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[Fixed] Bug Archive

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Re: [confirmed]Worldpurge

Postby Gargaroz » 05 May 2013, 14:52

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Somnomancer

Postby Gargaroz » 05 May 2013, 14:53

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dawnglow Infusion

Postby Gargaroz » 05 May 2013, 14:55

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Umbral Mantle

Postby Gargaroz » 05 May 2013, 15:02

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Ward of Bones

Postby Aquillion » 05 May 2013, 21:08

Describe the Bug:

In the attached savegame, my opponent has a Juzam Djinn out, and I have a Ward of Bones and no creatures; since they have more creatures than me, they shouldn't be able to play any more on account of my Ward of Bones. Nonetheless, they are about to play a Hypnotic Specter from their hand.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

March 2013 : Crashing the gates of Lorwyn (V2), from this thread.

Gauntlet / Challenge mode, March of the Machines 2 challenge. I assume it happens everywhere, though.

What exactly should be the correct behavior/interaction ?

Ward of Bones should keep them from playing another creature while they have more creatures than me in play. (It should also work for enchantments, artifacts and lands; I didn't test that.)

Are any other cards possibly affected by this bug ?

None that I'm aware of.
Attachments
Ward of Bones.zip
(2.9 KiB) Downloaded 331 times
Last edited by Aswan jaguar on 06 May 2013, 13:07, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Serrated Arrows

Postby Aquillion » 05 May 2013, 21:11

Describe the Bug:

Simple enough: Serrated Arrows is supposed to cost one of its arrow counters when its ability is used, and doesn't. It can be used forever and never runs out.

Attached is a log where you can use it and see.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

March 2013 : Crashing the gates of Lorwyn (V2), from this thread.

Gauntlet / Challenge mode, March of the Machines 2 challenge. I assume it happens everywhere, though.

What exactly should be the correct behavior/interaction ?

Every time Serrated Arrows is used, it should lose one of its Arrow counters. When it runs out, it should make you sacrifice it.

Are any other cards possibly affected by this bug ?

No idea. Several other cards use the 'tap and remove a counter to activate' mechanic, but I assume that if they all had this bug, someone would have noticed.
Attachments
serrated arrows.zip
(2.75 KiB) Downloaded 327 times
Last edited by Aswan jaguar on 06 May 2013, 13:07, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Spirit Link + damage prevention

Postby BAgate » 06 May 2013, 06:12

Describe the Bug:
When a creature enchanted with Spirit Link is blocked by Fog Bank, the controller of the Spirit Link gains life.

Which card did behave improperly ?
Either Spirit Link or Fog Bank

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2

What exactly should be the correct behavior/interaction ?
Since Fog Bank prevents combat damage, the creature enchanted with Spirit Link should do no damage and so the Spirit Link's controller should gain no life.

Are any other cards possibly affected by this bug ?
possibly and card with lifelink if the problem isn't with Fog Bank.
Attachments
fog bank.rar
(2.83 KiB) Downloaded 349 times
Last edited by Aswan jaguar on 06 May 2013, 13:08, edited 2 times in total.
Reason: fixed bug
Working on: housekeeping and archived reports
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Re: Fog Bank, maybe Spirit Link

Postby stassy » 06 May 2013, 06:55

confirmed, seems to be this is a Spirit Link bug as the same bug happen with Bubble Matrix in play (or the code that nullify any creature combat damage)

Image
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[fixed by Gargaroz]Mistmeadow Witch

Postby stassy » 06 May 2013, 07:10

Describe the Bug:
When Mistmeadow Witch ability is activated, game ask for target player instead of creature

Which card did behave improperly ?
Mistmeadow Witch

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
When Mistmeadow Witch ability is activated, game ask for target creature instead of player

Are any other cards possibly affected by this bug ?
-

Image

This is a minor bug though because you can still target a creature and effect will resolve correctly, trying to target a player will show an illegal target error.
Last edited by Aswan jaguar on 06 May 2013, 13:09, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Dramatic Entrance

Postby stassy » 06 May 2013, 07:16

Describe the Bug:
Dramatic Entrance is taking a green creature from library instead of hand to bf

Which card did behave improperly ?
Dramatic Entrance

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Dramatic Entrance is taking a green creature from hand instead of library to bf

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 06 May 2013, 13:09, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Knacksaw Clique

Postby stassy » 06 May 2013, 07:20

Describe the Bug:
Knacksaw Clique can play exiled opponent card after end of activated ability turn.
Once Knacksaw Clique ability resolved once, another exiled card can no longer be played for free and legacy cards will start to stack.

Which card did behave improperly ?
Knacksaw Clique

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Knacksaw Clique can play exiled opponent card until end of activated ability turn
Once Knacksaw Clique ability resolved once, another exiled card can be played for free and legacy cards will not stack.

Are any other cards possibly affected by this bug ?
-

Image

Image
Last edited by Aswan jaguar on 06 May 2013, 14:27, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Spiteful Visions

Postby stassy » 06 May 2013, 07:46

Describe the Bug:
When Spiteful Visions is cast on player side all damage from drawing card will be redirected to the AI instead of the card drawer.

Which card did behave improperly ?
Spiteful Visions

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
When Spiteful Visions is cast on player side all damage from drawing card will be directed to the card drawer instead of the AI

Are any other cards possibly affected by this bug ?
-

Image

In the original game where this bug was found, the damages were entirely redirected to the player but couldn't reproduce it in a clean game.
Last edited by Aswan jaguar on 06 May 2013, 14:28, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Mistmeadow Witch

Postby Aswan jaguar » 06 May 2013, 08:00

If you select the player then the correct menu appears asking to target a creature.
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Re: Spiteful Visions

Postby Aswan jaguar » 06 May 2013, 08:37

To my tests no matter who played Spiteful Visions or who draws cards all damage is made to AI whatsoever,although I don't know if it matters that I cheated it in AI's side(I am always having this worry if a card works the same if you cheated in play.Of course it doesn't for cards that need rules engine or deadbox card and it isn't already in the battlefield).
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[fixed all by Gargaroz]Spinning Darkness

Postby Aswan jaguar » 06 May 2013, 09:43

Describe the Bug:
1- Spinning Darkness has still the bug,if you don't have 3 black cards in your graveyard it asks you to pay 2 times the casting cost.
2- There is a bad interaction with Defence Grid and hard casting Spinning Darkness in your turn you are asked to pay {3} more {7} {B} it works fine if you pitch it.
3- It counts Swamp as a black card when pitching but basic lands are colorless.
Which card did behave improperly ?
Spinning Darkness - Defence Grid

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?
1- Pay it's normal casting cost even if there are not 3 black cards in your graveyard.

Are any other cards possibly affected by this bug ?
PITCHING CARDS - increase-decrease cost cards in opponents turn?
Attachments
spinning darkness.rar
play few turns to see 2nd bug or download martyr's cause savegame
(2.61 KiB) Downloaded 303 times
Last edited by Aswan jaguar on 06 May 2013, 14:29, edited 3 times in total.
Reason: fixed all bugs
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