[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Wight of Precinct Six
by Aswan jaguar » 24 Mar 2013, 17:17
If I am not wrong the legacy card gives it a 0/+1 wrongly.
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Trying to squash some bugs and playtesting.
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[all fixed by Gargaroz]Debtor's Pulpit
by porphyre » 24 Mar 2013, 18:50
Describe the Bug:
1) Debtor's Pulpit does not actually tap the selected creature
2) The prompt for choosing the creature says "TARGET_CREATURE" instead of... whatever it's supposed to say.
Which card did behave improperly ?
Debtor's Pulpit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1
What exactly should be the correct behavior/interaction ?
Creature should be tapped, dialog box should be friendly.
Are any other cards possibly affected by this bug ?
EDIT Just discovered this also happens with Skygames. Tin Street Market and Verdant Haven should also be checked. Contaminated Ground works fine (probably because it was coded for ROE?)
1) Debtor's Pulpit does not actually tap the selected creature
2) The prompt for choosing the creature says "TARGET_CREATURE" instead of... whatever it's supposed to say.
Which card did behave improperly ?
Debtor's Pulpit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1
What exactly should be the correct behavior/interaction ?
Creature should be tapped, dialog box should be friendly.
Are any other cards possibly affected by this bug ?
EDIT Just discovered this also happens with Skygames. Tin Street Market and Verdant Haven should also be checked. Contaminated Ground works fine (probably because it was coded for ROE?)
- Attachments
-
DebtorsPulpit.zip
- (3.1 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 25 Mar 2013, 17:21, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
[fixed by Gargaroz]Gridlock
by porphyre » 24 Mar 2013, 18:57
Describe the Bug:
This one is weird. It's asking you to pay
on casting AND resolution, but you don't have to pay it at casting. For example, click Gridlock, pay
, manalink asks for
or Cancel. You can pay X or Cancel. Manalink then asks for Targets. You click stuff. Manalink counted how many things you clicked, then it asks for
mana or it cancels the spell and returns it to your hand.
If you pay
, then Cancel, then click your targets, then pay
it works fine.
If you pay
, then Done, then click your targets, you have to pay
again.
Which card did behave improperly ?
Gridlock
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LoreCrash V1
What exactly should be the correct behavior/interaction ?
Cast correctly as
without asking for
at spell resolution.
Are any other cards possibly affected by this bug ?
Other
cards?
This one is weird. It's asking you to pay




If you pay


If you pay



Which card did behave improperly ?
Gridlock
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LoreCrash V1
What exactly should be the correct behavior/interaction ?
Cast correctly as



Are any other cards possibly affected by this bug ?
Other

- Attachments
-
Gridlock.zip
- (3.09 KiB) Downloaded 233 times
Last edited by stassy on 25 Mar 2013, 17:09, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Gruul Ragebeast / Fight mechanic
by porphyre » 24 Mar 2013, 19:45
Describe the Bug:
Manalink is ignoring the Player's choice for fighting, then AI is choosing which creature on its side has to fight.
1) Gruul Ragebeast in play
2) Player casts creature
3) Manalink says "Select target creature" & player chooses a creature
4) Fight happens, but AI creature is whatever creature AI wants to use
(In the attached save, my Deathcult Rogue was killed by the Wall of Brambles - see the 2 damage on the Wall of Brambles? I chose Wall of Blossoms as his fight target)
Which card did behave improperly ?
Gruul Ragebeast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1
What exactly should be the correct behavior/interaction ?
When Player casts a creature, PLAYER gets to choose which AI creature to fight.
Are any other cards possibly affected by this bug ?
Manalink is ignoring the Player's choice for fighting, then AI is choosing which creature on its side has to fight.
1) Gruul Ragebeast in play
2) Player casts creature
3) Manalink says "Select target creature" & player chooses a creature
4) Fight happens, but AI creature is whatever creature AI wants to use
(In the attached save, my Deathcult Rogue was killed by the Wall of Brambles - see the 2 damage on the Wall of Brambles? I chose Wall of Blossoms as his fight target)
Which card did behave improperly ?
Gruul Ragebeast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1
What exactly should be the correct behavior/interaction ?
When Player casts a creature, PLAYER gets to choose which AI creature to fight.
Are any other cards possibly affected by this bug ?
- Attachments
-
GruulRagebeast.zip
- (4.31 KiB) Downloaded 273 times
Last edited by stassy on 25 Mar 2013, 17:07, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Immortal Servitude
by porphyre » 24 Mar 2013, 20:03
Describe the Bug:
1) Immortal Servitude can only be cast for

2) Immortal Servitude acts like this:
"Return each creature card with converted mana cost
OR LESS from your graveyard to the battlefield."
Which card did behave improperly ?
Immortal Servitude
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash v1
What exactly should be the correct behavior/interaction ?
1) Cast for

2) Return creatures EQUAL TO
to play.
Are any other cards possibly affected by this bug ?
1) Immortal Servitude can only be cast for




2) Immortal Servitude acts like this:
"Return each creature card with converted mana cost

Which card did behave improperly ?
Immortal Servitude
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash v1
What exactly should be the correct behavior/interaction ?
1) Cast for




2) Return creatures EQUAL TO

Are any other cards possibly affected by this bug ?
- Attachments
-
ImmortalServitude.zip
- (4.35 KiB) Downloaded 225 times
Last edited by stassy on 25 Mar 2013, 17:07, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Urban Evolution
by RanDomino » 24 Mar 2013, 20:08
Describe the Bug:
Urban Evolution doesn't allow the second land drop.
Which card did behave improperly ?
Urban Evolution
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn/Gatecrash 1.0 gauntlet
What exactly should be the correct behavior/interaction ?
Urban Evolution should create a second opportunity to play a land.
Are any other cards possibly affected by this bug ?
Probably not.
Urban Evolution doesn't allow the second land drop.
Which card did behave improperly ?
Urban Evolution
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn/Gatecrash 1.0 gauntlet
What exactly should be the correct behavior/interaction ?
Urban Evolution should create a second opportunity to play a land.
Are any other cards possibly affected by this bug ?
Probably not.
- Attachments
-
urban evolution.zip
- (5.85 KiB) Downloaded 261 times
Last edited by stassy on 25 Mar 2013, 16:59, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Sunhome Guildmage
by porphyre » 24 Mar 2013, 22:04
Describe the Bug:
Sunhome Guildmage's create token ability is asking for

Which card did behave improperly ?
Sunhome Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Cost of the ability should be

Are any other cards possibly affected by this bug ?
Sunhome Guildmage's create token ability is asking for



Which card did behave improperly ?
Sunhome Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Cost of the ability should be



Are any other cards possibly affected by this bug ?
- Attachments
-
sunhomeGuildmage.zip
- (3.62 KiB) Downloaded 247 times
Last edited by stassy on 25 Mar 2013, 17:06, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Hideaway lands
by RanDomino » 24 Mar 2013, 23:38
Describe the Bug:
Hideaway lands cast the hidden spell when tapped for mana, regardless of whether their conditions have been fulfilled.
Which card did behave improperly ?
Mosswort Bridge, Shelldock Isle, Howltooth Hollow, Windbrisk Heights, Spinerock Knoll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn-Gatecrash 1.0 gauntlet
What exactly should be the correct behavior/interaction ?
They shouldn't do that.
Are any other cards possibly affected by this bug ?
Probably just the Hideaway lands.
Hideaway lands cast the hidden spell when tapped for mana, regardless of whether their conditions have been fulfilled.
Which card did behave improperly ?
Mosswort Bridge, Shelldock Isle, Howltooth Hollow, Windbrisk Heights, Spinerock Knoll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn-Gatecrash 1.0 gauntlet
What exactly should be the correct behavior/interaction ?
They shouldn't do that.
Are any other cards possibly affected by this bug ?
Probably just the Hideaway lands.
Last edited by stassy on 25 Mar 2013, 17:05, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Farsight Mask draws a card only for first damage
by stassy » 25 Mar 2013, 07:19
confirmed but for combat damage only, others abilities like Cunning Sparkmage correctly trigger for each separate damage card.
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Re: [confirmed]Debtor's Pulpit
by Aswan jaguar » 25 Mar 2013, 07:35
- Skygames has both bugs.
- Tin Street Market only the dialogue box.
- Verdant Haven has a bug nothing to do with the above.You have to select which mana you want the land to produce when Verdant Haven comes into play and it will produce that for the whole game instead of producing whatever mana you want each time you tap enchanted land for mana.
- Tin Street Market only the dialogue box.
- Verdant Haven has a bug nothing to do with the above.You have to select which mana you want the land to produce when Verdant Haven comes into play and it will produce that for the whole game instead of producing whatever mana you want each time you tap enchanted land for mana.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Restless Apparition
by 0rion79 » 25 Mar 2013, 08:42
: Restless Apparition misses Persist
Last edited by stassy on 25 Mar 2013, 16:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Pyre Charger
by Aswan jaguar » 25 Mar 2013, 11:05
Describe the Bug:
Pyre Charger has no haste
Which card did behave improperly ?
Pyre Charger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Pyre Charger has no haste
Which card did behave improperly ?
Pyre Charger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
pyre charger.rar
- (2.74 KiB) Downloaded 240 times
Last edited by stassy on 25 Mar 2013, 16:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Boros Keyrune
by Aswan jaguar » 25 Mar 2013, 11:11
Describe the Bug:
Boros Keyrune only produces 1
Which card did behave improperly ?
Boros Keyrune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+
What exactly should be the correct behavior/interaction ?
Boros Keyrune produces
or
Are any other cards possibly affected by this bug ?
Boros Keyrune only produces 1
Which card did behave improperly ?
Boros Keyrune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+
What exactly should be the correct behavior/interaction ?
Boros Keyrune produces


Are any other cards possibly affected by this bug ?
- Attachments
-
boras keyrune.rar
- (2.69 KiB) Downloaded 237 times
Last edited by stassy on 25 Mar 2013, 16:58, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
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[fixed by Gargaroz]Assassinate + Totem Armor
by Aswan jaguar » 25 Mar 2013, 11:54
Describe the Bug:
Assassinate disregards Totem Armor(Hyena Umbra in this case)
Is it a C coded cards thing?
Which card did behave improperly ?
Assassinate?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Assassinate disregards Totem Armor(Hyena Umbra in this case)
Is it a C coded cards thing?
Which card did behave improperly ?
Assassinate?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
assasignate.rar
- (2.94 KiB) Downloaded 222 times
Last edited by stassy on 26 Mar 2013, 17:11, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
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