It is currently 05 Sep 2025, 22:12
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Novijen, Heart of Progress

Postby Gargaroz » 23 May 2013, 14:16

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Memory Plunder

Postby Aswan jaguar » 23 May 2013, 14:17

It works for me,too.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Drove of Elves

Postby Gargaroz » 23 May 2013, 14:19

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Sapphire Drake

Postby Gargaroz » 23 May 2013, 14:26

Fixed, but I don't remember having ever messed with this, you're probably confusing this one with another similar ability.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Recurring Nightmare

Postby Gargaroz » 23 May 2013, 14:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Skill Borrower

Postby Aswan jaguar » 23 May 2013, 14:41

Describe the Bug:
Skill Borrower doesn't reveal the top card.

Which card did behave improperly ?
Skill Borrower

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
skill borrower.jpg
Last edited by Aswan jaguar on 24 May 2013, 03:57, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Reaper King

Postby Gargaroz » 23 May 2013, 14:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Magus of the Vineyard

Postby Gargaroz » 23 May 2013, 14:56

Fixed the first bug, however, I couldn't understant the second one.
The Magus will produce GG at each precombat main phase for each player during his turn, so what' the problem ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Memory Plunder

Postby stassy » 23 May 2013, 16:42

Well, it's a bit different from others hybrid spell, others spell than Memory Plunder show the different cost you can use if you hit cancel successively (for example Shadow of Doubt, when casting it game ask for BB, then if I hit cancel game ask for BU then UU).

In the Memory Plunder case game only ask for BBBB and just cancel the spell if you hit the cancel button, you have to volontary generate U to make it count in the casting cost...

It's not a big deal, but just wanted to notice this change from the usual hybrid casting system.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Magus of the Vineyard

Postby stassy » 23 May 2013, 16:49

Ah right, my bad I misread it, I though it was only giving to owner GG.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [fixed by Gargaroz]Sapphire Drake

Postby stassy » 23 May 2013, 16:50

Here, but it was for another bug affecting it :D
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Tajuru Preserver

Postby Zeshin » 23 May 2013, 18:39

Describe the Bug:
Tajuru Preserver is not preventing opponent-created effects from having to sacrifice creatures. Had one in play, opponent kicked Gatekeeper of Malakir, was forced to sac a creature. I checked the opponent's hand and they had a Chainer's Edict in-hand, so it may be preventing the spells portion of spells and affects.

*Edit: It doesn't protect against spell sacrifices either (like Diabolic Edict).

Which card did behave improperly ?
Tajuru Preserver

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtM, CirithUngol, Duel

What exactly should be the correct behavior/interaction ?
I shouldn't have to sac a creature even if Gatekeeper of Malakir was kicked.

Are any other cards possibly affected by this bug ?
I noticed a similar problem a while back with Sigarda, Host of Herons (though have no idea if that is still an issue or not).
Attachments
Tajuru Preserver.zip
(3.07 KiB) Downloaded 216 times
Last edited by Aswan jaguar on 25 May 2013, 17:19, edited 2 times in total.
Reason: fixed bug
Zeshin
 
Posts: 25
Joined: 21 Jun 2012, 14:13
Has thanked: 0 time
Been thanked: 1 time

Re: [confirmed]Skill Borrower

Postby Gargaroz » 24 May 2013, 01:10

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[coding in progress by Gargaroz]Null Rod

Postby Josiphos » 24 May 2013, 10:43

Umm...is it me, or is Null Rod no longer in the list of cards?

It's gone from my deck builder...
Josiphos
 
Posts: 6
Joined: 27 Aug 2010, 12:10
Has thanked: 0 time
Been thanked: 0 time

Re: Null Rod gone ?

Postby stassy » 24 May 2013, 12:04

I don't recall Null Rod being Manalink codable, jatill attempted to code it some years ago but couldn't...unless you posted in the wrong section of the forums :P
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 36 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 36 users online :: 0 registered, 0 hidden and 36 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 36 guests

Login Form