[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Quest for the Nihil Stone
by Gargaroz » 28 Jun 2013, 00:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Reflecting Pool
by Gargaroz » 28 Jun 2013, 00:08
Yes.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: ral zarek
by Gargaroz » 28 Jun 2013, 00:12
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Grinning Ignus
by Aquillion » 28 Jun 2013, 01:19
Describe the Bug:
In the attached save, the AI appears to crash when it considers activating Grinning Ignus -- at least, I think that's the cause. Debug-burying the Grinning Ignus prevents the crash.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed
What exactly should be the correct behavior/interaction ?
The game shouldn't crash!
Are any other cards possibly affected by this bug ?
No idea. It may be related to the Quirion Ranger bug I encountered before, though I think that one was fixed.
In the attached save, the AI appears to crash when it considers activating Grinning Ignus -- at least, I think that's the cause. Debug-burying the Grinning Ignus prevents the crash.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed
What exactly should be the correct behavior/interaction ?
The game shouldn't crash!
Are any other cards possibly affected by this bug ?
No idea. It may be related to the Quirion Ranger bug I encountered before, though I think that one was fixed.
- Attachments
-
Grinning Ignus causes AI crash.zip
- (24.58 KiB) Downloaded 395 times
Last edited by Aswan jaguar on 28 Jun 2013, 20:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Grinning Ignus
by Korath » 28 Jun 2013, 05:28
It's trying to use its ability effect to pay for itself.
- backtrace | Open
- Code: Select all
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 7724.0x10f0]
0x0042de69 in ?? ()
(gdb) bt
#0 0x0042de69 in _CHARGE_MANA ()
#1 0x020c658d in card_grinning_ignus (player=1, card=3, event=EVENT_ACTIVATE)
at cards/future_sight.c:1124
#2 0x004018e0 in _CALL_CARD_FUNCTION ()
#3 0x00435bcf in sub_435B50 ()
#4 0x0042ffb7 in sub_42FED0 ()
#5 0x0042f826 in sub_42F4A0 ()
#6 0x0042e352 in _CHARGE_MANA ()
#7 0x020c658d in card_grinning_ignus (player=1, card=3, event=EVENT_ACTIVATE)
at cards/future_sight.c:1124
#8 0x004018e0 in _CALL_CARD_FUNCTION ()
#9 0x00435bcf in sub_435B50 ()
#10 0x0042ffb7 in sub_42FED0 ()
#11 0x0042f826 in sub_42F4A0 ()
#12 0x0042e352 in _CHARGE_MANA ()
#13 0x020c658d in card_grinning_ignus (player=1, card=3, event=EVENT_ACTIVATE)
at cards/future_sight.c:1124
#14 0x004018e0 in _CALL_CARD_FUNCTION ()
#15 0x00435bcf in sub_435B50 ()
#16 0x0042ffb7 in sub_42FED0 ()
#17 0x0042f826 in sub_42F4A0 ()
#18 0x0042e352 in _CHARGE_MANA ()
...
#23623 0x020c658d in card_grinning_ignus (player=1, card=3,
event=EVENT_ACTIVATE) at cards/future_sight.c:1124
#23624 0x004018e0 in _CALL_CARD_FUNCTION ()
#23625 0x00435bcf in sub_435B50 ()
#23626 0x0042ffb7 in sub_42FED0 ()
#23627 0x0042f826 in sub_42F4A0 ()
#23628 0x0042e352 in _CHARGE_MANA ()
#23629 0x020c658d in card_grinning_ignus (player=1, card=3,
event=EVENT_ACTIVATE) at cards/future_sight.c:1124
#23630 0x004018e0 in _CALL_CARD_FUNCTION ()
#23631 0x00435bcf in sub_435B50 ()
#23632 0x004344b2 in sub_434040 ()
#23633 0x00475d78 in sub_475A30 ()
#23634 0x00436d07 in sub_436B00 ()
#23635 0x00436a80 in sub_436A20 ()
#23636 0x00433edc in _PUT_CARD_ON_STACK3 ()
#23637 0x0043bfaa in _MAIN_PHASE ()
#23638 0x004399bd in _SWITCH_PHASE ()
#23639 0x0047902c in sub_478AC0 ()
#23640 0x004946e9 in StartAddress ()
#23641 0x772fd309 in KERNEL32!AcquireSRWLockExclusive ()
from C:\Windows\system32\kernel32.dll
#23642 0x776a1603 in ntdll!RtlInitializeNtUserPfn ()
from C:\Windows\system32\ntdll.dll
#23643 0x776a15d6 in ntdll!RtlInitializeNtUserPfn ()
from C:\Windows\system32\ntdll.dll
#23644 0x00000000 in ?? ()
(gdb) frame 1
#1 0x020c658d in card_grinning_ignus (player=1, card=3, event=EVENT_ACTIVATE)
at cards/future_sight.c:1124
1124 charge_mana(player, COLOR_RED, 1);
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[fixed by Gargaroz]Mask of Riddles
by stassy » 28 Jun 2013, 13:08
Describe the Bug:
Mask of Riddles can't be cast even if the mana requirement is met
Which card did behave improperly ?
Mask of Riddles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mask of Riddles can be cast if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

Mask of Riddles can't be cast even if the mana requirement is met
Which card did behave improperly ?
Mask of Riddles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Mask of Riddles can be cast if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 28 Jun 2013, 19:01, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Tuktuk the Explorer
by stassy » 28 Jun 2013, 13:15
Describe the Bug:
Tuktuk the Explorer does not have haste
Which card did behave improperly ?
Tuktuk the Explorer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Tuktuk the Explorer has haste
Are any other cards possibly affected by this bug ?
-

Tuktuk the Explorer does not have haste
Which card did behave improperly ?
Tuktuk the Explorer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Tuktuk the Explorer has haste
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 28 Jun 2013, 19:02, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Grinning Ignus
by Sonic » 28 Jun 2013, 17:10
I've always wondered whether this might be the problem with 'Mishra's Factory' on the AI side.Korath wrote:It's trying to use its ability effect to pay for itself.
It loops when the AI tries to animate it into an Assembly Worker. Could it possibly be the AI attempting to pay for the activation cost with the mana from Mishra's Factory itself?
Working On: Life, the Universe, and Everything.
Re: [confirmed]Grinning Ignus
by gmzombie » 28 Jun 2013, 17:52
hey korath can that backtrace run while you are playing the game too? im curious as to whether it will tell me more about other functions as im trying to gather a complete list
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: [confirmed]Mask of Riddles
by Gargaroz » 28 Jun 2013, 18:58
Actually, it can be cast but it's not equippable at all as there are bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Tuktuk the Explorer
by Gargaroz » 28 Jun 2013, 18:59
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Grinning Ignus
by Gargaroz » 28 Jun 2013, 19:03
Added a safeguard for preventing this kind of bug. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Reap and Sow
by HarlequinCasts » 28 Jun 2013, 20:16
Describe the Bug:
The AI can apparently use Reap and Sow to tutor for a creature and put it into play instead of a land.
In the attached save game, the AI is just about to cast Reap and Sow (without entwine) and put a Wildfire Emissary into play.
I cannot reproduce this on the player side.
Which card did behave improperly ?
Reap and Sow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2
Gauntlet
What exactly should be the correct behavior/interaction ?
Tutor for a land card and put it into play.
Are any other cards possibly affected by this bug ?
NA
The AI can apparently use Reap and Sow to tutor for a creature and put it into play instead of a land.
In the attached save game, the AI is just about to cast Reap and Sow (without entwine) and put a Wildfire Emissary into play.
I cannot reproduce this on the player side.
Which card did behave improperly ?
Reap and Sow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2
Gauntlet
What exactly should be the correct behavior/interaction ?
Tutor for a land card and put it into play.
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
reap and sow.zip
- AI about to put creature into play with reap and sow
- (3.38 KiB) Downloaded 370 times
Last edited by Aswan jaguar on 29 Jun 2013, 13:34, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz]Grinning Ignus
by Korath » 28 Jun 2013, 20:43
@gmzombie: It can in fact only be run while the game's active, at least under Windows. It won't provide any new information about function names, though; those are all reverse-engineered.
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