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[Fixed] Bug Archive

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Re: [confirmed]Wight of Precinct Six

Postby Aswan jaguar » 24 Mar 2013, 17:17

If I am not wrong the legacy card gives it a 0/+1 wrongly.
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[all fixed by Gargaroz]Debtor's Pulpit

Postby porphyre » 24 Mar 2013, 18:50

Describe the Bug:
1) Debtor's Pulpit does not actually tap the selected creature
2) The prompt for choosing the creature says "TARGET_CREATURE" instead of... whatever it's supposed to say.

Which card did behave improperly ?
Debtor's Pulpit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1

What exactly should be the correct behavior/interaction ?
Creature should be tapped, dialog box should be friendly.

Are any other cards possibly affected by this bug ?
EDIT Just discovered this also happens with Skygames. Tin Street Market and Verdant Haven should also be checked. Contaminated Ground works fine (probably because it was coded for ROE?)
Attachments
DebtorsPulpit.zip
(3.1 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 25 Mar 2013, 17:21, edited 2 times in total.
Reason: fixed all bugs
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[fixed by Gargaroz]Gridlock

Postby porphyre » 24 Mar 2013, 18:57

Describe the Bug:
This one is weird. It's asking you to pay {X} on casting AND resolution, but you don't have to pay it at casting. For example, click Gridlock, pay {U}, manalink asks for {X} or Cancel. You can pay X or Cancel. Manalink then asks for Targets. You click stuff. Manalink counted how many things you clicked, then it asks for {X} mana or it cancels the spell and returns it to your hand.

If you pay {U}, then Cancel, then click your targets, then pay {X} it works fine.

If you pay {X} {U}, then Done, then click your targets, you have to pay {X} again.

Which card did behave improperly ?
Gridlock

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LoreCrash V1

What exactly should be the correct behavior/interaction ?
Cast correctly as {X} {U} without asking for {X} at spell resolution.

Are any other cards possibly affected by this bug ?
Other {X} cards?
Attachments
Gridlock.zip
(3.09 KiB) Downloaded 233 times
Last edited by stassy on 25 Mar 2013, 17:09, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Gruul Ragebeast / Fight mechanic

Postby porphyre » 24 Mar 2013, 19:45

Describe the Bug:
Manalink is ignoring the Player's choice for fighting, then AI is choosing which creature on its side has to fight.
1) Gruul Ragebeast in play
2) Player casts creature
3) Manalink says "Select target creature" & player chooses a creature
4) Fight happens, but AI creature is whatever creature AI wants to use

(In the attached save, my Deathcult Rogue was killed by the Wall of Brambles - see the 2 damage on the Wall of Brambles? I chose Wall of Blossoms as his fight target)

Which card did behave improperly ?
Gruul Ragebeast

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorecrash V1

What exactly should be the correct behavior/interaction ?
When Player casts a creature, PLAYER gets to choose which AI creature to fight.

Are any other cards possibly affected by this bug ?
Attachments
GruulRagebeast.zip
(4.31 KiB) Downloaded 273 times
Last edited by stassy on 25 Mar 2013, 17:07, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Immortal Servitude

Postby porphyre » 24 Mar 2013, 20:03

Describe the Bug:
1) Immortal Servitude can only be cast for {X} {W} {W} {W}
2) Immortal Servitude acts like this:
"Return each creature card with converted mana cost {X} OR LESS from your graveyard to the battlefield."

Which card did behave improperly ?
Immortal Servitude

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash v1

What exactly should be the correct behavior/interaction ?
1) Cast for {X} {WB} {WB} {WB}
2) Return creatures EQUAL TO {X} to play.

Are any other cards possibly affected by this bug ?
Attachments
ImmortalServitude.zip
(4.35 KiB) Downloaded 225 times
Last edited by stassy on 25 Mar 2013, 17:07, edited 3 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Urban Evolution

Postby RanDomino » 24 Mar 2013, 20:08

Describe the Bug:
Urban Evolution doesn't allow the second land drop.

Which card did behave improperly ?
Urban Evolution

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn/Gatecrash 1.0 gauntlet

What exactly should be the correct behavior/interaction ?
Urban Evolution should create a second opportunity to play a land.

Are any other cards possibly affected by this bug ?
Probably not.
Attachments
urban evolution.zip
(5.85 KiB) Downloaded 261 times
Last edited by stassy on 25 Mar 2013, 16:59, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Sunhome Guildmage

Postby porphyre » 24 Mar 2013, 22:04

Describe the Bug:
Sunhome Guildmage's create token ability is asking for {4} {W} {R}

Which card did behave improperly ?
Sunhome Guildmage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1

What exactly should be the correct behavior/interaction ?
Cost of the ability should be {2} {R} {W}

Are any other cards possibly affected by this bug ?
Attachments
sunhomeGuildmage.zip
(3.62 KiB) Downloaded 247 times
Last edited by stassy on 25 Mar 2013, 17:06, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Hideaway lands

Postby RanDomino » 24 Mar 2013, 23:38

Describe the Bug:
Hideaway lands cast the hidden spell when tapped for mana, regardless of whether their conditions have been fulfilled.

Which card did behave improperly ?
Mosswort Bridge, Shelldock Isle, Howltooth Hollow, Windbrisk Heights, Spinerock Knoll

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn-Gatecrash 1.0 gauntlet

What exactly should be the correct behavior/interaction ?
They shouldn't do that.

Are any other cards possibly affected by this bug ?
Probably just the Hideaway lands.
Attachments
Mosswort Bridge.JPG
Last edited by stassy on 25 Mar 2013, 17:05, edited 1 time in total.
Reason: bug fixed
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Re: Farsight Mask draws a card only for first damage

Postby stassy » 25 Mar 2013, 07:19

confirmed but for combat damage only, others abilities like Cunning Sparkmage correctly trigger for each separate damage card.
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Re: [confirmed]Debtor's Pulpit

Postby Aswan jaguar » 25 Mar 2013, 07:35

- Skygames has both bugs.
- Tin Street Market only the dialogue box.
- Verdant Haven has a bug nothing to do with the above.You have to select which mana you want the land to produce when Verdant Haven comes into play and it will produce that for the whole game instead of producing whatever mana you want each time you tap enchanted land for mana.
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[fixed by Gargaroz]Restless Apparition

Postby 0rion79 » 25 Mar 2013, 08:42

: Restless Apparition misses Persist
Last edited by stassy on 25 Mar 2013, 16:59, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Pyre Charger

Postby Aswan jaguar » 25 Mar 2013, 11:05

Describe the Bug:
Pyre Charger has no haste

Which card did behave improperly ?
Pyre Charger

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
pyre charger.rar
(2.74 KiB) Downloaded 240 times
Last edited by stassy on 25 Mar 2013, 16:59, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Boros Keyrune

Postby Aswan jaguar » 25 Mar 2013, 11:11

Describe the Bug:
Boros Keyrune only produces 1

Which card did behave improperly ?
Boros Keyrune

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0-Gatecrash+

What exactly should be the correct behavior/interaction ?
Boros Keyrune produces {R} or {W}

Are any other cards possibly affected by this bug ?
Attachments
boras keyrune.rar
(2.69 KiB) Downloaded 237 times
Last edited by stassy on 25 Mar 2013, 16:58, edited 1 time in total.
Reason: bug fixed
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Re: Urban Evolution

Postby stassy » 25 Mar 2013, 11:33

confirmed

Image
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[fixed by Gargaroz]Assassinate + Totem Armor

Postby Aswan jaguar » 25 Mar 2013, 11:54

Describe the Bug:
Assassinate disregards Totem Armor(Hyena Umbra in this case)
Is it a C coded cards thing?

Which card did behave improperly ?
Assassinate?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
assasignate.rar
(2.94 KiB) Downloaded 222 times
Last edited by stassy on 26 Mar 2013, 17:11, edited 2 times in total.
Reason: bug fixed
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