It is currently 04 Sep 2025, 06:11
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Reflecting Pool

Postby Korath » 27 Jun 2013, 02:50

In released PoDMNv2, it gets two colorless mana stripes (normal colorless and special Workshop colorless), and taps for normal colorless. Looks a bit odd but otherwise works properly.

My patch breaks it; it only gets the oddball colorless mana strip on the far right, and neither taps nor produces mana when activated.
---
Edit: Actually, the pool will stop looking for other lands once it sees a workshop, both in PoDMNv2 and after applying my patch above, since the workshop's color is 64.
updated fix | Open
Code: Select all
    else if( id == CARD_ID_REFLECTING_POOL || id == CARD_ID_SYLVOK_EXPLORER ){
        // check the colors for all lands we have in play
        int count = 0;
        int color = 0;
        if( id == CARD_ID_SYLVOK_EXPLORER ){
            player = 1-player;
        }
        while(count < active_cards_count[player] && (color & 0x3F) != 0x3F ){
                card_data_t* card_d = get_card_data(player, count);
                if((card_d->type & TYPE_LAND) && in_play(player, count) && card_d->id != CARD_ID_REFLECTING_POOL){
                    color |= get_card_instance(player, count)->mana_color;
                }
                count++;
        }
        if( color & (1<<COLOR_ARTIFACT) ){
            color &= ~(1<<COLOR_ARTIFACT);
            color |= (1<<COLOR_COLORLESS);
        }
        return color;
    }
replacing both Reflecting Pool's and Sylvok Explorer's clauses in both get_color_of_mana_produced_by_id() and get_color_of_mana_produced_by_id2() fixes the Workshop issues. (How come there's two functions, with slightly different card lists?)
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

[fixed by Gargaroz]Bazaar Trader

Postby stassy » 27 Jun 2013, 04:50

Describe the Bug:
Bazaar Trader ability can't be activated even if requirement is met (creature or artifact or land in owner bf)

Which card did behave improperly ?
Bazaar Trader

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Bazaar Trader ability can be activated if requirement is met (creature or artifact or land in owner bf)

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Jun 2013, 13:54, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Unscythe, Killer of Kings

Postby stassy » 27 Jun 2013, 05:18

Describe the Bug:
Unscythe, Killer of Kings does not exile nor generate token zombie when equipped creature kill another creature

Which card did behave improperly ?
Unscythe, Killer of Kings

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings does exile and generate token zombie when equipped creature kill another creature

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Jun 2013, 14:00, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[all fixed by Gargaroz]Thada Adel, Acquisitor

Postby stassy » 27 Jun 2013, 05:35

Describe the Bug:
Thada Adel, Acquisitor ability only work once per game, when the 1st exiled card is played the others can't.

Which card did behave improperly ?
Thada Adel, Acquisitor

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Thada Adel, Acquisitor ability fully work every turn

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Jun 2013, 14:02, edited 2 times in total.
Reason: fixed all
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Mortician Beetle

Postby stassy » 27 Jun 2013, 05:39

Describe the Bug:
Mortician Beetle does not trigger when any player sac a creature.

Which card did behave improperly ?
Mortician Beetle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Mortician Beetle does trigger when any player sac a creature.

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Jun 2013, 14:00, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Thada Adel, Acquisitor

Postby Korath » 27 Jun 2013, 07:20

And when the exiled artifact is played, it doesn't get flagged as owned by the opponent.
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

[fixed by Gargaroz]Capricious Efreet

Postby stassy » 27 Jun 2013, 08:03

Describe the Bug:
When choosing 2 target permanent, the 1st opponent permanent targeted will be tagged as untargetable for the rest of the game

Which card did behave improperly ?
Capricious Efreet

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
When choosing 2 target permanent, the 1st opponent permanent targeted will not be tagged as untargetable for the rest of the game

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Jun 2013, 14:04, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[all fixed by Gargaroz]Vivid Creek (all vivid lands)

Postby HarlequinCasts » 27 Jun 2013, 08:17

Describe the Bug:
Vivid Creek (all vivid lands actually) always consume a counter when automatically paying for a spell. If you double click a spell and then manually click the mana it consumes a counter even if the vivid land could naturally produce that mana. Likewise, vivid lands paying for colorless mana will use a counter instead of their default color.

Screen shots shows me double clicking a Mulldrifter from my hand and it consuming 3 vivid counters despite being able to pay with default mana.

Which card did behave improperly ?
Vivid Creek (all vivid lands)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2

What exactly should be the correct behavior/interaction ?
Either it should automatically prioritize giving you the "free" default mana, or it should always prompt you for a color choice, and then only debit you a counter if it is not its default color.

Are any other cards possibly affected by this bug ?
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Attachments
manalink vivid1.png
manalink vivid2.png
vivid lands.zip
save file
(2.87 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 27 Jun 2013, 15:02, edited 2 times in total.
Reason: fixed all bugs
User avatar
HarlequinCasts
 
Posts: 922
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: Vivid Creek (all vivid lands)

Postby stassy » 27 Jun 2013, 09:00

confirmed, also even if you don't auto tap the game will automatically take the mana counter instead of unlimited mana generation for colorless mana asked, the only way is currently to tap for mana beforehand.
It happen also on the AI.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Esper Charm

Postby HarlequinCasts » 27 Jun 2013, 12:47

Describe the Bug:
Using the "Target player discards two cards" mode of Esper Charm during the opponent's turn with no enchantments in play causes you to draw two cards.

If you give them an enchantment and then try, it works just fine. I am assuming the mode menu is shifted up incorrectly when not all options are available.

Which card did behave improperly ?
Esper Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2

What exactly should be the correct behavior/interaction ?
Target player discards two cards.

Are any other cards possibly affected by this bug ?
Does this problem with mode menus exist for other modal cards?


Note: I have been messing around with Gabriel Nassif's famous Cruel Ultimatum deck just for fun. It just so happens that many key cards in that deck are bugged here, hence all my posts on Reflecting Pool, Vivid Lands, Filter Lands, Esper Charm, and Cryptic Command... :D
Attachments
esper charm.zip
(1.59 KiB) Downloaded 240 times
Last edited by Aswan jaguar on 27 Jun 2013, 14:43, edited 1 time in total.
Reason: fixed bug
User avatar
HarlequinCasts
 
Posts: 922
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: Esper Charm

Postby stassy » 27 Jun 2013, 12:50

This one was supposed to be fixed one patch ago, but seems to be another bug was generated.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Vivid Creek (all vivid lands)

Postby HarlequinCasts » 27 Jun 2013, 13:02

Also: clicking on the land and then canceling out of the mana selector consumes 1 counter without tapping.
User avatar
HarlequinCasts
 
Posts: 922
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

[fixed by Gargaroz]Harm's Way

Postby stassy » 27 Jun 2013, 13:38

Describe the Bug:
Harm's Way can't be cast at any phase

Which card did behave improperly ?
Harm's Way

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Harm's Way can be cast at any phase as instant spell

Are any other cards possibly affected by this bug ?
-

Image

Image
Last edited by Aswan jaguar on 27 Jun 2013, 15:01, edited 1 time in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Reflecting Pool

Postby Gargaroz » 27 Jun 2013, 13:41

Well, the second one is just a copy, used for a specific card. Since the first is directly called by the EXE, I preferred leave that alone. I know, I'm just too cautious.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Quest for the Nihil Stone

Postby stassy » 27 Jun 2013, 13:43

Describe the Bug:
Quest for the Nihil Stone trigger at 2+ counters even if at opponent upkeep his hand is not empty.

Which card did behave improperly ?
Quest for the Nihil Stone

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Quest for the Nihil Stone only trigger at 2+ counters if at opponent upkeep his hand is empty.

Are any other cards possibly affected by this bug ?
-

Image
Last edited by stassy on 28 Jun 2013, 03:52, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 18 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 18 users online :: 0 registered, 0 hidden and 18 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 18 guests

Login Form