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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed by Gargaroz]Drove of Elves

Postby stassy » 23 May 2013, 06:39

Describe the Bug:
Drove of Elves is immediately buried upon cast even if there is some green permanent into bf

Which card did behave improperly ?
Drove of Elves

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1

What exactly should be the correct behavior/interaction ?
Drove of Elves is not buried immediately upon cast

Are any other cards possibly affected by this bug ?
-

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Last edited by Aswan jaguar on 23 May 2013, 14:31, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Sapphire Drake

Postby 0rion79 » 23 May 2013, 07:36

: Sapphire Drake gives flying to AI creatures too, while it should only to my ones.
Last edited by Aswan jaguar on 23 May 2013, 14:30, edited 2 times in total.
Reason: fixed bug
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Re: Sapphire Drake gives flying to AI creatures

Postby stassy » 23 May 2013, 10:11

confirmed as of PtMv1, should have been fixed some patch ago

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Re: [new info]Spirit en-Dal ability works only 1 time whole

Postby stassy » 23 May 2013, 10:27

Bug still confirmed as of PtMv1, for each Spirit en-Dal in player hand, activation can only be done once.

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In the screenshot, I previously activated 3 times the effect and now only 1 time is left
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Re: [checked-ongoing investigation]Whiplash Trap

Postby stassy » 23 May 2013, 10:31

As of PtMv1, Whiplash Trap seems to be fixed
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[fixed by Gargaroz]Recurring Nightmare

Postby KevinRBrown » 23 May 2013, 10:46

Does not retrieve the target card from the graveyard. Will activate and accept the sacrifice payment, but nothing happens upon resolution of it's ability.
Last edited by Aswan jaguar on 23 May 2013, 14:39, edited 2 times in total.
Reason: fixed bug
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Re: Recurring Nightmare

Postby stassy » 23 May 2013, 10:55

confirmed

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In the screenshot, there is 1 Armor Thrull in the gy and one in the bf, I cast Recurring Nightmare and trigger it, sac the Armor Thrull in the bf and Recurring Nightmare return to hand but not the Armor Thrull from gy to bf
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[fixed by Gargaroz]Reaper King

Postby stassy » 23 May 2013, 11:30

Describe the Bug:
Reaper King can't be cast

Which card did behave improperly ?
Reaper King

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1

What exactly should be the correct behavior/interaction ?
Reaper King can be cast

Are any other cards possibly affected by this bug ?
-

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Last edited by Aswan jaguar on 23 May 2013, 14:51, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Magus of the Vineyard

Postby KevinRBrown » 23 May 2013, 11:31

Upon being cast, he immediately dumps GG into your mana pool. Tempted to call this a feature rather than a bug. :P
Last edited by stassy on 23 May 2013, 16:49, edited 2 times in total.
Reason: bug fixed
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Re: Magus of the Vineyard

Postby triol » 23 May 2013, 11:34

You posted in the wrong section ;)

PS : take a look on your MP box :)
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Re: Magus of the Vineyard

Postby stassy » 23 May 2013, 13:17

thread moved, confirmed and another bug spotted : mana is also added during sorcery phase instead of precombat phase and will cumulate with previous mana generator every turn :D

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Re: Memory Plunder

Postby Gargaroz » 23 May 2013, 14:01

It works for me, so it's another interaction. Also remember that hybrid cards will always choose the mana they require in an automate mode, you couldn't choose. If you wish to play them in a specific manner, just cast the other spells before.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Incremental Blight

Postby Gargaroz » 23 May 2013, 14:02

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Heap Doll

Postby Gargaroz » 23 May 2013, 14:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ghastlord of Fugue

Postby Gargaroz » 23 May 2013, 14:05

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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