[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Reflecting Pool
by Korath » 27 Jun 2013, 02:50
In released PoDMNv2, it gets two colorless mana stripes (normal colorless and special Workshop colorless), and taps for normal colorless. Looks a bit odd but otherwise works properly.
My patch breaks it; it only gets the oddball colorless mana strip on the far right, and neither taps nor produces mana when activated.
---
Edit: Actually, the pool will stop looking for other lands once it sees a workshop, both in PoDMNv2 and after applying my patch above, since the workshop's color is 64.
My patch breaks it; it only gets the oddball colorless mana strip on the far right, and neither taps nor produces mana when activated.
---
Edit: Actually, the pool will stop looking for other lands once it sees a workshop, both in PoDMNv2 and after applying my patch above, since the workshop's color is 64.
- updated fix | Open
- Code: Select all
else if( id == CARD_ID_REFLECTING_POOL || id == CARD_ID_SYLVOK_EXPLORER ){
// check the colors for all lands we have in play
int count = 0;
int color = 0;
if( id == CARD_ID_SYLVOK_EXPLORER ){
player = 1-player;
}
while(count < active_cards_count[player] && (color & 0x3F) != 0x3F ){
card_data_t* card_d = get_card_data(player, count);
if((card_d->type & TYPE_LAND) && in_play(player, count) && card_d->id != CARD_ID_REFLECTING_POOL){
color |= get_card_instance(player, count)->mana_color;
}
count++;
}
if( color & (1<<COLOR_ARTIFACT) ){
color &= ~(1<<COLOR_ARTIFACT);
color |= (1<<COLOR_COLORLESS);
}
return color;
}
-
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[fixed by Gargaroz]Bazaar Trader
by stassy » 27 Jun 2013, 04:50
Describe the Bug:
Bazaar Trader ability can't be activated even if requirement is met (creature or artifact or land in owner bf)
Which card did behave improperly ?
Bazaar Trader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Bazaar Trader ability can be activated if requirement is met (creature or artifact or land in owner bf)
Are any other cards possibly affected by this bug ?
-

Bazaar Trader ability can't be activated even if requirement is met (creature or artifact or land in owner bf)
Which card did behave improperly ?
Bazaar Trader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Bazaar Trader ability can be activated if requirement is met (creature or artifact or land in owner bf)
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 27 Jun 2013, 13:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Unscythe, Killer of Kings
by stassy » 27 Jun 2013, 05:18
Describe the Bug:
Unscythe, Killer of Kings does not exile nor generate token zombie when equipped creature kill another creature
Which card did behave improperly ?
Unscythe, Killer of Kings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings does exile and generate token zombie when equipped creature kill another creature
Are any other cards possibly affected by this bug ?
-

Unscythe, Killer of Kings does not exile nor generate token zombie when equipped creature kill another creature
Which card did behave improperly ?
Unscythe, Killer of Kings
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings does exile and generate token zombie when equipped creature kill another creature
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 27 Jun 2013, 14:00, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[all fixed by Gargaroz]Thada Adel, Acquisitor
by stassy » 27 Jun 2013, 05:35
Describe the Bug:
Thada Adel, Acquisitor ability only work once per game, when the 1st exiled card is played the others can't.
Which card did behave improperly ?
Thada Adel, Acquisitor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Thada Adel, Acquisitor ability fully work every turn
Are any other cards possibly affected by this bug ?
-

Thada Adel, Acquisitor ability only work once per game, when the 1st exiled card is played the others can't.
Which card did behave improperly ?
Thada Adel, Acquisitor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Thada Adel, Acquisitor ability fully work every turn
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 27 Jun 2013, 14:02, edited 2 times in total.
Reason: fixed all
Reason: fixed all
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[fixed by Gargaroz]Mortician Beetle
by stassy » 27 Jun 2013, 05:39
Describe the Bug:
Mortician Beetle does not trigger when any player sac a creature.
Which card did behave improperly ?
Mortician Beetle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mortician Beetle does trigger when any player sac a creature.
Are any other cards possibly affected by this bug ?
-

Mortician Beetle does not trigger when any player sac a creature.
Which card did behave improperly ?
Mortician Beetle
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mortician Beetle does trigger when any player sac a creature.
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 27 Jun 2013, 14:00, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Capricious Efreet
by stassy » 27 Jun 2013, 08:03
Describe the Bug:
When choosing 2 target permanent, the 1st opponent permanent targeted will be tagged as untargetable for the rest of the game
Which card did behave improperly ?
Capricious Efreet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When choosing 2 target permanent, the 1st opponent permanent targeted will not be tagged as untargetable for the rest of the game
Are any other cards possibly affected by this bug ?
-

When choosing 2 target permanent, the 1st opponent permanent targeted will be tagged as untargetable for the rest of the game
Which card did behave improperly ?
Capricious Efreet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When choosing 2 target permanent, the 1st opponent permanent targeted will not be tagged as untargetable for the rest of the game
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 27 Jun 2013, 14:04, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[all fixed by Gargaroz]Vivid Creek (all vivid lands)
by HarlequinCasts » 27 Jun 2013, 08:17
Describe the Bug:
Vivid Creek (all vivid lands actually) always consume a counter when automatically paying for a spell. If you double click a spell and then manually click the mana it consumes a counter even if the vivid land could naturally produce that mana. Likewise, vivid lands paying for colorless mana will use a counter instead of their default color.
Screen shots shows me double clicking a Mulldrifter from my hand and it consuming 3 vivid counters despite being able to pay with default mana.
Which card did behave improperly ?
Vivid Creek (all vivid lands)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2
What exactly should be the correct behavior/interaction ?
Either it should automatically prioritize giving you the "free" default mana, or it should always prompt you for a color choice, and then only debit you a counter if it is not its default color.
Are any other cards possibly affected by this bug ?
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Vivid Creek (all vivid lands actually) always consume a counter when automatically paying for a spell. If you double click a spell and then manually click the mana it consumes a counter even if the vivid land could naturally produce that mana. Likewise, vivid lands paying for colorless mana will use a counter instead of their default color.
Screen shots shows me double clicking a Mulldrifter from my hand and it consuming 3 vivid counters despite being able to pay with default mana.
Which card did behave improperly ?
Vivid Creek (all vivid lands)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2
What exactly should be the correct behavior/interaction ?
Either it should automatically prioritize giving you the "free" default mana, or it should always prompt you for a color choice, and then only debit you a counter if it is not its default color.
Are any other cards possibly affected by this bug ?
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
- Attachments
-
vivid lands.zip
- save file
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Last edited by Aswan jaguar on 27 Jun 2013, 15:02, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Re: Vivid Creek (all vivid lands)
by stassy » 27 Jun 2013, 09:00
confirmed, also even if you don't auto tap the game will automatically take the mana counter instead of unlimited mana generation for colorless mana asked, the only way is currently to tap for mana beforehand.
It happen also on the AI.
It happen also on the AI.
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[fixed by Gargaroz]Esper Charm
by HarlequinCasts » 27 Jun 2013, 12:47
Describe the Bug:
Using the "Target player discards two cards" mode of Esper Charm during the opponent's turn with no enchantments in play causes you to draw two cards.
If you give them an enchantment and then try, it works just fine. I am assuming the mode menu is shifted up incorrectly when not all options are available.
Which card did behave improperly ?
Esper Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2
What exactly should be the correct behavior/interaction ?
Target player discards two cards.
Are any other cards possibly affected by this bug ?
Does this problem with mode menus exist for other modal cards?
Note: I have been messing around with Gabriel Nassif's famous Cruel Ultimatum deck just for fun. It just so happens that many key cards in that deck are bugged here, hence all my posts on Reflecting Pool, Vivid Lands, Filter Lands, Esper Charm, and Cryptic Command...
Using the "Target player discards two cards" mode of Esper Charm during the opponent's turn with no enchantments in play causes you to draw two cards.
If you give them an enchantment and then try, it works just fine. I am assuming the mode menu is shifted up incorrectly when not all options are available.
Which card did behave improperly ?
Esper Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2
What exactly should be the correct behavior/interaction ?
Target player discards two cards.
Are any other cards possibly affected by this bug ?
Does this problem with mode menus exist for other modal cards?
Note: I have been messing around with Gabriel Nassif's famous Cruel Ultimatum deck just for fun. It just so happens that many key cards in that deck are bugged here, hence all my posts on Reflecting Pool, Vivid Lands, Filter Lands, Esper Charm, and Cryptic Command...

- Attachments
-
esper charm.zip
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Last edited by Aswan jaguar on 27 Jun 2013, 14:43, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Vivid Creek (all vivid lands)
by HarlequinCasts » 27 Jun 2013, 13:02
Also: clicking on the land and then canceling out of the mana selector consumes 1 counter without tapping.
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[fixed by Gargaroz]Harm's Way
by stassy » 27 Jun 2013, 13:38
Describe the Bug:
Harm's Way can't be cast at any phase
Which card did behave improperly ?
Harm's Way
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Harm's Way can be cast at any phase as instant spell
Are any other cards possibly affected by this bug ?
-


Harm's Way can't be cast at any phase
Which card did behave improperly ?
Harm's Way
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Harm's Way can be cast at any phase as instant spell
Are any other cards possibly affected by this bug ?
-


Last edited by Aswan jaguar on 27 Jun 2013, 15:01, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Reflecting Pool
by Gargaroz » 27 Jun 2013, 13:41
Well, the second one is just a copy, used for a specific card. Since the first is directly called by the EXE, I preferred leave that alone. I know, I'm just too cautious.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Quest for the Nihil Stone
by stassy » 27 Jun 2013, 13:43
Describe the Bug:
Quest for the Nihil Stone trigger at 2+ counters even if at opponent upkeep his hand is not empty.
Which card did behave improperly ?
Quest for the Nihil Stone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Quest for the Nihil Stone only trigger at 2+ counters if at opponent upkeep his hand is empty.
Are any other cards possibly affected by this bug ?
-

Quest for the Nihil Stone trigger at 2+ counters even if at opponent upkeep his hand is not empty.
Which card did behave improperly ?
Quest for the Nihil Stone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Quest for the Nihil Stone only trigger at 2+ counters if at opponent upkeep his hand is empty.
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 28 Jun 2013, 03:52, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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