[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Heat Shimmer
by stassy » 11 Apr 2013, 07:08
Describe the Bug:
Heat Shimmer stay as a permanent card in the bf upon resolution
Which card did behave improperly ?
Heat Shimmer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Heat Shimmer doesn't stay as a permanent card in the bf upon resolution
Are any other cards possibly affected by this bug ?
-

Heat Shimmer stay as a permanent card in the bf upon resolution
Which card did behave improperly ?
Heat Shimmer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Heat Shimmer doesn't stay as a permanent card in the bf upon resolution
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 12 Apr 2013, 13:39, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Fathom Trawl
by stassy » 11 Apr 2013, 07:34
Describe the Bug:
When player cast Fathom Trawl game crashes
Which card did behave improperly ?
Fathom Trawl
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When player cast Fathom Trawl game doesn't crash
Are any other cards possibly affected by this bug ?
-

Another issue is on another not clean game, I was able to cast it but Fathom Trawl did put 3 times a dupplicate of 2 cards, 2 in the bottom of library, and 2 dupes of 2 cards in my hand.
Unfortunately I can't reproduce it in a clean game, game always crashes.
When player cast Fathom Trawl game crashes
Which card did behave improperly ?
Fathom Trawl
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
When player cast Fathom Trawl game doesn't crash
Are any other cards possibly affected by this bug ?
-

Another issue is on another not clean game, I was able to cast it but Fathom Trawl did put 3 times a dupplicate of 2 cards, 2 in the bottom of library, and 2 dupes of 2 cards in my hand.
Unfortunately I can't reproduce it in a clean game, game always crashes.
- Attachments
-
1.zip
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Last edited by Aswan jaguar on 12 Apr 2013, 13:40, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Incremental Growth
by stassy » 11 Apr 2013, 09:01
Describe the Bug:
Incremental Growth stay on the bf as a permanent after being cast
Which card did behave improperly ?
Incremental Growth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Incremental Growth doesn't stay on the bf as a permanent after being cast
Are any other cards possibly affected by this bug ?
-

Incremental Growth stay on the bf as a permanent after being cast
Which card did behave improperly ?
Incremental Growth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Incremental Growth doesn't stay on the bf as a permanent after being cast
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 12 Apr 2013, 13:40, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Colfenor's Urn
by stassy » 11 Apr 2013, 09:18
Describe the Bug:
Which card did behave improperly ?
- Colfenor's Urn doesn't exile creatures when 0/+4 creatures die
- Colfenor's Urn doesn't return exiled creatures by Colfenor's Urn when 3 or more were exiled at end step
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Colfenor's Urn may exile creatures when 0/+4 creatures die
- Colfenor's Urn does return exiled creatures by Colfenor's Urn when 3 or more were exiled at end step
Are any other cards possibly affected by this bug ?
-

Seems to be this card is not coded at all...
Which card did behave improperly ?
- Colfenor's Urn doesn't exile creatures when 0/+4 creatures die
- Colfenor's Urn doesn't return exiled creatures by Colfenor's Urn when 3 or more were exiled at end step
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Colfenor's Urn may exile creatures when 0/+4 creatures die
- Colfenor's Urn does return exiled creatures by Colfenor's Urn when 3 or more were exiled at end step
Are any other cards possibly affected by this bug ?
-

Seems to be this card is not coded at all...
Last edited by Aswan jaguar on 12 Apr 2013, 13:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Lash Out
by stassy » 11 Apr 2013, 10:10
Describe the Bug:
Lash Out is exiled when it resolve
Which card did behave improperly ?
Lash Out
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Lash Out is not exiled when it resolve
Are any other cards possibly affected by this bug ?
Others clash cards?

Lash Out is exiled when it resolve
Which card did behave improperly ?
Lash Out
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Lash Out is not exiled when it resolve
Are any other cards possibly affected by this bug ?
Others clash cards?

Last edited by Aswan jaguar on 12 Apr 2013, 13:42, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Eyeblight's Ending
by stassy » 11 Apr 2013, 13:08
Describe the Bug:
Eyeblight's Ending can't be cast even if requirement is met (targetable non elf creature in bf)
Which card did behave improperly ?
Eyeblight's Ending
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Eyeblight's Ending can be cast if requirement is met (targetable non elf creature in bf)
Are any other cards possibly affected by this bug ?
-

Eyeblight's Ending can't be cast even if requirement is met (targetable non elf creature in bf)
Which card did behave improperly ?
Eyeblight's Ending
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Eyeblight's Ending can be cast if requirement is met (targetable non elf creature in bf)
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 12 Apr 2013, 13:42, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Giant's Ire
by stassy » 11 Apr 2013, 13:35
Describe the Bug:
Giant's Ire stay in the bf upon resolution
Which card did behave improperly ?
Giant's Ire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Giant's Ire goes to gy upon resolution
Are any other cards possibly affected by this bug ?
Others tribal sorceries?

Giant's Ire stay in the bf upon resolution
Which card did behave improperly ?
Giant's Ire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Giant's Ire goes to gy upon resolution
Are any other cards possibly affected by this bug ?
Others tribal sorceries?

Last edited by Aswan jaguar on 12 Apr 2013, 13:43, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by GargarozHoarder's Greed
by stassy » 12 Apr 2013, 05:53
Describe the Bug:
- Hoarder's Greed stays in the bf after being cast
- If player win on Hoarder's Greed Clash ability and play again, the AI top card will not be put into the bottom of its library (meaning if top AI lib card is a swamp it will always lose the clash until player draw a land)
Which card did behave improperly ?
Hoarder's Greed
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Hoarder's Greed doesn't stays in the bf after being cast
- If player win on Hoarder's Greed Clash ability and play again, the AI top card will be put into the bottom of its library
Are any other cards possibly affected by this bug ?
Clash cards

- Hoarder's Greed stays in the bf after being cast
- If player win on Hoarder's Greed Clash ability and play again, the AI top card will not be put into the bottom of its library (meaning if top AI lib card is a swamp it will always lose the clash until player draw a land)
Which card did behave improperly ?
Hoarder's Greed
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
- Hoarder's Greed doesn't stays in the bf after being cast
- If player win on Hoarder's Greed Clash ability and play again, the AI top card will be put into the bottom of its library
Are any other cards possibly affected by this bug ?
Clash cards

- Attachments
-
1.zip
- (2.85 KiB) Downloaded 267 times
Last edited by Aswan jaguar on 12 Apr 2013, 13:43, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Thoughweft Trio
by stassy » 12 Apr 2013, 06:22
Describe the Bug:
Thoughtweft Trio can't block more than 1 attacking creature
Which card did behave improperly ?
Thoughtweft Trio
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Thoughweft Trio can't block more than 1 attacking creature
Are any other cards possibly affected by this bug ?
-

For the savegame, cast Siren's Call to force AI to attack then untap Thoughweft Trio with Twiddle to block
Thoughtweft Trio can't block more than 1 attacking creature
Which card did behave improperly ?
Thoughtweft Trio
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Thoughweft Trio can't block more than 1 attacking creature
Are any other cards possibly affected by this bug ?
-

For the savegame, cast Siren's Call to force AI to attack then untap Thoughweft Trio with Twiddle to block
- Attachments
-
1.zip
- (3.53 KiB) Downloaded 246 times
Last edited by stassy on 17 Apr 2013, 10:06, edited 5 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Cap Sisay and Akroma's Memorial
by 0rion79 » 12 Apr 2013, 10:05
: Captain Sisay can't tutor for Akroma's Memorial, even if it is a legendary artifact.
Hint: probably Akroma's Memorial misses its legendary ID or code.
Hint: probably Akroma's Memorial misses its legendary ID or code.
Last edited by Aswan jaguar on 12 Apr 2013, 13:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Heat Shimmer
by Gargaroz » 12 Apr 2013, 12:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Fathom Trawl
by Gargaroz » 12 Apr 2013, 12:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
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Re: [confirmed]Incremental Growth
by Gargaroz » 12 Apr 2013, 12:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Colfenor's Urn
by Gargaroz » 12 Apr 2013, 12:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Lash Out
by Gargaroz » 12 Apr 2013, 12:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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