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[Fixed] Bug Archive

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Re: Error - Crash

Postby Korath » 23 Jun 2013, 17:11

The address in your crash popup is in get_id(), but there's not enough information to determine what called it.

Probably won't help, but what were the three spells in the AI's hand that the top popup covers?
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Re: [confirmed]Chronomantic Escape asks for target player.

Postby Aswan jaguar » 23 Jun 2013, 17:12

The same thing happens when you cast it normally.
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Re: Error - Crash

Postby Aswan jaguar » 23 Jun 2013, 17:18

Unfortunately I didn't save the game and can't remember.Next time I have to pay attention not to cover any "info" #-o
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Re: Power Matrix displays weird message.

Postby Korath » 23 Jun 2013, 17:20

The popup looks like
Code: Select all
 State : somenumbers
 Status: somenumbers
and it'll be in a fair number of other cards - anything calling vanilla_creature_pumper().
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Re: [confirmed]Power Matrix displays weird message.

Postby Aswan jaguar » 23 Jun 2013, 17:25

Attaching screenshot.
Attachments
weird pop up.jpg
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Re: [partly confirmed]Jaya Ballard, Task Mage

Postby Aswan jaguar » 23 Jun 2013, 17:42

Menus are messed.
- Something that makes things worse is that menu doesn't show the first ability when no blue creature is on the battlefield.Different things happen when there is a blue creature and when not.
- The ultimate ability hangs the game or asks for {7} {R} {R}
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[fixed by Gargaroz]Greater Auramancy

Postby DarkSeph99 » 23 Jun 2013, 18:42

Describe the Bug:
Greater Auramancy gives shroud to all enchantments regardless of owner, and all of your creatures regardless of enchanted status.

Which card did behave improperly ?
Greater Auramancy

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink June 2013. Duel.

What exactly should be the correct behavior/interaction ?
Opponents enchantments shouldn't have shroud. Own unenchanted creatures shouldn't have shroud.
Attachments
Greater Auramancy Bug.rar
(2.25 KiB) Downloaded 275 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:39, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Sterling Grove

Postby HarlequinCasts » 23 Jun 2013, 19:18

Describe the Bug:
Sterling Grove doesn't give anything shroud.

Attached save game shows AI killing Sterling Grove 's and other enchantments using Harmonic Sliver 's

Which card did behave improperly ?
Sterling Grove

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2

What exactly should be the correct behavior/interaction ?
Sterling Grove should give all other enchantments shroud. Multiple copies should also give each other shroud.

Are any other cards possibly affected by this bug ?
NA
Attachments
sterling.zip
AI kills Sterling Grove using Harmonic Slivers
(1.8 KiB) Downloaded 429 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:40, edited 1 time in total.
Reason: fixed bug
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Re: Redeem

Postby Gargaroz » 24 Jun 2013, 00:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Maze's End

Postby Gargaroz » 24 Jun 2013, 00:42

Fixed both bugs.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Horror of Horrors is uncastable

Postby Gargaroz » 24 Jun 2013, 00:43

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Freewind Equenaut

Postby Gargaroz » 24 Jun 2013, 00:46

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mercy Killing always gives tokens to caster.

Postby Gargaroz » 24 Jun 2013, 00:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Chronomantic Escape asks for target player.

Postby Gargaroz » 24 Jun 2013, 00:50

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Power Matrix displays weird message.

Postby Gargaroz » 24 Jun 2013, 00:52

Whops, sorry guys, it was some debug code I used to solve the mysteries of "stolen creatures". I'll removing it right now. Consider it fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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