[Fixed] Bug Archive
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Re: [confirmed]Foil
by Gargaroz » 13 Jul 2013, 12:37
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [partialy confirmed]Porphyry Nodes
by Gargaroz » 13 Jul 2013, 12:40
Ah, I see. Consider both bug fixed. Obviously, fixing Porphyry Nodes will fix Drop of Honey too, since they share the same code.
Edit : accidentally, thanks to this bug report I found a bug into Indestructible code too, so probably the bugs related are gone too.
Edit : accidentally, thanks to this bug report I found a bug into Indestructible code too, so probably the bugs related are gone too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Farsight Mask ability doesn't trigger now at all.
by Gargaroz » 13 Jul 2013, 12:54
More correctly, it triggers only if you're dealy exactly 1 damage 
Fixed.

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Riftmarked Knight
by Gargaroz » 13 Jul 2013, 13:18
Well, this is a truly mysterioud bug, the code seems fine, I double checked with other creatures with flanking and they work as intended. The CSV / CT_ALL values seems fine, I really can't get it...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Belligerent Hatchling
by Gargaroz » 13 Jul 2013, 13:19
It's a global bug about all "hatchlings" and it's already fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Snakeform doesn't draw a card
by Gargaroz » 13 Jul 2013, 13:20
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Master of Cruelties
by xJEDIx » 13 Jul 2013, 13:20
Describe the Bug:
When MoC attacks, your attack ends and the turn passes to opponent without having the second main phase and without the 1 life.
Which card did behave improperly ?
Master of Cruelties
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should reduce the opponents' life to 1 and that's all.
Are any other cards possibly affected by this bug ?
No.
When MoC attacks, your attack ends and the turn passes to opponent without having the second main phase and without the 1 life.
Which card did behave improperly ?
Master of Cruelties
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should reduce the opponents' life to 1 and that's all.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 14 Jul 2013, 08:08, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Mirror Sheen is uncastable
by Gargaroz » 13 Jul 2013, 13:21
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Turn // Burn
by xJEDIx » 13 Jul 2013, 13:26
Describe the Bug:
Turn isn't working well. It 'turns' into 1/1 that remain with all the rules of the critter and not blank it.
Also, sometimes you only have mana for Burn and the spell don't allow to be played, it only shows the option Cancel.
Which card did behave improperly ?
Turn // Burn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should turn a critter to 0/1 with all its text blanked.
Are any other cards possibly affected by this bug ?
Other critters turned this way.
Turn isn't working well. It 'turns' into 1/1 that remain with all the rules of the critter and not blank it.
Also, sometimes you only have mana for Burn and the spell don't allow to be played, it only shows the option Cancel.
Which card did behave improperly ?
Turn // Burn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should turn a critter to 0/1 with all its text blanked.
Are any other cards possibly affected by this bug ?
Other critters turned this way.
Last edited by Aswan jaguar on 14 Jul 2013, 08:18, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[already fixed]Nivix Cyclops
by xJEDIx » 13 Jul 2013, 13:29
Describe the Bug:
It not able to attack with Nivix Cyclops after a spell is cast.
Which card did behave improperly ?
Nivix Cyclops
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
Nivix Cyclops should lose Defender when a Sorcery or Instant is cast and then it should be able to attack with it (and win the game with a double-strike 12/4)
Are any other cards possibly affected by this bug ?
No.
It not able to attack with Nivix Cyclops after a spell is cast.
Which card did behave improperly ?
Nivix Cyclops
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
Nivix Cyclops should lose Defender when a Sorcery or Instant is cast and then it should be able to attack with it (and win the game with a double-strike 12/4)
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 14 Jul 2013, 08:13, edited 1 time in total.
Reason: already fixed
Reason: already fixed
Re: Dream Thief draws a card without casting a blue spell
by Gargaroz » 13 Jul 2013, 13:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Goblin Electromancer
by xJEDIx » 13 Jul 2013, 13:50
Describe the Bug:
GE isn't reducing the Overload costs of spells.
Which card did behave improperly ?
Goblin Electromancer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should reduce the cost of Sorceries and Instants in 1 per GE also affecting Overload costs.
Are any other cards possibly affected by this bug ?
All Instants and Sorceries with Overload.
GE isn't reducing the Overload costs of spells.
Which card did behave improperly ?
Goblin Electromancer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should reduce the cost of Sorceries and Instants in 1 per GE also affecting Overload costs.
Are any other cards possibly affected by this bug ?
All Instants and Sorceries with Overload.
Last edited by Aswan jaguar on 14 Jul 2013, 08:10, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Dragonshift
by xJEDIx » 13 Jul 2013, 13:52
Describe the Bug:
Dragonshift is giving bugs.
It doesn't change the board when overloaded and being single-cast it freezes the program.
Which card did behave improperly ?
Dragonshift
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should make all critters 4/4 Dragons with flying when overloaded.
Are any other cards possibly affected by this bug ?
All critters in board.
Dragonshift is giving bugs.
It doesn't change the board when overloaded and being single-cast it freezes the program.
Which card did behave improperly ?
Dragonshift
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
Gauntlet
What exactly should be the correct behavior/interaction ?
It should make all critters 4/4 Dragons with flying when overloaded.
Are any other cards possibly affected by this bug ?
All critters in board.
Last edited by Aswan jaguar on 14 Jul 2013, 08:09, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: [checked-twilight zone]Riftmarked Knight
by Korath » 13 Jul 2013, 16:21
Looks like the effects text is just barely too long - removing " battlefield." from the very end of it is enough to prevent the manastripe images from being immediately corrupted when I suspend him.
It's unclear whether it's a limit imposed by csv2dat or the exe; whether it's a limit on total text length or on effects text length taken alone; and whether stuff's still getting corrupted by effects text that's just slightly shorter, only less obviously.
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csv2dat looks ok, or at least not obviously wrong. The function the exe reads Cards.dat in is riddled with injections and very difficult to follow.
On the other hand, Riftmarked Knight has the longest effect text in Manalink.csv as of PoDMNv2, at 434 bytes. The next longest is Nature's Blessing at 422, which is at most two characters too long (if it's actually a hard limit on effect text length, and there wasn't any silent corruption). The next longest after those are significantly shorter: Pygmy Hippo at 387 and Bloodchief Ascension at 360. So the low-tech approach of just cutting out some of the reminder text should be sufficient.
It's unclear whether it's a limit imposed by csv2dat or the exe; whether it's a limit on total text length or on effects text length taken alone; and whether stuff's still getting corrupted by effects text that's just slightly shorter, only less obviously.
-----
csv2dat looks ok, or at least not obviously wrong. The function the exe reads Cards.dat in is riddled with injections and very difficult to follow.
On the other hand, Riftmarked Knight has the longest effect text in Manalink.csv as of PoDMNv2, at 434 bytes. The next longest is Nature's Blessing at 422, which is at most two characters too long (if it's actually a hard limit on effect text length, and there wasn't any silent corruption). The next longest after those are significantly shorter: Pygmy Hippo at 387 and Bloodchief Ascension at 360. So the low-tech approach of just cutting out some of the reminder text should be sufficient.
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[fixed by Gargaroz]Silence
by Xenias » 13 Jul 2013, 17:37
First of all, I'm sorry to my bad english.
Describe the Bug:
I cast Silence at computer's Upkeep Step or Draw Step, it stops the game. ( He/She goes on thinking infinitely. )
If I cast Silence at his Main Phase before combat, it continues the game.
In addition, if I don't cast Silence, he cast Hypnotic Specter.
Silence works fine.
But I can't stop casting Ball Lightning and so on.
Which card did behave improperly ?
Silence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
What exactly should be the correct behavior/interaction ?
Computer can't cast spells, and the game goes on.
Are any other cards possibly affected by this bug ?
Abeyance
Oriss, Samite Guardian
and spells that prohibit to cast spells.
NOTE: Oriss has an another bug, she activates her Grandeur ability without costs.
Same bug was reported and fixed at Linessa, Zephyr Mage.
http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=4108&p=106864&hilit=Grandeur#p106864

Describe the Bug:
I cast Silence at computer's Upkeep Step or Draw Step, it stops the game. ( He/She goes on thinking infinitely. )
If I cast Silence at his Main Phase before combat, it continues the game.
In addition, if I don't cast Silence, he cast Hypnotic Specter.
Silence works fine.
But I can't stop casting Ball Lightning and so on.
Which card did behave improperly ?
Silence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
What exactly should be the correct behavior/interaction ?
Computer can't cast spells, and the game goes on.
Are any other cards possibly affected by this bug ?
Abeyance
Oriss, Samite Guardian
and spells that prohibit to cast spells.
NOTE: Oriss has an another bug, she activates her Grandeur ability without costs.
Same bug was reported and fixed at Linessa, Zephyr Mage.
http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=4108&p=106864&hilit=Grandeur#p106864
- Attachments
-
silence.rar
- (1.57 KiB) Downloaded 309 times
Last edited by Aswan jaguar on 25 Jul 2013, 21:18, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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