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[Fixed] Bug Archive

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Re: [confirmed for another bug]Consuming Vapors

Postby Gargaroz » 04 Jun 2013, 11:50

Oh, I see, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Goblin Assault

Postby Gargaroz » 04 Jun 2013, 11:56

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bant Battlemage

Postby Gargaroz » 04 Jun 2013, 11:59

Well, no problem, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Powder Keg

Postby Gargaroz » 04 Jun 2013, 12:02

I see. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Purgatory returns to battlefield

Postby Aswan jaguar » 04 Jun 2013, 14:46

Describe the Bug:
Purgatory returns to battlefield a copy of an exiled creature not that creature so if this creature dies again and again multiple copies of it will be in the exile zone.

Which card did behave improperly ?
Purgatory

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?
Return the same creature.

Are any other cards possibly affected by this bug ?

EDIT The copies of the card exiled are not counted from Purgatory possibly from other spells they are just visible so never mind.
Attachments
purgatory.jpg
Last edited by Aswan jaguar on 05 Jun 2013, 03:46, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Lay Bare doesn't reveal hand.

Postby Aswan jaguar » 04 Jun 2013, 16:43

Describe the Bug:
Lay Bare doesn't reveal hand.

Which card did behave improperly ?
Lay Bare

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?
Reveal the hand of the player who owned the countered spell.

Are any other cards possibly affected by this bug ?

savegame corrupted
Last edited by Aswan jaguar on 05 Jun 2013, 03:46, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Guul Draz Assassin

Postby Aswan jaguar » 04 Jun 2013, 16:54

Describe the Bug:
Guul Draz Assassin asks and levels up with blue mana. {1} {U}

Which card did behave improperly ?
Guul Draz Assassin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
GUUL DRAZ ASSASIN.jpg
Last edited by Aswan jaguar on 05 Jun 2013, 03:47, edited 1 time in total.
Reason: fixed bug
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Re: Purgatory returns to battlefield a copy of exiled creatu

Postby Gargaroz » 04 Jun 2013, 23:35

Well, the code could use a cleanup, so I improved it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lay Bare doesn't reveal hand.

Postby Gargaroz » 04 Jun 2013, 23:38

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Guul Draz Assassin

Postby Gargaroz » 04 Jun 2013, 23:39

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Zombie tokens from Lich Lord of Unx

Postby 0rion79 » 05 Jun 2013, 06:11

the zombie tokens from Lich Lord of Unx have a bug about their colors. In fact, they can deal combat damage to creatures with protection from black and/or red, while they shouldn't.
Last edited by Aswan jaguar on 05 Jun 2013, 13:42, edited 2 times in total.
Reason: fixed bug
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Re: Zombie tokens from Lich Lord of Unx

Postby triol » 05 Jun 2013, 06:20

The zombie token is supposed to be black & blue, so it can deal damage to a creature protected from red ;)

But if it does to a creature protected from black and/or blue, then it really is a bug :)
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[fixed by Gargaroz]Druid of the Anima

Postby 0rion79 » 05 Jun 2013, 08:40

: Druid of the Anima produces only green mana when it should allow to produce also white or red one.
Last edited by Aswan jaguar on 05 Jun 2013, 13:42, edited 2 times in total.
Reason: fixed bug
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Re: Druid of the Anima: only green mana

Postby stassy » 05 Jun 2013, 10:22

confirmed

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Re: Zombie tokens from Lich Lord of Unx

Postby stassy » 05 Jun 2013, 10:33

confirmed

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