[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Martyr's Cause
by Aswan jaguar » 06 May 2013, 09:47
Describe the Bug:
Martyr's Cause has an annoying bug as it asks every phase after every spell to use regeneration effects but that should happen only if there is damage made and you have a creature on the battlefield to sac.
Which card did behave improperly ?
Martyr`s Cause
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
if there is damage made to creature or player and you have a creature on the battlefield to sac ask to use regeneration effects.
Are any other cards possibly affected by this bug ?
Martyr's Cause has an annoying bug as it asks every phase after every spell to use regeneration effects but that should happen only if there is damage made and you have a creature on the battlefield to sac.
Which card did behave improperly ?
Martyr`s Cause
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
if there is damage made to creature or player and you have a creature on the battlefield to sac ask to use regeneration effects.
Are any other cards possibly affected by this bug ?
- Attachments
-
martyr's cause-Inner sanctum.rar
- (2.66 KiB) Downloaded 269 times
Last edited by Aswan jaguar on 06 May 2013, 13:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Inner Sanctum
by Aswan jaguar » 06 May 2013, 09:51
Describe the Bug:
Inner Sanctum can't be cast.
Which card did behave improperly ?
Inner Sanctum
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ml3-gatecrash+v2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME is same with Martyr's Cause.
Inner Sanctum can't be cast.
Which card did behave improperly ?
Inner Sanctum
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ml3-gatecrash+v2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME is same with Martyr's Cause.
Last edited by Aswan jaguar on 06 May 2013, 13:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
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Re: Spinning Darkness
by stassy » 06 May 2013, 10:51
confirmed though I got an even weirder interaction when both player and AI got a Defense Grid in play : Spinning Darkness was playable for free even if there were not 3 black cards in gy but it exiled 1 black card and 2 artifacts instead.


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Re: Inner Sanctum can't be cast.
by stassy » 06 May 2013, 10:58
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Re: Martyr's Cause
by stassy » 06 May 2013, 11:01
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[fixed by Gargaroz]Blind Obedience
by stassy » 06 May 2013, 11:56
Describe the Bug:
Blind Obedience cost W to cast instead of 1W
Which card did behave improperly ?
Blind Obedience
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Blind Obedience cost 1W to cast instead of W
Are any other cards possibly affected by this bug ?
-

Blind Obedience cost W to cast instead of 1W
Which card did behave improperly ?
Blind Obedience
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Blind Obedience cost 1W to cast instead of W
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 06 May 2013, 14:26, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Ward of Bones
by Gargaroz » 06 May 2013, 12:53
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Serrated Arrows
by Gargaroz » 06 May 2013, 12:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Spirit Link + damage prevention
by Gargaroz » 06 May 2013, 12:56
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dramatic Entrance
by Gargaroz » 06 May 2013, 12:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Mistmeadow Witch
by Gargaroz » 06 May 2013, 12:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Inner Sanctum
by Gargaroz » 06 May 2013, 13:01
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Martyr's Cause
by Gargaroz » 06 May 2013, 13:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Crawlspace
by Aswan jaguar » 06 May 2013, 13:15
Describe the Bug:
My Crawlspace doesn't let me attack with more than 2 creatures
Which card did behave improperly ?
Crawlspace
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Only opponent is forced to attack with 2 or less creatures
Are any other cards possibly affected by this bug ?
My Crawlspace doesn't let me attack with more than 2 creatures
Which card did behave improperly ?
Crawlspace
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Only opponent is forced to attack with 2 or less creatures
Are any other cards possibly affected by this bug ?
- Attachments
-
crawlspace.rar
- (2.55 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 07 May 2013, 04:53, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Blind Obedience
by Gargaroz » 06 May 2013, 13:17
It's a weird interaction with the Extort mechaninc. However, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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