[Fixed] Bug Archive
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Re: Wall of Shards
by Aquillion » 25 May 2013, 15:35
I've encountered this bug, too.
May 2013 : Planeswalking to Modern, from this thread. Sealed tournament.
I've attached a save.
May 2013 : Planeswalking to Modern, from this thread. Sealed tournament.
I've attached a save.
- Attachments
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Wall of Shard infinite.zip
- (22.45 KiB) Downloaded 290 times
Re: [confirmed]Tajuru Preserver
by Gargaroz » 25 May 2013, 16:10
Oh, I see. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lich / Mirror Universe
by Gargaroz » 25 May 2013, 16:12
1) If you save during a Challenge, your save will probably goes nuts and it's not useable.
2) Lich is hardcoded and I won't put my hand on it for now as its code is very peculiar.
2) Lich is hardcoded and I won't put my hand on it for now as its code is very peculiar.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Esper Battlemage prevent damage
by Gargaroz » 25 May 2013, 16:13
It's already fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Arms Dealer can't use it's ability
by Gargaroz » 25 May 2013, 16:16
Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Turtuk Scrapper
by Gargaroz » 25 May 2013, 16:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Rest for the Weary
by Gargaroz » 25 May 2013, 16:21
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Bloodhusk Ritualist kicker doen't work
by Gargaroz » 25 May 2013, 16:22
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Chain Reaction calculate only opponent's creatures
by Gargaroz » 25 May 2013, 16:26
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Wall of Shards
by Gargaroz » 25 May 2013, 16:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Can't cast Drop of Honey
by Aquillion » 25 May 2013, 20:25
Describe the Bug:
This is probably related to the fix for the previous bug with it. Now I can't seem to cast Drop of Honey from my hand at all.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Reproduced in a one-on-one duel.
What exactly should be the correct behavior/interaction ?
Drop of Honey should be castable for one green mana.
Are any other cards possibly affected by this bug ?
Presumably its timeshifted version, Porphyry Nodes.
This is probably related to the fix for the previous bug with it. Now I can't seem to cast Drop of Honey from my hand at all.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Reproduced in a one-on-one duel.
What exactly should be the correct behavior/interaction ?
Drop of Honey should be castable for one green mana.
Are any other cards possibly affected by this bug ?
Presumably its timeshifted version, Porphyry Nodes.
- Attachments
-
drop of honey - can't cast.zip
- (1.71 KiB) Downloaded 241 times
Last edited by Aswan jaguar on 26 May 2013, 12:48, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Lich / Mirror Universe
by Aquillion » 25 May 2013, 20:32
Well, just in case you ever decide to give it a shot, here's a save reproducing it outside of challenge mode, in a one-on-one duel. Activating Mirror Universe with the Lich out sets my opponent's life to 5 this time. And this time there was no life gaining or damage happening -- all that happened was me casting Lich (with a Dark Ritual), then casting a Mirror Universe, then using it.
It's weird, since I think both Lich and Mirror Universe were in the original game, and this was a well-known combo even back then; so I guess this is a bug that was present in its entirety even in the original version.
It's weird, since I think both Lich and Mirror Universe were in the original game, and this was a well-known combo even back then; so I guess this is a bug that was present in its entirety even in the original version.
- Attachments
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lich test.zip
- (1.75 KiB) Downloaded 282 times
Re: Lich / Mirror Universe
by Aswan jaguar » 25 May 2013, 20:58
I confirm the problem and it was already been reported 3-4 times few years ago.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Lich / Mirror Universe
by Aswan jaguar » 26 May 2013, 09:20
I was heavily intrigued to search about this bug and discovered what is the problem and we have random results.
When Mirror Universe is used (and you have Lich in play)opponents life total will become the number of permanent cards YOU have on the battlefield.YES if you have more permanent than opponents life,opponents life will increase to that number!Of course I don't know which card has the bug maybe the mistake is in Mirror Universe which can be fixed easier as it was recoded in C.
And 1 more bug with Mirror of Universe:
It can be activated on opponents upkeep,too.
When Mirror Universe is used (and you have Lich in play)opponents life total will become the number of permanent cards YOU have on the battlefield.YES if you have more permanent than opponents life,opponents life will increase to that number!Of course I don't know which card has the bug maybe the mistake is in Mirror Universe which can be fixed easier as it was recoded in C.
And 1 more bug with Mirror of Universe:
It can be activated on opponents upkeep,too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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