vesuvan Doppleganger.zip
Sometimes, VD Will Not Copy A Creature On Player's Upkeep. And, VD Clones HH and PT As If Cast From The Battlefield.
(6.32 KiB) Downloaded 274 times
Last edited by stassy on 08 Nov 2012, 11:45, edited 1 time in total.
Reason: bug confirmed
Tyranix95
 
Posts: 83
Joined: 19 May 2010, 03:01
Has thanked: 0 time
Been thanked: 0 time

Re: Vesuvan Doppelganger

Postby stassy » 08 Nov 2012, 11:43

You are right about the ruling for copying creatures with "enter the battlefield" as mentioned in the ruling :
706.4. Some effects cause a permanent that’s copying a permanent to copy a different object while remaining on the battlefield. The change doesn’t trigger enters-the-battlefield or leaves-the-battlefield abilities. This also doesn’t change any noncopy effects presently affecting the permanent.
However, you know that creature copy spell effect such as Clone are extremely difficult to make, and I suspect it's currently coded as "put a copy of target into bf", hence the trigger.

Also I couldn't see the VD ability disabled from your savegame while running 3 turn copying Hunted Horrors, is it random or fixed disability?
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Vesuvan Doppelganger

Postby Aswan jaguar » 08 Nov 2012, 14:40

The only time Vesuvan Doppelganger didn't copy a creature in my tests is when you copy some creatures with an activated ability (those who steal creatures for sure)so if you decide to use copy ability first and then native ability copy fails.If you first use native ability and then copy it works.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8144
Joined: 13 May 2010, 12:17
Has thanked: 751 times
Been thanked: 486 times

Re: [confirmed]Vesuvan Doppelganger

Postby Tyranix95 » 08 Nov 2012, 20:47

When I play a game, sometimes, after a VD shapeshifts ("coppies") into anothter creature card, the shapeshifter seems to get stuck in the form of the coppied card and can not shapeshift into another creature card (durning my upkeep).

This almost always occurs after a Preacher or Seasinger has been copied; however, I have also seen this happen after a Hunted Horror and Primeval Titan has been coppied.

It is as if either the dopple menu is no longer present, or if the dopple menu is present then selecting a new creature to shapeshift into does not cause the shapeshifter to copy the selected card. So, the VD appears to be "stuck" in it's current creature form.

I understand such a card is complex. But, the more information the better. Perhaps this will be a simple fix. (Crossing fingers for good luck. :)) And again, if I'm doing someting wrong, please feel free to correct.

Thanks again for your your review.
Tyranix95
 
Posts: 83
Joined: 19 May 2010, 03:01
Has thanked: 0 time
Been thanked: 0 time

Re: [confirmed-list complete]Grafdigger's Cage-Ground Seal

Postby stassy » 11 Nov 2012, 18:37

Unfortunately, after checking ONR, Grafdigger's Cage still cannot prevent Animate Dead to fetch a creature from gy and neither Ground Seal or Call of the Wild to put creature from library into bf
Attachments
1.zip
(2.23 KiB) Downloaded 228 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[confirmed]Silent-Blade Oni

Postby Althuna » 12 Nov 2012, 00:20

Still no Ninjitsu on this dude.
Last edited by stassy on 12 Nov 2012, 11:44, edited 1 time in total.
Reason: bug confirmed
Althuna
 
Posts: 480
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times

[confirmed]Curse of Bloodletting

Postby BAgate » 12 Nov 2012, 00:56

Describe the Bug:
Curse of Bloodletting doesn't double damage.

Which card did behave improperly ?
Curse of Bloodletting

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Nov. 11 update

What exactly should be the correct behavior/interaction ?
All damage should be doubled.

Are any other cards possibly affected by this bug ?
no
Attachments
curse of bloodletting.rar
(2.31 KiB) Downloaded 261 times
Last edited by Aswan jaguar on 12 Nov 2012, 05:06, edited 1 time in total.
Reason: confirmed bug
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2444
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: Silent-Blade Oni

Postby stassy » 12 Nov 2012, 11:39

Not everyone can be Naruto you know...Image

Anyway it's confirmed and seems to be only Silent-Blade Oni is affected (RuleEngine should highlight at interrupt blocker phase) because Ninja of the Deep Hours is not.
Attachments
1.zip
(2.36 KiB) Downloaded 234 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Nuzumi Shortfang

Postby stassy » 12 Nov 2012, 12:36

As of ONR, Nezumi Shortfang still doesn't flip when opponent has an empty hand.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[confirmed]Curse of Misfortunes

Postby BAgate » 12 Nov 2012, 22:34

Describe the Bug:
When you use Curse of Misfortunes to search your library for a curse random things happen. I have had my opponent's deck get shuffled and the game crash, I've had the curse searched for get immediately sacrificed along with several lands and most of my hand, and sometimes it works fine.

Which card did behave improperly ?
Curse of Misfortunes

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR

What exactly should be the correct behavior/interaction ?
The game shouldn't crash, nothing should get sacrificed, and your opponent's deck should not get shuffled.

Are any other cards possibly affected by this bug ?
no

I've included a save game although don't know how helpful it will be. As I said, the effect appears to vary.
Attachments
curse of misfortune.rar
(1.72 KiB) Downloaded 251 times
Last edited by stassy on 13 Nov 2012, 18:31, edited 1 time in total.
Reason: bug confirmed
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2444
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [confirmed]Curse of Bloodletting

Postby Gargaroz » 13 Nov 2012, 13:32

It works for me, so it's an interaction with another card.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Curse of Misfortunes

Postby Gargaroz » 13 Nov 2012, 15:51

I suspect an interaction with another cards, could you please test in a clean game or post a screen-capture ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 24 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 24 users online :: 0 registered, 0 hidden and 24 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: No registered users and 24 guests

Login Form