[Fixed] Bug Archive
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Re: [confirmed]Lim Dul the Necromancer
by Gargaroz » 09 May 2013, 13:51
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Drop of Honey
by Gargaroz » 09 May 2013, 14:05
I made a new code for both Drop of Honey and his "timeshifted" counterparts. Now they interact correctly with Eon Hub and similar cards.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [list complete]Enchanted Evening
by Gargaroz » 09 May 2013, 14:28
Fixed for all the reported non-targeting cards.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Story Circle
by Aswan jaguar » 09 May 2013, 16:44
Describe the Bug:
Menus and legacy cards have been messed:
- if you select Blue colour the card comes in with a Red-legacy card (it prevents damage from blue correctly)
- if you select White colour it comes in with a Deadbox-legacy card.(it prevents damage from white correctly)-I guess not enough legacy cards
- if you select Red colour it comes in with a special effect-legacy card.(it prevents damage from red correctly)-I guess not enough legacy cards
Black and Green colour are fine.
Which card did behave improperly ?
Story Circle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Menus and legacy cards have been messed:
- if you select Blue colour the card comes in with a Red-legacy card (it prevents damage from blue correctly)
- if you select White colour it comes in with a Deadbox-legacy card.(it prevents damage from white correctly)-I guess not enough legacy cards
- if you select Red colour it comes in with a special effect-legacy card.(it prevents damage from red correctly)-I guess not enough legacy cards
Black and Green colour are fine.
Which card did behave improperly ?
Story Circle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
story circle.rar- (2.17 KiB) Downloaded 313 times
Last edited by stassy on 18 May 2013, 17:17, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Phyrexian Metamorph
by HarlequinCasts » 09 May 2013, 18:32
Describe the Bug:
Phyrexian Metamorph clones Spine of Ish Sah (correctly destroying a permanent). The Metamorph/Spine is then sacrificed and a Spine of Ish Sah is returned to my hand, not a Phyrexian Metamorph.
Which card did behave improperly ?
Phyrexian Metamorph
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 , Gates of Lorwyn V2
Gauntlet (Challenge 2-3 That's Big)
What exactly should be the correct behavior/interaction ?
In paper magic of course the Phyrexian Metamorph would return to your hand and could be played again, not the cloned card.
I see in the Read This thread:
Are any other cards possibly affected by this bug ?Unknown.
Phyrexian Metamorph clones Spine of Ish Sah (correctly destroying a permanent). The Metamorph/Spine is then sacrificed and a Spine of Ish Sah is returned to my hand, not a Phyrexian Metamorph.
Which card did behave improperly ?
Phyrexian Metamorph
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 , Gates of Lorwyn V2
Gauntlet (Challenge 2-3 That's Big)
What exactly should be the correct behavior/interaction ?
In paper magic of course the Phyrexian Metamorph would return to your hand and could be played again, not the cloned card.
I see in the Read This thread:
I assume this could be the same underlying problem, though in this case sacrificing it causes a return to hand trigger."Strange things happens if you clone cards like Mogg Fanatic and use its ability. Avoid doing it."
Are any other cards possibly affected by this bug ?Unknown.
- Attachments
-
Sac Phy Metamorph bug.zip- (3.04 KiB) Downloaded 336 times
Last edited by stassy on 17 May 2013, 12:46, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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HarlequinCasts - Posts: 922
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Re: Story Circle
by Gargaroz » 10 May 2013, 12:13
Well, the order of the IDs was scrambled, I'll fix that.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [new bug in v2]Elvish Branchbender
by Aswan jaguar » 10 May 2013, 14:40
1- You are not asked in v2 to pay x to transform a forest but still it doesn't become a Treefolk creature.
2- The legacy that gets attached to forest when Elvish Branchbender ability is activated and gets vanished at the end of this turn a Rukh takes it's place.
2- The legacy that gets attached to forest when Elvish Branchbender ability is activated and gets vanished at the end of this turn a Rukh takes it's place.
- Attachments
-
elvish branchbender1.rar- (2.17 KiB) Downloaded 302 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [different bug in v2-confirmed]Elvish Branchbender
by Gargaroz » 11 May 2013, 13:00
Fixed, I tested it this time. However, it's still an approximation : you couldn't animate more tham one land at time and if the Branchbender is killer, the "animation" will cease immediately.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Vanguard Avatar Momir Vig
by Gargaroz » 11 May 2013, 13:17
Well, finally it seems I succeed in fixing Momir basic, I tested it a little and got no crashes for me or the AI. However, It tends to slow down a bit when tutoring big creatures.
Last edited by stassy on 15 May 2013, 16:55, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [list submitted]counterspells among instants
by Gargaroz » 11 May 2013, 14:22
There were way more than you listed, but I checked all Manalink file and fixed every occurrance I could find 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Angel's grace
by Gargaroz » 12 May 2013, 00:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Withstand Death
by Gargaroz » 12 May 2013, 01:13
Fixed, along with Boros Charm which has a similar effect.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Scarecrone
by Aquillion » 12 May 2013, 03:38
Describe the Bug:
When I activate the Scarecrone's ability to bring an artifact creature from my graveyard to play, it prompts me for which creature I want to target... then does nothing when it resolves, leaving the creature in my graveyard. In fact, the Scarecrone isn't even tapped, although the
is still spent.
In the attached save, I used it on one of my Frogmites (I have two in my graveyard.)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Big Dumb Object challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Scarecrone should return the targeted artifact creature to play.
Are any other cards possibly affected by this bug ?
None that I'm aware of.
When I activate the Scarecrone's ability to bring an artifact creature from my graveyard to play, it prompts me for which creature I want to target... then does nothing when it resolves, leaving the creature in my graveyard. In fact, the Scarecrone isn't even tapped, although the
is still spent.In the attached save, I used it on one of my Frogmites (I have two in my graveyard.)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Big Dumb Object challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Scarecrone should return the targeted artifact creature to play.
Are any other cards possibly affected by this bug ?
None that I'm aware of.
- Attachments
-
scarecrone.zip- (3.01 KiB) Downloaded 302 times
Last edited by Aswan jaguar on 12 May 2013, 14:38, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Myr Welder
by Aquillion » 12 May 2013, 04:23
Describe the Bug:
In the attached save, Myr Welder cannot imprint a Steel Overseer from the graveyard. Using it on one will tap it, but the Steel Overseer is not exiled and the Myr Welder does not gain its ability.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Big Dumb Object challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Myr Welder should be able to exile the Steel Overseer from the graveyard, and should gain its activated ability.
Are any other cards possibly affected by this bug ?
None that I'm aware of, although there's an off chance this may be related to the slightly similar Scarecrone bug I just reported.
In the attached save, Myr Welder cannot imprint a Steel Overseer from the graveyard. Using it on one will tap it, but the Steel Overseer is not exiled and the Myr Welder does not gain its ability.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Big Dumb Object challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Myr Welder should be able to exile the Steel Overseer from the graveyard, and should gain its activated ability.
Are any other cards possibly affected by this bug ?
None that I'm aware of, although there's an off chance this may be related to the slightly similar Scarecrone bug I just reported.
- Attachments
-
myr welder.zip- (3.34 KiB) Downloaded 328 times
Last edited by Aswan jaguar on 12 May 2013, 14:38, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Lord of the Void
by BAgate » 12 May 2013, 10:30
Describe the Bug:
When Lord of the Void deals damage to a player no cards are exiled from the top of that player's graveyard.
Which card did behave improperly ?
Lord of the Void
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2
What exactly should be the correct behavior/interaction ?
When Lord of the Void deals damage to a player the top 7 cards of his library should be exiled.
Are any other cards possibly affected by this bug ?
no
When Lord of the Void deals damage to a player no cards are exiled from the top of that player's graveyard.
Which card did behave improperly ?
Lord of the Void
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash v2
What exactly should be the correct behavior/interaction ?
When Lord of the Void deals damage to a player the top 7 cards of his library should be exiled.
Are any other cards possibly affected by this bug ?
no
- Attachments
-
lord of the void.rar- (3.78 KiB) Downloaded 280 times
Last edited by Aswan jaguar on 12 May 2013, 14:40, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
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