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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed by Gargaroz]Dire Undercurrents

Postby stassy » 22 May 2013, 05:03

Describe the Bug:
Dire Undercurrents trigger when opponent put X rats as X life bet when Plague of Vermin is cast

Which card did behave improperly ?
Dire Undercurrents + Plague of Vermin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Dire Undercurrents does not trigger when opponent put X rats as X life bet when Plague of Vermin is cast

Are any other cards possibly affected by this bug ?
-

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1.zip
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Last edited by Aswan jaguar on 22 May 2013, 13:34, edited 1 time in total.
Reason: fixed bug
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Re: Necroplasm

Postby stassy » 22 May 2013, 05:08

confirmed

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[fixed by Gargaroz]Soltari Visionary

Postby 0rion79 » 22 May 2013, 06:49

: Soltari Visionary should destroy only enchantments controlled by the opponent. Now, in latest patch, it forces its controller to destroy own echantments if the AI has none.
Last edited by Aswan jaguar on 22 May 2013, 13:36, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Trascendent Master: no lifelink

Postby 0rion79 » 22 May 2013, 07:14

: Trascendent Master has no lifelink (at least when has power 9/9). Didn't check at middle level. In the same game, it gained lifelink while giving it after leveling it up after that he reached the top power/defense scores.
Last edited by Aswan jaguar on 22 May 2013, 13:36, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Hanweri Lancer

Postby 0rion79 » 22 May 2013, 07:17

: Hanweir Lancer doesn't give first strike to itself but only to the creature with which it is paired.
Last edited by Aswan jaguar on 22 May 2013, 13:38, edited 3 times in total.
Reason: fixed bug
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Re: Trascendent Master: no lifelink

Postby stassy » 22 May 2013, 08:28

In a clean game, both mid and top level were given lifelink.

Image

Image

However, when dealing the final blow with a normal and a max leveled Transcendent Master I got an error window which didn't pop when a Transcendent Master alone was attacking.

After some check, seems to be the error pop when there is 2 Transcendent Master and you level one, however no lifelink issue were found

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Re: Soltari Visionary corrupted

Postby stassy » 22 May 2013, 09:38

confirmed

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[fixed by Gargaroz]Tooth of Chiss-Goria

Postby BAgate » 22 May 2013, 09:59

Describe the Bug:
Tooth of Chiss-Goria doesn't tap when acivated and gives +3/+1 instead of +1/+0

Which card did behave improperly ?
Tooth of Chiss-Goria

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoM

What exactly should be the correct behavior/interaction ?
Tooth of Chiss-Goria should tap to activate and should give +1/+0

Are any other cards possibly affected by this bug ?
no
Attachments
tooth of chiss-goria.rar
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Last edited by Aswan jaguar on 22 May 2013, 13:38, edited 2 times in total.
Reason: fixed bug
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Re: Hanweri Lancer doesn't give first strike to itself

Postby stassy » 22 May 2013, 10:01

confirmed

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Re: Tooth of Chiss-Goria

Postby stassy » 22 May 2013, 10:04

confirmed

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Re: Dire Undercurrents + Plague of Vermin

Postby Gargaroz » 22 May 2013, 12:27

Fixed code for Dire Undercurrents.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Necroplasm

Postby Gargaroz » 22 May 2013, 12:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed for another bug]Trascendent Master: no lifeli

Postby Gargaroz » 22 May 2013, 12:37

Well, the code was a bit clumsy, I've reworked it. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Soltari Visionary

Postby Gargaroz » 22 May 2013, 12:39

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hanweri Lancer

Postby Gargaroz » 22 May 2013, 12:41

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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