[Fixed] Bug Archive
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[fixed by Gargaroz]Scythe of the Wretched
by Aswan jaguar » 13 May 2013, 16:07
Describe the Bug:
A possible bug with Scythe of the Wretched when the equipped creature kills more than one creature none comes into play for you and none gets equipped
Which card did behave improperly ?
Scythe of the Wretched
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3+GATECRASH-V2
What exactly should be the correct behavior/interaction ?
I really don't know.I searched a bit but found nothing (any advice where such info can be found?)
To my understanding all creatures killed by it at the same time have to return under Scythe of the Wretched owner's control and you have to choose which one will get equipped if all died at the same time.
Are any other cards possibly affected by this bug ?
A possible bug with Scythe of the Wretched when the equipped creature kills more than one creature none comes into play for you and none gets equipped
Which card did behave improperly ?
Scythe of the Wretched
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3+GATECRASH-V2
What exactly should be the correct behavior/interaction ?
I really don't know.I searched a bit but found nothing (any advice where such info can be found?)
To my understanding all creatures killed by it at the same time have to return under Scythe of the Wretched owner's control and you have to choose which one will get equipped if all died at the same time.
Are any other cards possibly affected by this bug ?
- Attachments
-
scythe of the wretched.rar- (1.91 KiB) Downloaded 297 times
Last edited by Aswan jaguar on 14 May 2013, 13:59, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: A possible bug with Scythe of the Wretched?
by stassy » 13 May 2013, 18:15
confirmed in a clean game for 3 creatures, for 2 it worked (the last creature to be revived in order get equipped).
- Attachments
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1.zip- (2.27 KiB) Downloaded 297 times
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[bugs fixed by Gargaroz]Populate
by xJEDIx » 13 May 2013, 21:27
Hey there,
First post!
So, I was playing this great tool and great work these people done with a classic and I got into some bugs.
I downl'd the Manalink 3.0 and installed the patch in 03222013_v2 (I guess the installation was copy+paste, that's what I've done).
I'm having trouble with some cards and behaviours...
1. Populate: when I use a card that Populates without any token the game generates an Air Elemental. Weird.
2. Rootborn Defenses: the indestructible effect simply doesn't work. Populate works, just as above.
3. Trostani, Selesnya's Voice: I don't know if it's corrected with the last update but when I played the Manalink 3.0 version only the Trostani gives 5 life when it enters in play, not as written in the card (when another creature enters in play).
Well, for now that's what I've found.
Keep it goin' lads!
Solid work here! This is a great tool for those who like to spend a few hours playing cards without having to spend moneys on "virtual cards". MTG is a good game and I/we spend enough on it already playing the "analog" version.
Cheers
First post!
So, I was playing this great tool and great work these people done with a classic and I got into some bugs.
I downl'd the Manalink 3.0 and installed the patch in 03222013_v2 (I guess the installation was copy+paste, that's what I've done).
I'm having trouble with some cards and behaviours...
1. Populate: when I use a card that Populates without any token the game generates an Air Elemental. Weird.
2. Rootborn Defenses: the indestructible effect simply doesn't work. Populate works, just as above.
3. Trostani, Selesnya's Voice: I don't know if it's corrected with the last update but when I played the Manalink 3.0 version only the Trostani gives 5 life when it enters in play, not as written in the card (when another creature enters in play).
Well, for now that's what I've found.
Keep it goin' lads!
Solid work here! This is a great tool for those who like to spend a few hours playing cards without having to spend moneys on "virtual cards". MTG is a good game and I/we spend enough on it already playing the "analog" version.
Cheers
Last edited by Aswan jaguar on 14 May 2013, 14:04, edited 2 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
[fixed by Gargaroz]Earthcraft
by Aquillion » 14 May 2013, 05:46
Describe the Bug:
If I cast Squirrel Nest on a forest, tap it to create a squirrel, then try to use Earthcraft with the squirrel to untap the Squirrel Nest-enchanted forest, the game crashes.
I assume that this is because the AI tries to predict what I'm going to do and (since this is a combo that can be repeated as many times as I want to produce unlimited squirrels) gets stuck in an infinite loop.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Enchanted Evening challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Using the Earthcraft + Squirrel Nest combo shouldn't crash the game.
Are any other cards possibly affected by this bug ?
None that I'm aware of, though it's hard to say since I'm not totally sure why it happens.
If I cast Squirrel Nest on a forest, tap it to create a squirrel, then try to use Earthcraft with the squirrel to untap the Squirrel Nest-enchanted forest, the game crashes.
I assume that this is because the AI tries to predict what I'm going to do and (since this is a combo that can be repeated as many times as I want to produce unlimited squirrels) gets stuck in an infinite loop.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Observed in Gauntlet / Challenge mode, Enchanted Evening challenge; that's where the attached save is from. I assume it happens everywhere.
What exactly should be the correct behavior/interaction ?
Using the Earthcraft + Squirrel Nest combo shouldn't crash the game.
Are any other cards possibly affected by this bug ?
None that I'm aware of, though it's hard to say since I'm not totally sure why it happens.
- Attachments
-
earthcraft-squirrel nest.zip- (2.93 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 14 May 2013, 14:06, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Splinter Twin
by quox » 14 May 2013, 09:45
Not sure the protocol for this forum but here is a list of all the bugged cards ive encountered
Urborg tomb of yawgmoth - can generate infinite mana (clicking it and clicking any card regardless of tapped status)
Cryptic command - doesnt work (does not counter spell, or draw a card, may be the counter part causing problem)
splinter twin - creates a token without haste that doesnt leave battlefield at EOT
Zealous conscripts - doesnt let you target and untap your own permanents
Spreading seas - Makes enchanted land a swamp not an island.
Past in flame - wont let me cast it with flashback, even clicking the rules box doesnt.
Cytoplast Root-Kin - Opponent transferred +1+1 counters from my creature to his cytoplast.
naturalise - kills planeswalkers
arcbound ravager/worker - cant get modular to work, wont let me shift counter
master of etherium - cannot be cast off of a mishras workshop and blue land.
Urborg tomb of yawgmoth - can generate infinite mana (clicking it and clicking any card regardless of tapped status)
Cryptic command - doesnt work (does not counter spell, or draw a card, may be the counter part causing problem)
splinter twin - creates a token without haste that doesnt leave battlefield at EOT
Zealous conscripts - doesnt let you target and untap your own permanents
Spreading seas - Makes enchanted land a swamp not an island.
Past in flame - wont let me cast it with flashback, even clicking the rules box doesnt.
Cytoplast Root-Kin - Opponent transferred +1+1 counters from my creature to his cytoplast.
naturalise - kills planeswalkers
arcbound ravager/worker - cant get modular to work, wont let me shift counter
master of etherium - cannot be cast off of a mishras workshop and blue land.
Last edited by stassy on 14 May 2013, 17:09, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: List of bugs
by stassy » 14 May 2013, 10:52
All the bug report protocol can be found here
:

You can find in this thread all of the reported bugs flagged as unfixable or partially working, also in the bug forum you can just search for a card with the search engine and it's bugged status, if not please make a bug report using the aforementioned protocol.

You can find in this thread all of the reported bugs flagged as unfixable or partially working, also in the bug forum you can just search for a card with the search engine and it's bugged status, if not please make a bug report using the aforementioned protocol.
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Re: Some bugs with Tokens and Populate
by stassy » 14 May 2013, 12:14
confirmed for 1) and 2), those bugs were supposed to be fixed earlier but seems to be not

Also please posts only 1 bug per thread and follow the bug report procedure here

Also please posts only 1 bug per thread and follow the bug report procedure here
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Re: [confirmed]Scythe of the Wretched
by Gargaroz » 14 May 2013, 12:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Populate
by Gargaroz » 14 May 2013, 12:41
Rootborn Defenses is fixed along with similar cards like Boros Charm. And for me it doesn't genererate any strange effect when played with no token in play, so probably I fixed it on my own without reporting it.
Same story for Trostani, lifegain already fixed.
Same story for Trostani, lifegain already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Populate
by xJEDIx » 14 May 2013, 12:58
Hey!
Sorry for that... will keep in mind for the future.
Can you please tell me what do I need to install to have Manalink working properly?
I've installed Manalink 3.0 from the Cirith Ungol DB folder and extracted the 03222013_v2 zip patch into the directory.
Is this correct or am I missing something?
Sorry for that... will keep in mind for the future.
Can you please tell me what do I need to install to have Manalink working properly?
I've installed Manalink 3.0 from the Cirith Ungol DB folder and extracted the 03222013_v2 zip patch into the directory.
Is this correct or am I missing something?
Re: [confirmed]Earthcraft
by Gargaroz » 14 May 2013, 13:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: List of bugs
by Gargaroz » 14 May 2013, 13:34
Mmmh, judging from some bugs you reported, which were fixed some times ago, it seems you've an old version.
If you wait until this weeked, you could download the latest version, check the "Patch" section.
However, Splinter Twin was bugged, so I fixed it.
If you wait until this weeked, you could download the latest version, check the "Patch" section.
However, Splinter Twin was bugged, so I fixed it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Populate
by Aswan jaguar » 14 May 2013, 14:03
The way you do it fine as long as you overwrite everything when you are asked if you want to replace the files.
By the way,welcome to Manalink forums and please take a look on how to report bugs and help more,thanks.
viewtopic.php?f=86&t=4012
By the way,welcome to Manalink forums and please take a look on how to report bugs and help more,thanks.
viewtopic.php?f=86&t=4012
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz] creature types
by 0rion79 » 14 May 2013, 15:11
There is a bug in the game engine: each card that demand to choose a creature type allows to choose only among the first two of them. This prevents to interact with all of the creature types owned by creatures which have more than 2.
For example, if I use Door of Destinies in my Ally deck, I am unable to choose the "Ally" creature type because it never appears in the choice screen.
Probably this bug is caused by the upgrading of the game, where you have added the two extra columns for the creature type.
For example, if I use Door of Destinies in my Ally deck, I am unable to choose the "Ally" creature type because it never appears in the choice screen.
Probably this bug is caused by the upgrading of the game, where you have added the two extra columns for the creature type.
Last edited by Aswan jaguar on 15 May 2013, 13:52, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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