[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Falkenrath Noble
by Gargaroz » 03 Jun 2013, 15:47
Fixed. Also fixed the same issue for Blood Artist.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Surreal Memoir
by Aswan jaguar » 03 Jun 2013, 16:01
Describe the Bug:
Surreal Memoir asks you to select an instant card from graveyard.
Which card did behave improperly ?
Surreal Memoir
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Surreal Memoir randomly returns an instant from Graveyard to hand
Are any other cards possibly affected by this bug ?
Surreal Memoir asks you to select an instant card from graveyard.
Which card did behave improperly ?
Surreal Memoir
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
Surreal Memoir randomly returns an instant from Graveyard to hand
Are any other cards possibly affected by this bug ?
- Attachments
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surreal memoir.rar- (2.48 KiB) Downloaded 373 times
Last edited by Aswan jaguar on 04 Jun 2013, 03:43, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Consuming Vapors
by Althuna » 03 Jun 2013, 22:01
Describe the Bug:
I think after it casts the second time, it is supposed to get exiled?
Which card did behave improperly ?
Consuming Vapors
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
It should get exiled after it casts on the second turn
Are any other cards possibly affected by this bug ?
Not sure
I think after it casts the second time, it is supposed to get exiled?
Which card did behave improperly ?
Consuming Vapors
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
It should get exiled after it casts on the second turn
Are any other cards possibly affected by this bug ?
Not sure
Last edited by Aswan jaguar on 04 Jun 2013, 12:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Makeshift Mauler cast without exile
by Aquillion » 04 Jun 2013, 00:02
Describe the Bug:
Makeshift Mauler requires that you exile a creature from your graveyard as an additional part of its casting cost. Nonetheless, the game lets you summon it with an empty graveyard just fine.
In a presumably related bug, if you cast it with a graveyard that has cards but only non-creature cards, the game will effectively hang -- you'll be repeatedly asked to choose a card, the game won't accept a non-creature card, 'done' won't close the selection window, etc. I was only able to get out of it by force-quitting Manalink. This bug can be seen in the attached save by waiting a few turns until you draw a Lightning Bolt, then casting it on your opponent and trying to cast the Mauler.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Solo duel.
What exactly should be the correct behavior/interaction ?
It shouldn't be possible to attempt to cast Makeshift Mauler if you have no creature cards in your graveyard.
Are any other cards possibly affected by this bug ?
Any other card with an additional cost to cast it, I'd assume, especially ones that require that you exile a specific type of card from your graveyard. Chill Haunting, Corpse Lunge, Haunting Misery, Headless Skaab, Relentless Skaabs, Skaab Goliath, Skaab Ruinator, Stitched Drake... it's a common mechanic.
EDIT: This was reported before here last year, but is marked as fixed. Apparently it cropped back up.
Makeshift Mauler requires that you exile a creature from your graveyard as an additional part of its casting cost. Nonetheless, the game lets you summon it with an empty graveyard just fine.
In a presumably related bug, if you cast it with a graveyard that has cards but only non-creature cards, the game will effectively hang -- you'll be repeatedly asked to choose a card, the game won't accept a non-creature card, 'done' won't close the selection window, etc. I was only able to get out of it by force-quitting Manalink. This bug can be seen in the attached save by waiting a few turns until you draw a Lightning Bolt, then casting it on your opponent and trying to cast the Mauler.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Solo duel.
What exactly should be the correct behavior/interaction ?
It shouldn't be possible to attempt to cast Makeshift Mauler if you have no creature cards in your graveyard.
Are any other cards possibly affected by this bug ?
Any other card with an additional cost to cast it, I'd assume, especially ones that require that you exile a specific type of card from your graveyard. Chill Haunting, Corpse Lunge, Haunting Misery, Headless Skaab, Relentless Skaabs, Skaab Goliath, Skaab Ruinator, Stitched Drake... it's a common mechanic.
EDIT: This was reported before here last year, but is marked as fixed. Apparently it cropped back up.
- Attachments
-
Makeshift Mauler for free.zip- (1.89 KiB) Downloaded 295 times
Last edited by Aswan jaguar on 04 Jun 2013, 03:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Powder Keg
by Aquillion » 04 Jun 2013, 00:05
Describe the Bug:
Powder Keg is supposed to destroy all creatures and artifacts with CMC equal to the number of counters on it; however, it appears to be preventing them from regenerating as well.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Solo duel.
What exactly should be the correct behavior/interaction ?
Creatures killed by a powder keg should be allowed to regenerate.
Are any other cards possibly affected by this bug ?
Ratchet Bomb, which has very similar mechanics.
Powder Keg is supposed to destroy all creatures and artifacts with CMC equal to the number of counters on it; however, it appears to be preventing them from regenerating as well.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
May 2013 : Planeswalking to Modern, from this thread.
Solo duel.
What exactly should be the correct behavior/interaction ?
Creatures killed by a powder keg should be allowed to regenerate.
Are any other cards possibly affected by this bug ?
Ratchet Bomb, which has very similar mechanics.
- Attachments
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Powder Keg.zip- (1.93 KiB) Downloaded 330 times
Last edited by Aswan jaguar on 04 Jun 2013, 13:00, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Surreal Memoir
by Gargaroz » 04 Jun 2013, 01:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Consuming Vapors
by Gargaroz » 04 Jun 2013, 01:32
When rebounded, it goes into the graveyard instead of being exiled ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Makeshift Mauler can be cast with an empty graveyard.
by Gargaroz » 04 Jun 2013, 01:34
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Powder Keg buries instead of destroying.
by Gargaroz » 04 Jun 2013, 01:36
That's strange, the code seems fine, could you check again in a clean game ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Powder Keg buries instead of destroying.
by Aquillion » 04 Jun 2013, 02:54
That was a clean game! But I tried it again with a new deck using a bunch of other regenerators and got the same result. I also originally saw it in a sealed tournament (obviously not a clean game); I've attached both the latest solo-game test and the original sealed tournament saves in case it helps.
Could it be triggering at interrupt / mana-source speed and therefore not giving the player a chance to activate regeneration effects or something like that? I know the rules for regeneration changed since the version Manalink uses -- I think it still has them going off in a weird special slice of time when you can only activate regeneration effects, like it does with damage, but I'm not sure how that interacts with modern rules and cards using them.
Could it be triggering at interrupt / mana-source speed and therefore not giving the player a chance to activate regeneration effects or something like that? I know the rules for regeneration changed since the version Manalink uses -- I think it still has them going off in a weird special slice of time when you can only activate regeneration effects, like it does with damage, but I'm not sure how that interacts with modern rules and cards using them.
- Attachments
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horned troll - powder keg - no regen - sealed.zip- (24.37 KiB) Downloaded 358 times
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regen test - clean solo.zip- (1.99 KiB) Downloaded 322 times
Re: Consuming Vapors
by triol » 04 Jun 2013, 04:57
If I remind the MtG rules correctly, it is the normal effect that the spell goes to the graveyard after the rebound resolution 
It is only exiled between the first cast and the rebound.
It is only exiled between the first cast and the rebound.
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Re: Consuming Vapors
by stassy » 04 Jun 2013, 05:33
There is still an issue though : instead of being removed from exile and put into gy after rebound resolution, a copy of the card still stay in exile (so there is 2 cards generated, one in gy and one in exile while only 1 in gy must remain)


6/15/2010 If you cast a card from exile this way, it will go to your graveyard when it resolves or is countered. It won't go back to exile.
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[fixed by Gargaroz]Goblin Assault
by stassy » 04 Jun 2013, 08:40
Describe the Bug:
Goblin Assault doesn't force token or non token Goblin creatures to attack each turn if able
Which card did behave improperly ?
Goblin Assault
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Goblin Assault forces token or non token Goblin creatures to attack each turn if able
Are any other cards possibly affected by this bug ?
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Goblin Assault doesn't force token or non token Goblin creatures to attack each turn if able
Which card did behave improperly ?
Goblin Assault
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Goblin Assault forces token or non token Goblin creatures to attack each turn if able
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 04 Jun 2013, 12:57, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Bant Battlemage
by stassy » 04 Jun 2013, 08:44
Describe the Bug:
Bant Battlemage choices in the window option are inverted with the original rule text
Which card did behave improperly ?
Bant Battlemage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtM
What exactly should be the correct behavior/interaction ?
Bant Battlemage choices in the window option are not inverted with the original rule text
Are any other cards possibly affected by this bug ?
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This is an ultra minor nitpick as abilities and choices are working fine, just that in the original rule text the trample choice is 1st while in ML3 it's in the second line below, it got me confused at 1st
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Bant Battlemage choices in the window option are inverted with the original rule text
Which card did behave improperly ?
Bant Battlemage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtM
What exactly should be the correct behavior/interaction ?
Bant Battlemage choices in the window option are not inverted with the original rule text
Are any other cards possibly affected by this bug ?
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This is an ultra minor nitpick as abilities and choices are working fine, just that in the original rule text the trample choice is 1st while in ML3 it's in the second line below, it got me confused at 1st
Last edited by Aswan jaguar on 04 Jun 2013, 12:58, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Powder Keg buries instead of destroying.
by stassy » 04 Jun 2013, 10:49
confirmed for creatures that has regeneration as abilities such as Clay Stone or Jhoira's Tool, also indestructible effect provided by permanent (such as Darksteel Axe).
However, permanent artefact with indestructible status such as Darksteel Citadel or Darksteel Axe are not affected by this bug (in fact, if you can put a stop at regen phase you can see the the orange effect glow in the card font for cards with innate indestructible status, while the others can't activate their)
However, permanent artefact with indestructible status such as Darksteel Citadel or Darksteel Axe are not affected by this bug (in fact, if you can put a stop at regen phase you can see the the orange effect glow in the card font for cards with innate indestructible status, while the others can't activate their)
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