[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Turn // Burn
by Gargaroz » 19 Jun 2013, 12:42
Fixed. The second bug is a global issue, and it's fixed too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Telemin Performance
by BAgate » 19 Jun 2013, 14:46
Describe the Bug:
When telemin performance is cast and the opponent has no creature cards left in the deck, nothing happens.
Which card did behave improperly ?
Telemin Performance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
The entire deck should be placed in the graveyard.
Are any other cards possibly affected by this bug ?
No.
When telemin performance is cast and the opponent has no creature cards left in the deck, nothing happens.
Which card did behave improperly ?
Telemin Performance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
The entire deck should be placed in the graveyard.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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telemin performance.rar
- (2.93 KiB) Downloaded 339 times
Last edited by stassy on 20 Jun 2013, 04:09, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
Re: Telemin Performance
by triol » 19 Jun 2013, 15:48
I think it's not a bug, as putting cards into opponents graveyard triggers only if he reveals a creature card (which he can't if there's no more in his library...)
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[fixed by Gargaroz]Farseek and Badlands
by HarlequinCasts » 19 Jun 2013, 15:58
Describe the Bug:
Under certain circumstances, Farseek will fail to find a Badlands. While it can be random, it will always fail to find the last Badlands in my library.
Which card did behave improperly ?
Farseek
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Farseek should always be able to find a Badlands.
Are any other cards possibly affected by this bug ?
All other beta duels seem fine.
The attached replay is using a deck that is all Farseek, Forest, and Badlands cards. You will see that after getting the first 3 Badlands into play, I can never Farseek for the fourth. Also included is the deck.
Under certain circumstances, Farseek will fail to find a Badlands. While it can be random, it will always fail to find the last Badlands in my library.
Which card did behave improperly ?
Farseek
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Farseek should always be able to find a Badlands.
Are any other cards possibly affected by this bug ?
All other beta duels seem fine.
The attached replay is using a deck that is all Farseek, Forest, and Badlands cards. You will see that after getting the first 3 Badlands into play, I can never Farseek for the fourth. Also included is the deck.
- Attachments
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Farseek deck and save file.zip
- Farseek problems finding Badlands - save game and deck list.
- (2.27 KiB) Downloaded 353 times
Last edited by stassy on 20 Jun 2013, 04:14, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Telemin Performance
by BAgate » 19 Jun 2013, 15:58
I went and looked up the card on the official site and it had a ruling that if there were no creature cards in the library then the entire library should be placed in the graveyard.
Working on: housekeeping and archived reports
[fixed by Gargaroz]Ajani Vengeant
by HarlequinCasts » 19 Jun 2013, 16:15
Describe the Bug:
Permanents locked down by Ajani Vengeant 's +1 ability untap during the permanent's controller's next untap step.
I reported this earlier for Tamiyo, the Moon Sage and Ajani Vengeant Here. Tamiyo appears to function correctly now, just not Ajani.
Which card did behave improperly ?
Ajani Vengeant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Permanent should not untap during it's controller's next untap step.
Are any other cards possibly affected by this bug ?
Tamiyo, the Moon Sage appears to work correctly.
EDIT: Changed description and updated save file.
Permanents locked down by Ajani Vengeant 's +1 ability untap during the permanent's controller's next untap step.
I reported this earlier for Tamiyo, the Moon Sage and Ajani Vengeant Here. Tamiyo appears to function correctly now, just not Ajani.
Which card did behave improperly ?
Ajani Vengeant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Permanent should not untap during it's controller's next untap step.
Are any other cards possibly affected by this bug ?
Tamiyo, the Moon Sage appears to work correctly.
EDIT: Changed description and updated save file.
- Attachments
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Ajani Tap Bug UPDATED.zip
- (1.87 KiB) Downloaded 288 times
Last edited by stassy on 20 Jun 2013, 04:21, edited 4 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Farseek and Badlands
by triol » 19 Jun 2013, 16:17
To be more precise, it's always the badlands placed 1st in the library browser that can't be targetted. If you choose this one, it happens nothing, if you target another one, it works...
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Re: Farseek and Badlands
by Aswan jaguar » 19 Jun 2013, 16:48
Triol good testing you beat me to it,yes I tested a lot and Farseek can never fetch a land if it is the top card of the library.
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Re: [confirmed]Farseek and Badlands
by Aswan jaguar » 19 Jun 2013, 16:58
Gargaroz no,Jatill who coded the card most probably could be.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Ajani Vengeant lockdown permanent ability
by Aswan jaguar » 19 Jun 2013, 17:05
Where is the savegame (replay) as you say?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Farseek and Badlands
by HarlequinCasts » 19 Jun 2013, 17:34
Excellent! I'm bummed I didn't pick up on that. It was bugging me that I couldn't reproduce it with other lands... makes sense it was always alphabetical, and I tested it with tons of lands in the deck (including Badlands)triol wrote:To be more precise, it's always the badlands placed 1st in the library browser that can't be targetted. If you choose this one, it happens nothing, if you target another one, it works...
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Re: Ajani Vengeant lockdown permanent ability
by HarlequinCasts » 19 Jun 2013, 17:35
My bad, I must not have finished attaching it. Should be there now.Aswan jaguar wrote:Where is the savegame (replay) as you say?
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Re: Ajani Vengeant lockdown permanent ability
by stassy » 19 Jun 2013, 17:41
confirmed, the legacy effect just disappear at end of Ajani Vengeant owner turn so the lockdown can't happen on untap phase

In my screenshot, I lockdowned a land which effect was removed at end turn, so at my next turn it got untapped normally.

In my screenshot, I lockdowned a land which effect was removed at end turn, so at my next turn it got untapped normally.
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