[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Flame Javelin still corrputed
by Gargaroz » 28 May 2013, 16:21
Well, it seems I really need to adjust the hybrid casting cost in way similar to phyrexian mana. I'll do it, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Cloudpost Infinite Mana
by Zeshin » 28 May 2013, 16:59
Describe the Bug:
Cloudpost is allowing for infinite mana by not tapping. It will come into play tapped (and untap as normal during the untap step), recognize the number of Locus on the battlefield, but it will not tap and clicking on it will add mana to your mana pool (it will add the proper amount of mana based on its other conditions).
Which card did behave improperly ?
Cloudpost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Cloudpost should tap, not allow it to be clicked on indefinitely.
Are any other cards possibly affected by this bug ?
None that I've noticed.
Cloudpost is allowing for infinite mana by not tapping. It will come into play tapped (and untap as normal during the untap step), recognize the number of Locus on the battlefield, but it will not tap and clicking on it will add mana to your mana pool (it will add the proper amount of mana based on its other conditions).
Which card did behave improperly ?
Cloudpost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Cloudpost should tap, not allow it to be clicked on indefinitely.
Are any other cards possibly affected by this bug ?
None that I've noticed.
- Attachments
-
Cloudpost_bug.zip
- (2.04 KiB) Downloaded 282 times
Last edited by Aswan jaguar on 29 May 2013, 04:02, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Vengeful Firebrand
by Aswan jaguar » 28 May 2013, 17:19
Describe the Bug:
Vengeful Firebrand does get haste if an Elemental is in your graveyard
Which card did behave improperly ?
Vengeful Firebrand
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Vengeful Firebrand does get haste if ONLY a Warrior is in your graveyard
Are any other cards possibly affected by this bug ?
Vengeful Firebrand does get haste if an Elemental is in your graveyard
Which card did behave improperly ?
Vengeful Firebrand
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Vengeful Firebrand does get haste if ONLY a Warrior is in your graveyard
Are any other cards possibly affected by this bug ?
- Attachments
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vengeful firebrand.rar
- (2.18 KiB) Downloaded 266 times
Last edited by Aswan jaguar on 29 May 2013, 04:03, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Phyrexian Ingester - Spitebellows
by Aswan jaguar » 28 May 2013, 17:43
Describe the Bug:
AI plays Phyrexian Ingester targeting my Spitebellows so it leaves battlefield and I am asked correctly to target a creature but I can't target Phyrexian Ingester (can't target this-target mark on it)
Which card did behave improperly ?
Phyrexian Ingester or Spitebellows
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
If Spitebellows leaves battlefield I can target any creature that can be targeted.
Are any other cards possibly affected by this bug ?
all creatures that do something to a creature if die,leave battlefield,etc.They wont be able to target Phyrexian Ingester
AI plays Phyrexian Ingester targeting my Spitebellows so it leaves battlefield and I am asked correctly to target a creature but I can't target Phyrexian Ingester (can't target this-target mark on it)
Which card did behave improperly ?
Phyrexian Ingester or Spitebellows
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
If Spitebellows leaves battlefield I can target any creature that can be targeted.
Are any other cards possibly affected by this bug ?
all creatures that do something to a creature if die,leave battlefield,etc.They wont be able to target Phyrexian Ingester
- Attachments
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phyrexian ingester-spitebellows.rar
- (2.18 KiB) Downloaded 271 times
Last edited by Aswan jaguar on 29 May 2013, 04:04, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
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[fixed by Sonic]Baelful Strix
by Ship-Su » 28 May 2013, 19:43
Hey there,
Seems I'm missing Baelful Strix's artwork...which update has it?
Thanks !
Seems I'm missing Baelful Strix's artwork...which update has it?
Thanks !
Last edited by stassy on 30 May 2013, 05:01, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Baelful Strix artwork?
by Sonic » 28 May 2013, 21:46
‘2012CardArtUpdates.zip’ (Compiled 2012 CardArt Updates) – http://www.mediafire.com/?tdiijbgdodynn3aShip-Su wrote:Hey there,
Seems I'm missing Baelful Strix's artwork...which update has it?
Thanks !
If you find any other missing artwork, please check the first post in most recent released Patch thread (currently Manalink update May 2013 : Planeswalking to Modern) to make sure you have all the current CardArt archives installed before posting questions about missing artwork.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Cloudpost Infinite Mana
by Gargaroz » 29 May 2013, 01:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Vengeful Firebrand
by Gargaroz » 29 May 2013, 01:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Phyrexian Ingester - Spitebellows
by Gargaroz » 29 May 2013, 01:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Alternative cost
by Gargaroz » 29 May 2013, 15:16
With the complete rework of hybrid cost (now you're able to choose which combination of colors you're going to pay), this bug is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Defiler of Souls
by Zeshin » 29 May 2013, 22:25
Describe the Bug:
Defiler of Souls is not causing the mono-coloured creature sacrifice during a player's respective upkeep.
Which card did behave improperly ?
Defiler of Souls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Defiler of Souls should force players to sacrifice a mono-coloured creature during their respective upkeep.
Are any other cards possibly affected by this bug ?
Not that I know of.
Defiler of Souls is not causing the mono-coloured creature sacrifice during a player's respective upkeep.
Which card did behave improperly ?
Defiler of Souls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Defiler of Souls should force players to sacrifice a mono-coloured creature during their respective upkeep.
Are any other cards possibly affected by this bug ?
Not that I know of.
- Attachments
-
Defiler_of_Souls_bug.zip
- (3.18 KiB) Downloaded 288 times
Last edited by Aswan jaguar on 30 May 2013, 04:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Meglonoth - Missing Vigilance
by Zeshin » 29 May 2013, 23:02
Describe the Bug:
Meglonoth is tapping when attacking.
Which card did behave improperly ?
Meglonoth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Meglonoth has vigilance and shouldn't tap when attacking.
Are any other cards possibly affected by this bug ?
The vigilant ability seems to be working fine for other creatures with it (that I've noticed).
Meglonoth is tapping when attacking.
Which card did behave improperly ?
Meglonoth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Meglonoth has vigilance and shouldn't tap when attacking.
Are any other cards possibly affected by this bug ?
The vigilant ability seems to be working fine for other creatures with it (that I've noticed).
- Attachments
-
Meglonoth_bug.zip
- (3.38 KiB) Downloaded 253 times
Last edited by Aswan jaguar on 30 May 2013, 04:31, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Defiler of Souls
by Gargaroz » 30 May 2013, 00:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Meglonoth - Missing Vigilance
by Gargaroz » 30 May 2013, 00:02
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Esper Charm
by Zeshin » 30 May 2013, 01:57
Describe the Bug:
Esper Charm's ability to cause an opponent to discard two cards is not functioning. It does not allow the selection of target player. The draw two cards ability and enchantment destroying ability work fine.
Which card did behave improperly ?
Esper Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Esper Charm should allow a player to be targeted when selecting the discard ability.
Are any other cards possibly affected by this bug ?
Haven't noticed.
Esper Charm's ability to cause an opponent to discard two cards is not functioning. It does not allow the selection of target player. The draw two cards ability and enchantment destroying ability work fine.
Which card did behave improperly ?
Esper Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1, CirithUngol, Duel
What exactly should be the correct behavior/interaction ?
Esper Charm should allow a player to be targeted when selecting the discard ability.
Are any other cards possibly affected by this bug ?
Haven't noticed.
- Attachments
-
Esper_Charm_bug.zip
- (3.9 KiB) Downloaded 288 times
Last edited by Aswan jaguar on 30 May 2013, 14:17, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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