[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [confirmed]Knacksaw Clique
by Gargaroz » 06 May 2013, 13:43
Fixed. Also now you can play more than one card removed by the Clique.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spiteful Visions
by Gargaroz » 06 May 2013, 13:46
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spinning Darkness
by Gargaroz » 06 May 2013, 13:56
All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Chandra's Phœnix
by triol » 06 May 2013, 16:26
Describe the Bug:
When Chandra's Phœnix is in my graveyard and I deal combat damage to my opponent with, for example, Chandra's Spitfire, it returns to my hand.
But if I deal combat damage with, for example, Thundermaw Hellkite, then it doesn't... I think it depends on how the creature card dealing damage is coded.
Which card did behave improperly ?
Chandra's Phœnix
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
Only when damage are dealt to opponent by red instant, sorcery or planeswalker will Chandra's Phœnix return to my hand.
When Chandra's Phœnix is in my graveyard and I deal combat damage to my opponent with, for example, Chandra's Spitfire, it returns to my hand.
But if I deal combat damage with, for example, Thundermaw Hellkite, then it doesn't... I think it depends on how the creature card dealing damage is coded.
Which card did behave improperly ?
Chandra's Phœnix
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
GateCrash V2, Duel
What exactly should be the correct behavior/interaction ?
Only when damage are dealt to opponent by red instant, sorcery or planeswalker will Chandra's Phœnix return to my hand.
- Attachments
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Chandra's Phoenix.rar
- (2.14 KiB) Downloaded 304 times
Last edited by Aswan jaguar on 08 Jun 2013, 04:35, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Chandra's Phœnix
by stassy » 06 May 2013, 18:13
I don't think Thundermaw Hellkite ability is considered as red instant/sorcery/pw...
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Re: Chandra's Phœnix
by triol » 06 May 2013, 18:22
That's when Chandra's Phœnix's ability works normally (in my example), but why does it come back ti my hand when I deal combat damage with Chandra's Spitfire? 

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Re: Chandra's Phœnix
by stassy » 06 May 2013, 18:31
I tested Chandra's Spitfire and Chandra's Phoenix in your savegame and in a clean game and it doesn't happen in the clean game, so must be another interaction...also in the next round of your savegame, it doesn't happen either so it's really another card that cause the issue
Anyway I will still confirm it because it randomly work on some card like Valakut, the Molten Pinannacle while it shouldn't (it's a land) and it doesn't on Staggershock

Anyway I will still confirm it because it randomly work on some card like Valakut, the Molten Pinannacle while it shouldn't (it's a land) and it doesn't on Staggershock

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[fixed by Gargaroz]Gaddock Teeg
by Aquillion » 06 May 2013, 23:26
Describe the Bug:
Gaddock Teeg is supposed to prevent you from casting noncreature spells with an
in their mana cost. Nonetheless, in the attached savefile, I can cast a Chimeric Mass from my hand even though my opponent has Gaddock Teeg in play.
(When I searched, Gaddock Teeg was discussed a year ago -- I assumed that all cards are supposed to be fixed with him by now and that this one was just overlooked. Apologies if this is a known in-progress thing.)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, March of the Machines 2 challenge. But I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
It shouldn't be possible to cast a Chimeric Mass when Gaddock Teeg is in play.
Are any other cards possibly affected by this bug ?
I'd assume that there are still a few stray
cards out there which don't work with Gaddock Teeg, but I don't know which.
Gaddock Teeg is supposed to prevent you from casting noncreature spells with an

(When I searched, Gaddock Teeg was discussed a year ago -- I assumed that all cards are supposed to be fixed with him by now and that this one was just overlooked. Apologies if this is a known in-progress thing.)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, March of the Machines 2 challenge. But I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
It shouldn't be possible to cast a Chimeric Mass when Gaddock Teeg is in play.
Are any other cards possibly affected by this bug ?
I'd assume that there are still a few stray

- Attachments
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Gaddock Teeg.zip
- (3.24 KiB) Downloaded 300 times
Last edited by Aswan jaguar on 07 May 2013, 11:55, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Crawlspace
by Gargaroz » 07 May 2013, 01:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Gaddock Teeg not preventing Chimeric Mass from being cas
by stassy » 07 May 2013, 04:42
Confirmed, as the Gaddock Teeg rule need to be coded in each X C code card, it's a case per case basis so thanks for pointing it out
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[fixed by Gargaroz]Greatbow Doyen
by doran7 » 07 May 2013, 06:52
Describe the Bug:
when another Greatbow Doyen enter both goes to the graveyard
Which card did behave improperly ?
Greatbow Doyen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2
What exactly should be the correct behavior/interaction ?
they both should stay alive
when another Greatbow Doyen enter both goes to the graveyard
Which card did behave improperly ?
Greatbow Doyen
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2
What exactly should be the correct behavior/interaction ?
they both should stay alive
- Attachments
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Greatbow Doyen.rar
- (1.98 KiB) Downloaded 330 times
Last edited by stassy on 07 May 2013, 12:20, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Rasputin as Commander
by 0rion79 » 07 May 2013, 07:10
: Rasputin the Dreamweaver can't be used as Commander in the EDH format.
Last edited by Aswan jaguar on 07 May 2013, 11:59, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Leech Bonder
by stassy » 07 May 2013, 07:15
Describe the Bug:
If there isn't a valid target for counter transfer (1st target has no counter)the game will crash
Which card did behave improperly ?
Leech Bonder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Game doesn't crash on invalid target.
Are any other cards possibly affected by this bug ?
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If there isn't a valid target for counter transfer (1st target has no counter)the game will crash
Which card did behave improperly ?
Leech Bonder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Game doesn't crash on invalid target.
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
- (2.18 KiB) Downloaded 299 times
Last edited by stassy on 07 May 2013, 12:10, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Valleymaker
by stassy » 07 May 2013, 10:41
Describe the Bug:
- Valleymaker can't be cast for 5G, only 5R
- Valleymaker mana ability can generate GGR instead of only GGG (window choice pop up for R or G)
- Valleymaker bolt ability will crash the game when selecting target creature
Which card did behave improperly ?
Valleymaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
- Valleymaker can be cast for 5G or 5R
- Valleymaker mana ability will generate GGG only
- Valleymaker bolt ability will not crash the game when selecting target creature
Are any other cards possibly affected by this bug ?
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- Valleymaker can't be cast for 5G, only 5R
- Valleymaker mana ability can generate GGR instead of only GGG (window choice pop up for R or G)
- Valleymaker bolt ability will crash the game when selecting target creature
Which card did behave improperly ?
Valleymaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
- Valleymaker can be cast for 5G or 5R
- Valleymaker mana ability will generate GGG only
- Valleymaker bolt ability will not crash the game when selecting target creature
Are any other cards possibly affected by this bug ?
-



- Attachments
-
1.zip
- (2.15 KiB) Downloaded 296 times
Last edited by stassy on 07 May 2013, 12:22, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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