[Fixed] Bug Archive
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Re: Error - Crash
by Korath » 23 Jun 2013, 17:11
The address in your crash popup is in get_id(), but there's not enough information to determine what called it.
Probably won't help, but what were the three spells in the AI's hand that the top popup covers?
Probably won't help, but what were the three spells in the AI's hand that the top popup covers?
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Re: [confirmed]Chronomantic Escape asks for target player.
by Aswan jaguar » 23 Jun 2013, 17:12
The same thing happens when you cast it normally.
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Trying to squash some bugs and playtesting.
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Re: Error - Crash
by Aswan jaguar » 23 Jun 2013, 17:18
Unfortunately I didn't save the game and can't remember.Next time I have to pay attention not to cover any "info" 

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Re: Power Matrix displays weird message.
by Korath » 23 Jun 2013, 17:20
The popup looks like
- Code: Select all
State : somenumbers
Status: somenumbers
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Re: [confirmed]Power Matrix displays weird message.
by Aswan jaguar » 23 Jun 2013, 17:25
Attaching screenshot.
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Re: [partly confirmed]Jaya Ballard, Task Mage
by Aswan jaguar » 23 Jun 2013, 17:42
Menus are messed.
- Something that makes things worse is that menu doesn't show the first ability when no blue creature is on the battlefield.Different things happen when there is a blue creature and when not.
- The ultimate ability hangs the game or asks for

- Something that makes things worse is that menu doesn't show the first ability when no blue creature is on the battlefield.Different things happen when there is a blue creature and when not.
- The ultimate ability hangs the game or asks for



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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Greater Auramancy
by DarkSeph99 » 23 Jun 2013, 18:42
Describe the Bug:
Greater Auramancy gives shroud to all enchantments regardless of owner, and all of your creatures regardless of enchanted status.
Which card did behave improperly ?
Greater Auramancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink June 2013. Duel.
What exactly should be the correct behavior/interaction ?
Opponents enchantments shouldn't have shroud. Own unenchanted creatures shouldn't have shroud.
Greater Auramancy gives shroud to all enchantments regardless of owner, and all of your creatures regardless of enchanted status.
Which card did behave improperly ?
Greater Auramancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink June 2013. Duel.
What exactly should be the correct behavior/interaction ?
Opponents enchantments shouldn't have shroud. Own unenchanted creatures shouldn't have shroud.
- Attachments
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Greater Auramancy Bug.rar
- (2.25 KiB) Downloaded 275 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- DarkSeph99
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[fixed by Gargaroz]Sterling Grove
by HarlequinCasts » 23 Jun 2013, 19:18
Describe the Bug:
Sterling Grove doesn't give anything shroud.
Attached save game shows AI killing Sterling Grove 's and other enchantments using Harmonic Sliver 's
Which card did behave improperly ?
Sterling Grove
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2
What exactly should be the correct behavior/interaction ?
Sterling Grove should give all other enchantments shroud. Multiple copies should also give each other shroud.
Are any other cards possibly affected by this bug ?
NA
Sterling Grove doesn't give anything shroud.
Attached save game shows AI killing Sterling Grove 's and other enchantments using Harmonic Sliver 's
Which card did behave improperly ?
Sterling Grove
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2
What exactly should be the correct behavior/interaction ?
Sterling Grove should give all other enchantments shroud. Multiple copies should also give each other shroud.
Are any other cards possibly affected by this bug ?
NA
- Attachments
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sterling.zip
- AI kills Sterling Grove using Harmonic Slivers
- (1.8 KiB) Downloaded 429 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:40, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Redeem
by Gargaroz » 24 Jun 2013, 00:40
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Maze's End
by Gargaroz » 24 Jun 2013, 00:42
Fixed both bugs.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Horror of Horrors is uncastable
by Gargaroz » 24 Jun 2013, 00:43
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Freewind Equenaut
by Gargaroz » 24 Jun 2013, 00:46
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Mercy Killing always gives tokens to caster.
by Gargaroz » 24 Jun 2013, 00:48
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Chronomantic Escape asks for target player.
by Gargaroz » 24 Jun 2013, 00:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Power Matrix displays weird message.
by Gargaroz » 24 Jun 2013, 00:52
Whops, sorry guys, it was some debug code I used to solve the mysteries of "stolen creatures". I'll removing it right now. Consider it fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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