[Fixed] Bug Archive
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[fixed by Korath]Ethereal Armor+Ancestral Mask
by Korath » 02 Jun 2013, 08:12
Describe the Bug:
Memnite enchanted by both Ethereal Armor and Ancestral Mask, Enchanted Evening, and five random lands in play under my control. Memnite is only 8/8 (base 1/1, +3/+3 from Ethereal Armor seeing three enchantments, +4/+4 from Ancestral Mask seeing two enchantments other than itself) instead of getting boosts from the enchantment lands and enchantment artifact creature.
Which card did behave improperly ?
Both Ethereal Armor and Ancestral Mask, slightly differently.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/testing for this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
Each of the two auras should count cards that are made into enchantments by Enchanted Evening, instead of just "natural" enchantments. Thus the Memnite should be 26/26 (an additional +1/+1 from Ethereal Armor and +2/+2 from Ancestral Mask for each of the lands and for the Memnite itself).
Are any other cards possibly affected by this bug ?
None that I've found.
Hope you have better luck with the savegame than I; I haven't ever been able to reload one.
Fixed by the following patch (though the counts will be too high unless the diff I posted here, or an equivalent, is applied as well):
Memnite enchanted by both Ethereal Armor and Ancestral Mask, Enchanted Evening, and five random lands in play under my control. Memnite is only 8/8 (base 1/1, +3/+3 from Ethereal Armor seeing three enchantments, +4/+4 from Ancestral Mask seeing two enchantments other than itself) instead of getting boosts from the enchantment lands and enchantment artifact creature.
Which card did behave improperly ?
Both Ethereal Armor and Ancestral Mask, slightly differently.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/testing for this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
Each of the two auras should count cards that are made into enchantments by Enchanted Evening, instead of just "natural" enchantments. Thus the Memnite should be 26/26 (an additional +1/+1 from Ethereal Armor and +2/+2 from Ancestral Mask for each of the lands and for the Memnite itself).
Are any other cards possibly affected by this bug ?
None that I've found.
Hope you have better luck with the savegame than I; I haven't ever been able to reload one.
Fixed by the following patch (though the counts will be too high unless the diff I posted here, or an equivalent, is applied as well):
- Code: Select all
diff --git a/src/cards/mercadian_masques.c b/src/cards/mercadian_masques.c
index df34b89..b8c218e 100644
--- a/src/cards/mercadian_masques.c
+++ b/src/cards/mercadian_masques.c
@@ -206,11 +206,7 @@ int card_alley_grifters(int player, int card, event_t event ){
int card_ancestral_mask(int player, int card, event_t event ){
- target_definition_t td;
- default_target_definition(player, card, &td, TYPE_ENCHANTMENT);
- td.illegal_abilities = 0;
-
- int plus = 2*(target_available(player, card, &td)-1);
+ int plus = 2*(count_subtype(2, TYPE_ENCHANTMENT, -1)-1);
if( plus < 0 ){
plus = 0;
}
diff --git a/src/cards/return_to_ravnica.c b/src/cards/return_to_ravnica.c
index 69bb132..e2026a9 100644
--- a/src/cards/return_to_ravnica.c
+++ b/src/cards/return_to_ravnica.c
@@ -413,8 +413,9 @@ int card_bazaar_krovod(int player, int card, event_t event){
int card_ethereal_armor(int player, int card, event_t event){
+ int plus = count_subtype(player, TYPE_ENCHANTMENT, -1);
return generic_aura(player, card, event, player,
- count_permanents_by_type(player, card, TYPE_ENCHANTMENT), count_permanents_by_type(player, card, TYPE_ENCHANTMENT),
+ plus, plus,
KEYWORD_FIRST_STRIKE, 0, 0, 0, 0);
}
- Attachments
-
enchanted_evening_and_ethereal_armor_and_ancestral_mask.zip
- (2.67 KiB) Downloaded 416 times
Last edited by Aswan jaguar on 02 Jun 2013, 12:34, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
-
Korath - DEVELOPER
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Re: Enchanted Evening + Ethereal Armor or Ancestral Mask
by Aswan jaguar » 02 Jun 2013, 08:16
You can attach a screenshot when it helps like this case when savegames are corrupted you can use FastStone Image Viewer if you don't have one to capture the screen-shot.
EDIT:Your savegame is ok.
EDIT:Your savegame is ok.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Enchanted Evening + Ethereal Armor or Ancestral Mask
by Korath » 02 Jun 2013, 08:32
Once in a while I get the "Couldn't load the save game; corrupt file or from a different version" popup; the rest of the time, manalink hangs indefinitely at 100% cpu. Makes testing fixes a pain. Didn't think of screenshots, though.Aswan jaguar wrote:EDIT:Your savegame is ok.
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[fixed by Gargaroz]Teysa, Orzhov Scion not activateable
by Korath » 02 Jun 2013, 09:01
Describe the Bug:
Teysa, Orzhov Scion doesn't seem to be activateable no matter what I do. I have three Soldier tokens (from Timely Reinforcements, confirmed white because they're pumped by Honor of the Pure) in play that I could sacrifice to her and plenty of creatures to target. I've also reproduced this with non-token white creatures.
Which card did behave improperly ?
Teysa, Orzhov Scion.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none for this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
Teysa, Orzhov Scion should be able to activate to sacrifice three white creatures to exile a target creature.
Are any other cards possibly affected by this bug ?
Seems isolated.
Teysa, Orzhov Scion doesn't seem to be activateable no matter what I do. I have three Soldier tokens (from Timely Reinforcements, confirmed white because they're pumped by Honor of the Pure) in play that I could sacrifice to her and plenty of creatures to target. I've also reproduced this with non-token white creatures.
Which card did behave improperly ?
Teysa, Orzhov Scion.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none for this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
Teysa, Orzhov Scion should be able to activate to sacrifice three white creatures to exile a target creature.
Are any other cards possibly affected by this bug ?
Seems isolated.
- Attachments
-
teysa_orzhov_scion.zip
- (2.6 KiB) Downloaded 427 times
Last edited by Aswan jaguar on 02 Jun 2013, 14:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Korath - DEVELOPER
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Re: Devout Chaplain: taps but doesn't exile
by Gargaroz » 02 Jun 2013, 12:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Zuberi, Golden Feather
by Gargaroz » 02 Jun 2013, 12:44
Recoded & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Energy Bolt can target creatures.
by Gargaroz » 02 Jun 2013, 12:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Morkrut Banshee morbid ability doesn't work
by Gargaroz » 02 Jun 2013, 12:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Ghostly Possession doesn't attach to creature.
by Gargaroz » 02 Jun 2013, 12:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Baneful Omen
by Gargaroz » 02 Jun 2013, 12:56
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Razor Pendulum triggers at beginning of upkeep.
by Gargaroz » 02 Jun 2013, 13:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Rise of the Hobgoblins
by Gargaroz » 02 Jun 2013, 13:33
Fixed, and thanx Korath 
For the tokens : the color is changed via coding when they're putted into play. We use "vanilla" tokens that are altered to match the card by the card code.

For the tokens : the color is changed via coding when they're putted into play. We use "vanilla" tokens that are altered to match the card by the card code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Korath]Enchanted Evening + Yavimaya Enchantres
by Gargaroz » 02 Jun 2013, 13:35
The bugs with Enchanted Evening were already fixed, but thanks anyway.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Carrion puts 1/1 insects
by Gargaroz » 02 Jun 2013, 13:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [fixed by Korath]Ethereal Armor+Ancestral Mask
by Gargaroz » 02 Jun 2013, 13:41
Fixed inserted, thank you Korath.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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