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[Fixed] Bug Archive

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Re: Breaking // Entering

Postby Gargaroz » 22 Jun 2013, 16:05

Bad values in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spike Jester

Postby Gargaroz » 22 Jun 2013, 16:08

Bad code pointer, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Pilfered Plans

Postby Gargaroz » 22 Jun 2013, 16:09

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Elvish Hunter

Postby Gargaroz » 22 Jun 2013, 16:25

Nah, it's card specefic, I only forgot (hopefully only) this one. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Redeem

Postby Aswan jaguar » 23 Jun 2013, 07:31

Describe the Bug:
You can't choose to Redeem only 1 creature.If you cancel the (only other option)the card wont be cast.

Which card did behave improperly ?
Redeem

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.v2

What exactly should be the correct behavior/interaction ?
Choose up to 2 creatures,so you can choose 1,too.

Are any other cards possibly affected by this bug ?
Attachments
redeem.rar
(2.1 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:31, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed both by Gargaroz]Maze's End

Postby HarlequinCasts » 23 Jun 2013, 11:45

Describe the Bug:
2 Issues:

1 - Maze's End comes into play untapped but it can not be activated until the following turn.
2 - Maze's End 's win the game ability triggers early much like the whole Maelstrom Archangel / Coalition Victory issue.
With 9 different gates in play, activating Maze's End causes you to instantly win the game before you search for a gate.

Which card did behave improperly ?
Maze's End

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWMNv2

What exactly should be the correct behavior/interaction ?
1 - Maze's End should come into play tapped.
2 - Activating Maze's End causes you to search for a gate. Then, if you have 10 different ones you win. Needs to let the search complete before winning.

In the attached replay you can see both issues. Just play through the game fogging until you have 9 gates.

Are any other cards possibly affected by this bug ?
Must be related to the whole win condition envelope idea I saw you discussing.
Attachments
mazes end.zip
(2.86 KiB) Downloaded 290 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:32, edited 2 times in total.
Reason: fixed both
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[fixed by Gargaroz]Error - Crash

Postby Aswan jaguar » 23 Jun 2013, 15:35

Describe the Bug:
Error - Crash when I cast Freewind Equenaut this time(played it several times without problem)

Which card did behave improperly ?
?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 26 Jun 2013, 14:42, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Horror of Horrors is uncastable

Postby Aswan jaguar » 23 Jun 2013, 16:05

Describe the Bug:
Horror of Horrors is uncastable.

Which card did behave improperly ?
Horror of Horrors

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
horror of horrors.jpg
Last edited by Aswan jaguar on 24 Jun 2013, 06:33, edited 1 time in total.
Reason: fixed bug
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Re: Error - Crash

Postby HarlequinCasts » 23 Jun 2013, 16:08

I cannot reproduce the error using the latest patch. Could it just be a random crash and have nothing to do with the last played card?

(EDIT: Nevermind!)
Attachments
manalink freewind.png
Successfully cast Freewind Equenaut
Last edited by HarlequinCasts on 23 Jun 2013, 16:32, edited 1 time in total.
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[fixed by Gargaroz]Freewind Equenaut

Postby Aswan jaguar » 23 Jun 2013, 16:10

Describe the Bug:
AI can use Freewind Equenaut ability to target a non-attacking non-blocking creature(for player works fine)

Which card did behave improperly ?
Freewind Equenaut - AI

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?
Freewind Equenaut ability can target only attacking or blocking creatures.

Are any other cards possibly affected by this bug ?
Attachments
AI freewind Equenaut.rar
(1.82 KiB) Downloaded 260 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:33, edited 1 time in total.
Reason: fixed bug
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Re: Error - Crash

Postby Aswan jaguar » 23 Jun 2013, 16:18

As I have said in my initial post I have cast it successfully several times,I even cast it without a problem when I reloaded the autosave.,so yes it is random crash.I reported as it may help developers find underlying problems although it is not easy.
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[fixed Gargaroz]Chronomantic Escape asks for target player.

Postby Aquillion » 23 Jun 2013, 16:31

Describe the Bug:

Chronomantic Escape asks for a target player when you suspend it from your hand. This doesn't make any sense; the spell's effect isn't targeted.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

Chronomantic Escape shouldn't ask for a target player.

Are any other cards possibly affected by this bug ?

Other suspended sorcery / instant cards that don't require a target, perhaps.
Attachments
Chronomantic Escape asks for target player.zip
(2.66 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:36, edited 2 times in total.
Reason: fixed bug
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[fixed Gargaroz]Mercy Killing always gives tokens to caster.

Postby Aquillion » 23 Jun 2013, 16:34

Describe the Bug:

Mercy Killing is supposed to force a targeted creature's controller to sacrifice it, then make them put elf tokens into play equal to its power. That is, the targeted creature's controller is the one who gets the tokens, not the caster (unless you target one of your own creatures with it.)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

The player who sacrifices the creature should get the tokens.

Are any other cards possibly affected by this bug ?

None that I'm aware of.
Attachments
mercy killing gives tokens to caster.zip
(2.65 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:35, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Jaya Ballard, Task Mage

Postby Aquillion » 23 Jun 2013, 16:43

Describe the Bug:

Activating the Jaya Ballard, Task Mage Inferno effect seems to get you her Incinerate effect instead.

Note that in the attached duel save, you will have to wait a few turns to draw her; when I tried to make a later save, it was corrupted. The other save shows the AI using her and displaying the wrong message.

Additionally, canceling out of her ability activation menu seems to hang the game.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed, when the AI used it and it displayed the Inferno message when actually doing the Incinerate effect.

What exactly should be the correct behavior/interaction ?

Jaya Ballard's third effect should be Incinerate.

Canceling her ability should not hang the game.

Are any other cards possibly affected by this bug ?

None that I'm aware of.
Attachments
jaya ballard options mixed up - duel.zip
(2.65 KiB) Downloaded 259 times
jaya ballard says 'six to all' when doing three.zip
(24.01 KiB) Downloaded 292 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:39, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Power Matrix displays weird message.

Postby Aquillion » 23 Jun 2013, 16:54

Describe the Bug:

Activating a Power Matrix displays what looks like a debug message of some sort. It still works properly.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

Power Matrix shouldn't display a debug message when used.

Are any other cards possibly affected by this bug ?

Leonin Battlemage has the same issue.
Attachments
power matrix displays weird message.zip
(23.65 KiB) Downloaded 284 times
Power Matrix displays weird message - duel.zip
(2.66 KiB) Downloaded 298 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:37, edited 2 times in total.
Reason: fixed bug
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