It is currently 03 Sep 2025, 01:04
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Impromptu Raid

Postby Gargaroz » 25 Apr 2013, 12:34

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Alternative cost

Postby stassy » 26 Apr 2013, 07:09

Spell that target and use Alternative cost (for example Steel of the Godhead)will ask for a target even if player cancel all alternative cost.

It's a minor bug since the target game ask if player cancel all will do nothing but for bugness sake... :mrgreen:
Last edited by stassy on 29 May 2013, 17:57, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Medecine Runner

Postby stassy » 26 Apr 2013, 07:20

Describe the Bug:
Medecine Runner crash the game on cast whether there is a creature with counter or not in the bf

Which card did behave improperly ?
Medecine Runner

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Medecine Runner don't crash the game on cast whether there is a creature with counter or not in the bf

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Apr 2013, 13:57, edited 2 times in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed all by Gargaroz]-Reaper King-Tower Above

Postby stassy » 26 Apr 2013, 12:47

Reaper King is shown as castable even if the mana requirement is not met if only one land is in play

Tower Above can be cast for free

Image

All others new alternative double cost card such as Advice from the Fae seems to work as intended.
Last edited by Aswan jaguar on 27 Apr 2013, 13:59, edited 3 times in total.
Reason: fixed all
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Advice from the Fae

Postby stassy » 26 Apr 2013, 13:20

Describe the Bug:
Regardless of the number of creatures in both side, casting Advice from the Fae will put it back in caster hand as a "tutored card" and will make player put back the 4 first card of his library in any order

Which card did behave improperly ?
Advice from the Fae

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
If caster has more creatures than opponent, he can take 2 cards from 5 top to his hand and put the rest in top of his lib in any order, else he take 1 and put the rest in top of his lib in any order

Are any other cards possibly affected by this bug ?
-

Image

Image
Last edited by Aswan jaguar on 27 Apr 2013, 14:19, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Savor the Moment

Postby stassy » 26 Apr 2013, 13:33

Describe the Bug:
Savor the Moment doesn't make skip caster next untap turn

Which card did behave improperly ?
Savor the Moment

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Savor the Moment make skip caster next untap turn

Are any other cards possibly affected by this bug ?
-

Image

When cast, there are 2 legacy effects but both disappear at next turn and all caster tapped permanent untap normally while they should not
Last edited by Aswan jaguar on 27 Apr 2013, 14:19, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Medecine Runner

Postby Gargaroz » 27 Apr 2013, 13:23

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Alternative double cost-Reaper King

Postby Gargaroz » 27 Apr 2013, 13:56

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Advice from the Fae

Postby Gargaroz » 27 Apr 2013, 14:01

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Savor the Moment

Postby Gargaroz » 27 Apr 2013, 14:06

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Living Death

Postby Aswan jaguar » 28 Apr 2013, 13:45

Describe the Bug:
1- Living Death is played by AI and I have Reveillark in play.(2 creatures in my
graveyard) and firstly I am asked to select creatures with Reveillark so the sacrifice wrongly happens first to be put into battlefield and the creatures are there although they had to be exiled when I sacrifice Reveillark and can return 2 creatures with cc 2 or less,
2- then Living Death exiles the creatures from graveyard that's why my Reveillark is shown there as a result Reveillark returns back to the battlefield.
Which card did behave improperly ?
Living Death

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH.V2

What exactly should be the correct behavior/interaction ?
1- Living Death exiles creatures from graveyard first and then players sacrifice their creatures and then the exiled from graveyard come into play.

Are any other cards possibly affected by this bug ?
Attachments
living death Reveillark.rar
(1.61 KiB) Downloaded 283 times
Last edited by Aswan jaguar on 28 Apr 2013, 15:55, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Bloodchief Ascension

Postby Aswan jaguar » 28 Apr 2013, 14:04

Describe the Bug:
Bloodchief Ascension 2nd ability (having 3 or more counters) triggers when I cast Vampire Nocturnus (when top card is black at least) and the 2 Bloodchief Ascension inflict 12 ? damage to opponent me gaining 12 but no cards went to opponents graveyard.


Which card did behave improperly ?
Bloodchief Ascension or Vampire Nocturnus

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?
Bloodchief Ascension 2nd ability doesn't trigger when no cards go to opponents graveyard.

Are any other cards possibly affected by this bug ?
Attachments
bloodchief-noctornus.rar
(1.7 KiB) Downloaded 312 times
Last edited by Aswan jaguar on 29 Apr 2013, 14:08, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Living Death

Postby Gargaroz » 28 Apr 2013, 15:04

Well, I missed this rules update, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Elvish Spirit Guide-Magic: The Puzzling.

Postby Aquillion » 29 Apr 2013, 01:47

Describe the Bug:

In Magic: The Puzzling, at least on Challenge #3, I am unable to discard Elvish Spirit Guide from my hand for mana. (I selected it directly as one of the cards you get for that challenge.)

This bug was reported previously, but was apparently fixed at the time (at least, there's a post from 2011 saying it was fixed and it was in the fixed section.) I'm reporting it again because it seems to have cropped back up somehow. I'm not sure the report is for quite the same issue, anyway; it doesn't say whether it's for Magic: The Puzzling.

My assumption is that the way that that challenge adds cards to your hand directly during the game doesn't work with the way Elvish Spirit Guide is currently implemented, and that probably the fix in that thread doesn't cover the unique way that that specific challenge works.

In case the save doesn't work (I'm not sure saves from that challenge do), here's the more exact situation at the time in case it matters:
Magic: The Puzzling spoilers | Open
Challenge 3 allows you to select any 4 cards at the start to add to your hand; I selected Manamorphose, two Elvish Spirit Guides, and an Ancestral Recall. After making my selections, I found I couldn't use the Elvish Spirit Guides from my hand.


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

March 2013 : Crashing the gates of Lorwyn (V2), from this thread.

Gauntlet / Challenge mode, Magic: The Puzzling challenge, challenge #3.

What exactly should be the correct behavior/interaction ?

Elvish Spirit Guide should be available for use from your hand.

Are any other cards possibly affected by this bug ?

Presumably Simian Spirit Guide, which uses identical mechanics.
Attachments
elvish spirit guide.zip
(2.09 KiB) Downloaded 284 times
Last edited by Aswan jaguar on 29 Apr 2013, 14:06, edited 1 time in total.
Reason: fixed bug
Aquillion
 
Posts: 161
Joined: 25 Apr 2013, 07:30
Has thanked: 1 time
Been thanked: 10 times

Re: Bloodchief Ascension or Vampire Nocturnus

Postby stassy » 29 Apr 2013, 12:11

Well from your savegame, this bug occur when you cast/play anything (Nocturnus but also the following cards such as a Gatekeeper and even a land) and this occur on any of your 1st move even if you skip turn.
However, after this bug trigger it no longer happen until the end of the game.

In a clean game I can only confirm the constant 6 damage per trigger and per Bloodchief Ascension

The big issue is that it might hinder triol tournament deck, I was a bit surprised that Bloodchief Ascension did damage so fast as I didn't track the buried cards (though on most case the damage amount was not an issue since the win was already set on most cases)...
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 15 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 15 guests

Login Form