[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Furious Resistance
by Gargaroz » 04 Apr 2013, 00:08
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Assemble the Legion
by Gargaroz » 04 Apr 2013, 00:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Greenside Watcher
by Gargaroz » 04 Apr 2013, 00:13
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Mugging
by Gargaroz » 04 Apr 2013, 00:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Gideon, Champion of Justice
by Gargaroz » 04 Apr 2013, 00:38
All fixed. Also, Domri Rade has the same 2 last bugs, which are already fixed too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Skirsdag High Priest
by Gargaroz » 04 Apr 2013, 00:47
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Bane Alley Broker
by stassy » 04 Apr 2013, 13:13
Describe the Bug:
When Bane Alley Broker return card from exile ability is activated, Bane Alley Broker is then completely removed from the game and owner draw Tatsumasa, the Dragon's Fang instead of exiled card (which game doesn't ask to target)
Which card did behave improperly ?
Bane Alley Broker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Bane Alley Broker return card from exile ability is activated, Bane Alley Broker is not removed from the game and owner get returned exiled target card
Are any other cards possibly affected by this bug ?
-

When Bane Alley Broker return card from exile ability is activated, Bane Alley Broker is then completely removed from the game and owner draw Tatsumasa, the Dragon's Fang instead of exiled card (which game doesn't ask to target)
Which card did behave improperly ?
Bane Alley Broker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When Bane Alley Broker return card from exile ability is activated, Bane Alley Broker is not removed from the game and owner get returned exiled target card
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip
- (2.41 KiB) Downloaded 277 times
Last edited by stassy on 05 Apr 2013, 13:22, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Dimir Charm
by stassy » 04 Apr 2013, 13:55
Describe the Bug:
- Dimir Charm cannot counter sorcery's spell
- Dimir Charm's Brainstorm effect cannot be targeted and game will always choose player.
Which card did behave improperly ?
Dimir Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Dimir Charm can counter sorcery's spell
- Dimir Charm's Brainstorm effect can target either player or AI
Are any other cards possibly affected by this bug ?
-

- Dimir Charm cannot counter sorcery's spell
- Dimir Charm's Brainstorm effect cannot be targeted and game will always choose player.
Which card did behave improperly ?
Dimir Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Dimir Charm can counter sorcery's spell
- Dimir Charm's Brainstorm effect can target either player or AI
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip
- (2.17 KiB) Downloaded 242 times
Last edited by stassy on 05 Apr 2013, 03:32, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: [confirmed]Bane Alley Broker
by Aswan jaguar » 04 Apr 2013, 14:02
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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Re: Dimir Charm
by Aswan jaguar » 04 Apr 2013, 14:27
- I can't confirm the first bug as both me and AI countered sorcery spells.
-The second bug is confirmed by me.
- Another bug is that the chosen card with 3nd ability is put to hand instead of library.
-The second bug is confirmed by me.
- Another bug is that the chosen card with 3nd ability is put to hand instead of library.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Terrifying Presence
by Aswan jaguar » 04 Apr 2013, 14:36
Describe the Bug:
Terrifying Presence is preventing damage for all creatures the player has.
Which card did behave improperly ?
Terrifying Presence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Prevent combat damage of only target creature.
Are any other cards possibly affected by this bug ?
Terrifying Presence is preventing damage for all creatures the player has.
Which card did behave improperly ?
Terrifying Presence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Prevent combat damage of only target creature.
Are any other cards possibly affected by this bug ?
- Attachments
-
terrifying presence.rar
- (2.17 KiB) Downloaded 259 times
Last edited by stassy on 05 Apr 2013, 03:32, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
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[fixed by Gargaroz]Strands of Undeath
by Aswan jaguar » 04 Apr 2013, 14:40
Describe the Bug:
Strands of Undeath doesn't regenerate enchanted creature.
Which card did behave improperly ?
Strands of Undeath
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Strands of Undeath doesn't regenerate enchanted creature.
Which card did behave improperly ?
Strands of Undeath
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-GATECRASH+
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
strands of undeath.rar
- (1.92 KiB) Downloaded 236 times
Last edited by stassy on 05 Apr 2013, 03:32, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
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[fixed by Gargaroz]Profane Command
by mathusalem » 04 Apr 2013, 17:40
Describe the Bug:
Profane command asks twice to pay X.... and after you chose your targets... it does nothing at all.
Which card did behave improperly ?
Profane command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013
What exactly should be the correct behavior/interaction ?
in theis game I chose to pay X = 3, and destroy, the Bog wraith and make my opponent lose 3 life. so Bog has to go to the graveyard, right and my opponent life total should lower.
Are any other cards possibly affected by this bug ?
Profane command asks twice to pay X.... and after you chose your targets... it does nothing at all.
Which card did behave improperly ?
Profane command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013
What exactly should be the correct behavior/interaction ?
in theis game I chose to pay X = 3, and destroy, the Bog wraith and make my opponent lose 3 life. so Bog has to go to the graveyard, right and my opponent life total should lower.
Are any other cards possibly affected by this bug ?
- Attachments
-
profane command.rar
- (1.76 KiB) Downloaded 236 times
Last edited by stassy on 05 Apr 2013, 13:19, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
-
mathusalem - Posts: 459
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[fixed by Gargaroz]Stinkdrinker Bandit
by mathusalem » 04 Apr 2013, 17:56
Describe the Bug:
Stinkdrinker bandit doesn't boost other rogues
Which card did behave improperly ?
Stinkdrinker bandit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
march2013
What exactly should be the correct behavior/interaction ?
According t the card : unblocked rogues should have a boost of +2+1 until the end of turn thanks to him, but, when I attack with my two onna's blackguard, the one which is not blocked doesn't get the boost.
Are any other cards possibly affected by this bug ?
no
Stinkdrinker bandit doesn't boost other rogues
Which card did behave improperly ?
Stinkdrinker bandit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
march2013
What exactly should be the correct behavior/interaction ?
According t the card : unblocked rogues should have a boost of +2+1 until the end of turn thanks to him, but, when I attack with my two onna's blackguard, the one which is not blocked doesn't get the boost.
Are any other cards possibly affected by this bug ?
no
- Attachments
-
stinkdrinker bandit.rar
- (1.92 KiB) Downloaded 246 times
Last edited by stassy on 05 Apr 2013, 03:33, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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mathusalem - Posts: 459
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