[Old confirmed] Bug Archive
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confirmed-screenshot added] 0/+1 to random creature at times
by PGM » 02 Jan 2013, 19:54
Describe the Bug:
Vampire Nighthawk (2/3 creature) appears as 2/4.
Which card did behave improperly ?
Vampire Nighthawk.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnica V2
Gauntlet
What exactly should be the correct behavior/interaction ?
Vampire Nighthawk is a 2/3 creature.
Are any other cards possibly affected by this bug ?
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Thank you.
Vampire Nighthawk (2/3 creature) appears as 2/4.
Which card did behave improperly ?
Vampire Nighthawk.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnica V2
Gauntlet
What exactly should be the correct behavior/interaction ?
Vampire Nighthawk is a 2/3 creature.
Are any other cards possibly affected by this bug ?
-
Thank you.
- Attachments
-
VampireNighthawk.rar- (2.16 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 03 Jan 2013, 15:33, edited 3 times in total.
Reason: confirmed-added the correct buggish behaviour-screenshot added
Reason: confirmed-added the correct buggish behaviour-screenshot added
Re: Vampire Nighthawk
by Aswan jaguar » 02 Jan 2013, 20:43
I confirm the bug I know about this bug I have met it some times before and somebody else posted about this,too.
It doesn't have to do with Vampire Nighthawk it is a strange interaction that gives 0/+1 to a creature now and then but I can't find the cause of it.It is rare and happens as a result of another action.The creature doesn't come in play having 0/+1 it happens later.
If it happens again please try to save immediately.
It doesn't have to do with Vampire Nighthawk it is a strange interaction that gives 0/+1 to a creature now and then but I can't find the cause of it.It is rare and happens as a result of another action.The creature doesn't come in play having 0/+1 it happens later.
If it happens again please try to save immediately.
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Trying to squash some bugs and playtesting.
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Re: Flame Javelin & co
by stassy » 03 Jan 2013, 04:21
confirmed, there is no alternative cost for a mix between R and colorless mana casting cost (for example if you have RR4 available you have to pay 6 instead of RR2)
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Re: [unconfirmed]Gravity Shpere
by Tyranix95 » 03 Jan 2013, 06:01
Ok. My Gauntlet Saved Games do not re-load. Not sure why.
Anyways, the saved game in the above is from the Tribal Challenge. Basically, the file shows the computer cast Spectral Procession and put three 1/1 white flyers on the battlefield, while Gravity Sphere is in play. And, iirc, "put onto the battlefield" txt is basically the same as "enters the battlefield" txt.
The saved Duel Saved Game below shows basically the same thing as the saved game above: the computer casting Spectral Procession and putting three 1/1 white flyers on the battlefield, with Gravity Sphere in play. And, again, iirc, Gravity Sphere should strip these 1/1 White flyers of flying as they are put onto the battlefield.
On a side note: I noticed that if the 1/1 White flyers are on the battlefild before Gravity Sphere is on the battlefield; then, when the GS is put onto the battlefield, the three 1/1 white flyers loose their flying ability (as they should).
And, I also noticed that this problem seems to be related to the Spectral Procession tokens, as Gravity Sphere seems to strip the other flyers (in the Tribal Challenge) of their ability to fly as they enter the battlefield or as the Sphere enters the battlefield.
Anyways, the saved game in the above is from the Tribal Challenge. Basically, the file shows the computer cast Spectral Procession and put three 1/1 white flyers on the battlefield, while Gravity Sphere is in play. And, iirc, "put onto the battlefield" txt is basically the same as "enters the battlefield" txt.
The saved Duel Saved Game below shows basically the same thing as the saved game above: the computer casting Spectral Procession and putting three 1/1 white flyers on the battlefield, with Gravity Sphere in play. And, again, iirc, Gravity Sphere should strip these 1/1 White flyers of flying as they are put onto the battlefield.
On a side note: I noticed that if the 1/1 White flyers are on the battlefild before Gravity Sphere is on the battlefield; then, when the GS is put onto the battlefield, the three 1/1 white flyers loose their flying ability (as they should).
And, I also noticed that this problem seems to be related to the Spectral Procession tokens, as Gravity Sphere seems to strip the other flyers (in the Tribal Challenge) of their ability to fly as they enter the battlefield or as the Sphere enters the battlefield.
- Attachments
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Spectral Procession.zip- 1/1 White Flyers Do Not Loose Flying When Put Onto The Battlefield And Gravity Sphere Is In Play.
- (4.6 KiB) Downloaded 250 times
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[confirmed]Underworld Dreams & Graveborn Muse
by Tyranix95 » 03 Jan 2013, 06:19
I. Describe the Bug:
Underworld Dreams does not do 1 point of damage for each card Graveborn Muse forces opponent to draw.
II. Which card behaved improperly?
Looks like Underworld Dreams.
But, both cards work fine independently.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Gauntlet & Duel.
Save game file is from Duel.
IV. What exactly should be the correct behavior/interaction?
Graveborn Muse forces opponent to draw 1 card for each Zombie card on the battlefield and loose one life for each card drawn. (Works.) And, Underworld Dreams also does 1 point of damage to opponent for each card Graveborn Muse forces opponent to draw. (Partially Works.)
So, for example, if both cards are in play, and four other Zombie cards are in play, then opponent should draw five cards and loose five life (from the Graveborn Muse), and then take five points of damage for drawing five cards (from Underworld Dreams).
V. Are any other cards possibly affected by this bug?
I don't know.
VI. Save Game(s).
Underworld Dreams does not do 1 point of damage for each card Graveborn Muse forces opponent to draw.
II. Which card behaved improperly?
Looks like Underworld Dreams.
But, both cards work fine independently.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 11112012_Old_and_New_Ravnica_v2 : Gauntlet & Duel.
Save game file is from Duel.
IV. What exactly should be the correct behavior/interaction?
Graveborn Muse forces opponent to draw 1 card for each Zombie card on the battlefield and loose one life for each card drawn. (Works.) And, Underworld Dreams also does 1 point of damage to opponent for each card Graveborn Muse forces opponent to draw. (Partially Works.)
So, for example, if both cards are in play, and four other Zombie cards are in play, then opponent should draw five cards and loose five life (from the Graveborn Muse), and then take five points of damage for drawing five cards (from Underworld Dreams).
V. Are any other cards possibly affected by this bug?
I don't know.
VI. Save Game(s).
- Attachments
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Graveborn Muse.zip- Opponent takes 1 point of damage from Underworld Dreams despite all the cards Graveborn Muse Makes Opponent Draw.
- (9 KiB) Downloaded 270 times
Last edited by Tyranix95 on 03 Jan 2013, 19:59, edited 2 times in total.
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Re: [confirmed] 0/+1 to random creature nowand then
by PGM » 03 Jan 2013, 11:13
I'll try. I confirm that it came into play as a 2/3 and later on became 2/4.
Re: [confirmed]Genju Enchantments
by Gargaroz » 03 Jan 2013, 14:49
Fixed all, with the exception of Genju of the Realm, which I fear cannot be fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Genju Enchantments
by Aswan jaguar » 03 Jan 2013, 14:54
Gargaroz did you by any chance fix the ones that didn't transform to creature except Genju of the Realm|? 
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Re: Underworld Dreams & Graveborn Muse
by stassy » 03 Jan 2013, 14:54
In your 2 savegames, I couldn't find the issue because with the 2 Graveborn Muse in bf the game correctly did 6+6+2 damages (the last 2 are from the Howling Mine) to the AI at his upkeep .
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Re: Underworld Dreams & Graveborn Muse
by Aswan jaguar » 03 Jan 2013, 15:01
Stassy Underworld Dreams has to make 1 damage for every card drawn with Graveborn Muse not only one,in the savegame there are 5 zombies 5 cards are drawn but only 1 damage from Underworld Dreams.Confirmed.
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Re: [confirmed]Flame Javelin
by Gargaroz » 03 Jan 2013, 15:07
One way to solve this problem is to add a menu structure like the one cards with Phyrexian Mana uses, but you could simply play your spells in order to adjust the mana available for monocolored hybrid spell. If you want, I'll add the menu system, but IMHO is too clumsy for cards like this, which could be simply corrected by canceling the casting.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] 0/+1 to random creature nowand then
by Gargaroz » 03 Jan 2013, 15:08
Please do a screen-capture too !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] 0/+1 to random creature nowand then
by Aswan jaguar » 03 Jan 2013, 15:28
As asked,do your magic man. 
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Re: [confirmed]Flame Javelin
by Aswan jaguar » 03 Jan 2013, 15:31
I believe cancelling the casting is easy and we already use it for other hybrid cards,totally agree with you Gargaroz.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: confirmed-screenshot added] 0/+1 to random creature at t
by PGM » 03 Jan 2013, 16:54
Just happened again with the same deck (this time with Bloodghast). I think I got a perfect savegame 
Drop the Bloodstained Mire, fetch a swamp, and one of the Bloodghasts should turn to 2/2.
Savegame and screenshot included in the rar file.
Drop the Bloodstained Mire, fetch a swamp, and one of the Bloodghasts should turn to 2/2.
Savegame and screenshot included in the rar file.
- Attachments
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AUTOSAVE.rar- (193.4 KiB) Downloaded 280 times
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