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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed by Gargaroz]Martyr's Cause

Postby Aswan jaguar » 06 May 2013, 09:47

Describe the Bug:
Martyr's Cause has an annoying bug as it asks every phase after every spell to use regeneration effects but that should happen only if there is damage made and you have a creature on the battlefield to sac.

Which card did behave improperly ?
Martyr`s Cause

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?
if there is damage made to creature or player and you have a creature on the battlefield to sac ask to use regeneration effects.

Are any other cards possibly affected by this bug ?
Attachments
martyr's cause-Inner sanctum.rar
(2.66 KiB) Downloaded 269 times
Last edited by Aswan jaguar on 06 May 2013, 13:11, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Inner Sanctum

Postby Aswan jaguar » 06 May 2013, 09:51

Describe the Bug:
Inner Sanctum can't be cast.

Which card did behave improperly ?
Inner Sanctum

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ml3-gatecrash+v2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

SAVEGAME is same with Martyr's Cause.
Last edited by Aswan jaguar on 06 May 2013, 13:10, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Spinning Darkness

Postby stassy » 06 May 2013, 10:51

confirmed though I got an even weirder interaction when both player and AI got a Defense Grid in play : Spinning Darkness was playable for free even if there were not 3 black cards in gy but it exiled 1 black card and 2 artifacts instead.

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Re: Inner Sanctum can't be cast.

Postby stassy » 06 May 2013, 10:58

confirmed, though if debug cast Inner Sanctum work as intended.

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Re: Martyr's Cause

Postby stassy » 06 May 2013, 11:01

confirmed, also if you sacrifice a creature beforehand the game will ask to target damage card but as there is none the game will be stuck as there is no cancel button.

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[fixed by Gargaroz]Blind Obedience

Postby stassy » 06 May 2013, 11:56

Describe the Bug:
Blind Obedience cost W to cast instead of 1W

Which card did behave improperly ?
Blind Obedience

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2

What exactly should be the correct behavior/interaction ?
Blind Obedience cost 1W to cast instead of W

Are any other cards possibly affected by this bug ?
-

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Last edited by Aswan jaguar on 06 May 2013, 14:26, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Ward of Bones

Postby Gargaroz » 06 May 2013, 12:53

Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Serrated Arrows

Postby Gargaroz » 06 May 2013, 12:54

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spirit Link + damage prevention

Postby Gargaroz » 06 May 2013, 12:56

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dramatic Entrance

Postby Gargaroz » 06 May 2013, 12:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mistmeadow Witch

Postby Gargaroz » 06 May 2013, 12:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Inner Sanctum

Postby Gargaroz » 06 May 2013, 13:01

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Martyr's Cause

Postby Gargaroz » 06 May 2013, 13:05

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Crawlspace

Postby Aswan jaguar » 06 May 2013, 13:15

Describe the Bug:
My Crawlspace doesn't let me attack with more than 2 creatures

Which card did behave improperly ?
Crawlspace

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?
Only opponent is forced to attack with 2 or less creatures

Are any other cards possibly affected by this bug ?
Attachments
crawlspace.rar
(2.55 KiB) Downloaded 244 times
Last edited by Aswan jaguar on 07 May 2013, 04:53, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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Re: Blind Obedience

Postby Gargaroz » 06 May 2013, 13:17

It's a weird interaction with the Extort mechaninc. However, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
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Joined: 06 Nov 2009, 11:11
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