[Fixed] Bug Archive
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Re: [confirmed]Dream Chisel + some Morph cards
by Aswan jaguar » 18 May 2013, 17:51
This seems to be a C-coded card only thing.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Vesuvan Shapeshifter + Morph card
by triol » 18 May 2013, 18:28
Describe the Bug:
It's a funny and almost complicated bug so I'll try to be as clear as I can...
1- I play a Morph creature face down (in the save game, it's Brine Elemental)
2- I play Vesuvan Shapeshifter face down
3- I return Vesuvan Shapeshifter face up and decide to copy my Brine Elemental (face down) : no problem, it works and I can activate Brine Elemental 's capacity. But I don't
4- During my upkeep, I choose to turn Vesuvan Shapeshifter face down (also it was already face down being my Brine Elemental face down)
5- When I try to turn my Vesuvan Shapeshifter face up, the cost is Brine Elemental 's, so it kept being Brine Elemental.
Which card did behave improperly ?
Vesuvan Shapeshifter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
After 4th step Vesuvan Shapeshifter should be itself face down.
It's a funny and almost complicated bug so I'll try to be as clear as I can...
1- I play a Morph creature face down (in the save game, it's Brine Elemental)
2- I play Vesuvan Shapeshifter face down
3- I return Vesuvan Shapeshifter face up and decide to copy my Brine Elemental (face down) : no problem, it works and I can activate Brine Elemental 's capacity. But I don't

4- During my upkeep, I choose to turn Vesuvan Shapeshifter face down (also it was already face down being my Brine Elemental face down)
5- When I try to turn my Vesuvan Shapeshifter face up, the cost is Brine Elemental 's, so it kept being Brine Elemental.
Which card did behave improperly ?
Vesuvan Shapeshifter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
After 4th step Vesuvan Shapeshifter should be itself face down.
- Attachments
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Vesuvan Shapeshifter.rar
- (2.33 KiB) Downloaded 235 times
Last edited by Aswan jaguar on 18 May 2013, 19:32, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- triol
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Re: Planechase
by Gargaroz » 18 May 2013, 18:44
Well, the first "roll" is free, but the bug is partly confirmed, as in a Planechase game Planes shouldn't be activable at all, that is reserved only if you add single planes to a deck. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Talons of Falkenrath
by Gargaroz » 18 May 2013, 18:47
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Undying, Persist
by Gargaroz » 18 May 2013, 18:55
Oh God, hardcoded stuff is hardcoded. The mysteries of "owning" a permanent in Manalink strikes back.
I'll probably revert to the old code, bugs concerining stealed creatures with Persist / Undying included. I'll let you know.
I'll probably revert to the old code, bugs concerining stealed creatures with Persist / Undying included. I'll let you know.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Hollowhenge Spirit
by Gargaroz » 18 May 2013, 19:03
Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Saproling Burst
by Gargaroz » 18 May 2013, 19:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Tokens-copies of Séance don't get removed at all.
by Gargaroz » 18 May 2013, 19:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Dream Chisel + some Morph cards
by Gargaroz » 18 May 2013, 19:16
The code for the two reported card was different than the standard Morph code, I've fixed that. If found out some others bugged creatures repor them here.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Vesuvan Shapeshifter + Morph card
by Gargaroz » 18 May 2013, 19:20
Oh, I see. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Lightning Helix remains as a permanent
by Aquillion » 18 May 2013, 23:32
Describe the Bug:
In the attached log, my opponent cast Lightning Helix, targeting me. The Lightning Helix behaved properly (three damage to me, and my opponent gained three life), but after it resolved, it remained on the field as if it was a permanent. As far as I can tell, it had no effect as a permanent.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Gauntlet / Challenge mode, Back to '95 challenge.
What exactly should be the correct behavior/interaction ?
Lightning Helix should be placed in the graveyard on resolution.
Are any other cards possibly affected by this bug ?
None that I'm aware of.
In the attached log, my opponent cast Lightning Helix, targeting me. The Lightning Helix behaved properly (three damage to me, and my opponent gained three life), but after it resolved, it remained on the field as if it was a permanent. As far as I can tell, it had no effect as a permanent.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Gauntlet / Challenge mode, Back to '95 challenge.
What exactly should be the correct behavior/interaction ?
Lightning Helix should be placed in the graveyard on resolution.
Are any other cards possibly affected by this bug ?
None that I'm aware of.
- Attachments
-
Lightning Helix in play.zip
- (3.02 KiB) Downloaded 228 times
Last edited by Aswan jaguar on 19 May 2013, 13:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Sudden Disappearance exiles lands
by Aswan jaguar » 19 May 2013, 06:25
Describe the Bug:
Sudden Disappearance exiles lands,too.
Which card did behave improperly ?
Sudden Disappearance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-may/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Sudden Disappearance exiles lands,too.
Which card did behave improperly ?
Sudden Disappearance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-may/2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 19 May 2013, 13:02, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8131
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[fixed by Gargaroz]Spiteful Shadows is not just Enchantment
by Aswan jaguar » 19 May 2013, 06:32
Describe the Bug:
1- Spiteful Shadows is an aura not just Enchantment.
2- Also it deals a lot more damage than it should (I attack with a Blinding Angel and a Cockroach and AI blocks Cockroach with a Kird Ape-enchanted 2/3 and AI from 16 life goes to 2!AI should go to 10 life-loose 2 from angel and 4 from Cockroach to enchanted with Spiteful Shadows Kird Ape)
3- After the first damage to enchanted creature it seems to trigger every-time opponent looses life.
Which card did behave improperly ?
Spiteful Shadows
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-May/2013
What exactly should be the correct behavior/interaction ?
1- Has to attach to creature
2- deal to owner of the enchanted creature only as much damage as enchanted creature was dealt
3- Trigger only when damage to enchanted creature was dealt
Are any other cards possibly affected by this bug ?
1- Spiteful Shadows is an aura not just Enchantment.
2- Also it deals a lot more damage than it should (I attack with a Blinding Angel and a Cockroach and AI blocks Cockroach with a Kird Ape-enchanted 2/3 and AI from 16 life goes to 2!AI should go to 10 life-loose 2 from angel and 4 from Cockroach to enchanted with Spiteful Shadows Kird Ape)
3- After the first damage to enchanted creature it seems to trigger every-time opponent looses life.
Which card did behave improperly ?
Spiteful Shadows
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-May/2013
What exactly should be the correct behavior/interaction ?
1- Has to attach to creature
2- deal to owner of the enchanted creature only as much damage as enchanted creature was dealt
3- Trigger only when damage to enchanted creature was dealt
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 19 May 2013, 13:01, edited 1 time in total.
Reason: fixed all
Reason: fixed all
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [confirmed]Lightning Helix remains on field as a permane
by Gargaroz » 19 May 2013, 12:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Sudden Disappearance exiles lands
by Gargaroz » 19 May 2013, 12:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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