[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Talons of Falkenrath have no flash
by stassy » 18 May 2013, 16:34
confirmed in PtMv1, also Talons of Falkenrath is made available to cast even if no valid creature is in the bf and once cast it will lock the game




- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Hollowhenge Spirit
by Aswan jaguar » 18 May 2013, 16:47
Describe the Bug:
1- Hollowhenge Spirit has no flash(so I can't test CIP ability -remove attacking or blocking creature works)
2- No flying.
Which card did behave improperly ?
Hollowhenge Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
MAY-2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
1- Hollowhenge Spirit has no flash(so I can't test CIP ability -remove attacking or blocking creature works)
2- No flying.
Which card did behave improperly ?
Hollowhenge Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
MAY-2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 18 May 2013, 19:29, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Saproling Burst
by Aswan jaguar » 18 May 2013, 17:01
Describe the Bug:
Saproling Burst tokens don't get destroyed immediately (EDIT LATER: if Saproling Burst gets destroyed) when it leaves the battlefield but on next turn at some point.
Which card did behave improperly ?
Saproling Burst
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Saproling Burst tokens don't get destroyed immediately (EDIT LATER: if Saproling Burst gets destroyed) when it leaves the battlefield but on next turn at some point.
Which card did behave improperly ?
Saproling Burst
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 18 May 2013, 19:29, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Hollowhenge Spirit
by stassy » 18 May 2013, 17:05
confirmed, though you still check the 2nd effect but it will generate some bugs (you need to have a card that prompt the fast effect phase like Healing Salve and then debug put Hollowhenge Spirit into bf), the 2nd effect seems to work but as debug putting a creature with a citp effect will lock the game we don't know exactly if the effect correctly resolve.

In the screenshot, 3 Memnite attack, I debug cast Hollowhenge Spirit and target one then minimize the combat window, there is a Memnite back into the bf not attacking but it has the destroyed status effect.

In the screenshot, 3 Memnite attack, I debug cast Hollowhenge Spirit and target one then minimize the combat window, there is a Memnite back into the bf not attacking but it has the destroyed status effect.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Saproling Burst
by stassy » 18 May 2013, 17:09
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [wait fix confirmation]Story Circle
by stassy » 18 May 2013, 17:16
As of MtPv1 Story Circle seems to be fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Saproling Burst
by Aswan jaguar » 18 May 2013, 17:20
I mean if Saproling Burst gets destroyed-removed from game....not when the counters fade away that part seems fine=(the card gets destroyed when it doesn't have a counter to remove)
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [fixed by Gargaroz]Faerie Trickery,Syncopate
by stassy » 18 May 2013, 17:21
As of PtMv1 Faerie Trickery and Syncopate seems to be fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [1st bug fixed- for indestructible wait]Boros Charm
by stassy » 18 May 2013, 17:33
As of PtMv1 Boros Charm seems fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Morph cards + Dream Chisel
by triol » 18 May 2013, 17:43
Describe the Bug:
When I have Dream Chisel in play and I want to play some Morph creatures (but not all) the casting cost is not reduced
Which card did behave improperly ?
Vesuvan Shapeshifter
Akroma, Angel of Fury
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
The casting cost should be reduced by 1
Are any other cards possibly affected by this bug ?
I will edit the post when I'll find new cards with this bug
When I have Dream Chisel in play and I want to play some Morph creatures (but not all) the casting cost is not reduced
Which card did behave improperly ?
Vesuvan Shapeshifter
Akroma, Angel of Fury
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
The casting cost should be reduced by 1
Are any other cards possibly affected by this bug ?
I will edit the post when I'll find new cards with this bug
- Attachments
-
Dream Chisel.rar
- (1.86 KiB) Downloaded 272 times
Last edited by stassy on 19 May 2013, 16:38, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
- triol
- Posts: 110
- Joined: 25 Feb 2013, 13:20
- Location: Lyon, France
- Has thanked: 36 times
- Been thanked: 2 times
fixed by Gargaroz]Tokens of Séance don't get removed at all.
by Aswan jaguar » 18 May 2013, 17:49
Describe the Bug:
Tokens-copies of Séance don't get removed at all.Legacy card is removed but not tokens.
Which card did behave improperly ?
Séance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
The copy-tokens last until the beginning of next end step and then they are exiled.
Are any other cards possibly affected by this bug ?
Tokens-copies of Séance don't get removed at all.Legacy card is removed but not tokens.
Which card did behave improperly ?
Séance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
The copy-tokens last until the beginning of next end step and then they are exiled.
Are any other cards possibly affected by this bug ?
- Attachments
-
seance.rar
- (2.3 KiB) Downloaded 283 times
Last edited by Aswan jaguar on 18 May 2013, 19:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Who is online
Users browsing this forum: No registered users and 66 guests