[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Grimoire Thief ability crash game
by Gargaroz » 22 Apr 2013, 15:09
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Notorious Throng can't be cast
by Gargaroz » 22 Apr 2013, 15:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]War Elemental
by 0rion79 » 22 Apr 2013, 15:54
: War Elemental dies when it comes into play even if the opponent was dealt damage during the same turn.
Last edited by stassy on 22 Apr 2013, 16:53, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: War Elemental dies each time
by stassy » 22 Apr 2013, 16:21
confirmed, for some reason War Elemental does not make appear RuleEngine if there is no others cards using it.
In a game with RuleEngine the card work correctly.
In a game with RuleEngine the card work correctly.
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Re: [confirmed]War Elemental
by Gargaroz » 22 Apr 2013, 16:36
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unfixable]Stony Silence
by stassy » 23 Apr 2013, 07:15
Well, after some test on C coded cards like Prismatic Lens, seems to be Stony Silence doesn't prevent mana generation
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[fixed by Gargaroz]Rage Forger
by stassy » 23 Apr 2013, 09:41
Describe the Bug:
When Rage Forger is in the bf and a creature with a +1/+1 counter attack, this creature does not deal 1 damage to target player
Which card did behave improperly ?
Rage Forger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When Rage Forger is in the bf and a creature with a +1/+1 counter attack, this creature deals 1 damage to target player
Are any other cards possibly affected by this bug ?
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When Rage Forger is in the bf and a creature with a +1/+1 counter attack, this creature does not deal 1 damage to target player
Which card did behave improperly ?
Rage Forger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When Rage Forger is in the bf and a creature with a +1/+1 counter attack, this creature deals 1 damage to target player
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Apr 2013, 12:27, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Stony Silence
by Gargaroz » 23 Apr 2013, 12:57
Oh, I see, currently only disables non mana abilities for C coded cards. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed all by Gargaroz]Wall of Frost
by Aswan jaguar » 23 Apr 2013, 14:09
Describe the Bug:
Wall of Frost doesn't make the creature it blocks to remain tapped in next opponent turn.The legacy card disappears in the end of the turn that it blocked not the next one.
Which card did behave improperly ?
Wall of Frost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Wall of Frost doesn't make the creature it blocks to remain tapped in next opponent turn.The legacy card disappears in the end of the turn that it blocked not the next one.
Which card did behave improperly ?
Wall of Frost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
wal lof frost.rar
- (2.3 KiB) Downloaded 284 times
Last edited by Aswan jaguar on 24 Apr 2013, 18:26, edited 3 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Skullsnatcher
by Aswan jaguar » 23 Apr 2013, 14:21
Describe the Bug:
Skullsnatcher ninjutsu doesn't work.
Which card did behave improperly ?
Skullsnatcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Skullsnatcher ninjutsu doesn't work.
Which card did behave improperly ?
Skullsnatcher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
skullsnatcher1-nijutsu.rar
- (2.21 KiB) Downloaded 274 times
Last edited by stassy on 24 Apr 2013, 12:25, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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Re: Wall of Frost
by stassy » 23 Apr 2013, 18:22
confirmed, this issue occur on every effect with "whenever X, Y doesn't tap at next untap step"
List complete:
Frost Titan
Kashi-Tribe Elite
Kashi-Tribe Reaver
Matsu-Tribe Decoy
Matsu-Tribe Sniper
Orochi Ranger
Spectral Bears
Spectral Force
Vertigo Spawn
Vorinclex, Voice of Hunger
List complete:
Frost Titan
Kashi-Tribe Elite
Kashi-Tribe Reaver
Matsu-Tribe Decoy
Matsu-Tribe Sniper
Orochi Ranger
Spectral Bears
Spectral Force
Vertigo Spawn
Vorinclex, Voice of Hunger
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[fixed by Gargaroz]Revive the Fallen
by stassy » 24 Apr 2013, 09:59
Describe the Bug:
When Revive the Fallen is cast, game does not ask which gy to choose and after player target a creature it will cancel the spell and reject mana to the mana pool
Which card did behave improperly ?
Revive the Fallen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When Revive the Fallen is cast, game does ask which gy to choose and after player target a creature it will not cancel the spell and reject mana to the mana pool
Are any other cards possibly affected by this bug ?
-

When Revive the Fallen is cast, game does not ask which gy to choose and after player target a creature it will cancel the spell and reject mana to the mana pool
Which card did behave improperly ?
Revive the Fallen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When Revive the Fallen is cast, game does ask which gy to choose and after player target a creature it will not cancel the spell and reject mana to the mana pool
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Apr 2013, 12:27, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Rustic Clachan
by stassy » 24 Apr 2013, 10:26
Describe the Bug:
Rustic Clachan cannot be activated even if all conditions are met (mana and creature)
Which card did behave improperly ?
Rustic Clachan
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Rustic Clachan can be activated if all conditions are met (mana and creature)
Are any other cards possibly affected by this bug ?
-

Rustic Clachan cannot be activated even if all conditions are met (mana and creature)
Which card did behave improperly ?
Rustic Clachan
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Rustic Clachan can be activated if all conditions are met (mana and creature)
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Apr 2013, 13:08, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Inspired Sprite
by stassy » 24 Apr 2013, 10:58
Describe the Bug:
Inspired Sprite draw/discard ability cannot be activated
Which card did behave improperly ?
Inspired Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Inspired Sprite draw/discard ability can be activated
Are any other cards possibly affected by this bug ?
-

Inspired Sprite draw/discard ability cannot be activated
Which card did behave improperly ?
Inspired Sprite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Inspired Sprite draw/discard ability can be activated
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Apr 2013, 13:06, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Thieves' Fortune
by stassy » 24 Apr 2013, 11:10
Describe the Bug:
Thieves' Fortune cannot be cast normally or as Prowl even if the conditions are met (rogue damage on opponent and mana available)
Which card did behave improperly ?
Thieves' Fortune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Thieves' Fortune can be cast normally or as Prowl if the conditions are met (rogue damage on opponent and mana available)
Are any other cards possibly affected by this bug ?
-

Thieves' Fortune cannot be cast normally or as Prowl even if the conditions are met (rogue damage on opponent and mana available)
Which card did behave improperly ?
Thieves' Fortune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Thieves' Fortune can be cast normally or as Prowl if the conditions are met (rogue damage on opponent and mana available)
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 24 Apr 2013, 13:06, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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