[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Ral Zarek cannot target players
by Gargaroz » 18 Jul 2013, 00:21
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Rakavolver-kicker,Volvers and Battlemages
by Acra » 18 Jul 2013, 07:03
You cannot pay both kicker costs for Rakavolver. You should be able to do it. May be all other Volvers are also affected.
Latest Version, Odysee was used.
Latest Version, Odysee was used.
Last edited by Aswan jaguar on 18 Jul 2013, 13:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]rebound
by BAgate » 18 Jul 2013, 07:30
Describe the Bug:
When a card rebounds it does so infinitely (i.e. you can do it as often as you want until you pass).
Which card did behave improperly ?
Have tested on both Staggershock and Consuming Vapors.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013
What exactly should be the correct behavior/interaction ?
On the following upkeep you should get one more cast, not infinite.
Are any other cards possibly affected by this bug ?
Any card with rebound.
When a card rebounds it does so infinitely (i.e. you can do it as often as you want until you pass).
Which card did behave improperly ?
Have tested on both Staggershock and Consuming Vapors.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013
What exactly should be the correct behavior/interaction ?
On the following upkeep you should get one more cast, not infinite.
Are any other cards possibly affected by this bug ?
Any card with rebound.
- Attachments
-
staggershock.rar
- (2.45 KiB) Downloaded 262 times
Last edited by Aswan jaguar on 18 Jul 2013, 13:40, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
Re: rebound
by Gargaroz » 18 Jul 2013, 09:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Rakavolver and kicker
by Gargaroz » 18 Jul 2013, 09:20
Whops, fixed for all Volvers and Battlemages from Planeshift.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Jilt
by Acra » 18 Jul 2013, 13:24
Describe the Bug:
Jilt is completly broken. First it asks for a player (not creature to bounce). If you target a creature, you cannot block or target it again. If you pay the kicker cost, Jilt asks for a 2nd target but will deal 2 damage to the first one.
Which card did behave improperly ?
Jilt
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
latest, Odysee
What exactly should be the correct behavior/interaction ?
Jilt should target a creature to bounce it and if you pay the kicker cost, it should deal 2 damage to another creature.
Are any other cards possibly affected by this bug ?
-
Jilt is completly broken. First it asks for a player (not creature to bounce). If you target a creature, you cannot block or target it again. If you pay the kicker cost, Jilt asks for a 2nd target but will deal 2 damage to the first one.
Which card did behave improperly ?
Jilt
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
latest, Odysee
What exactly should be the correct behavior/interaction ?
Jilt should target a creature to bounce it and if you pay the kicker cost, it should deal 2 damage to another creature.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
jilt.rar
- (2.4 KiB) Downloaded 262 times
Last edited by Aswan jaguar on 18 Jul 2013, 15:18, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Jilt
by Gargaroz » 18 Jul 2013, 14:44
Well, you're right, this one has quite some problems. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Plunge into Darkness-AI thinking loop
by Aswan jaguar » 18 Jul 2013, 15:40
Describe the Bug:
When AI tries to cast Plunge into Darkness it goes on infinite thinking loop
Which card did behave improperly ?
Plunge into Darkness
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
When AI tries to cast Plunge into Darkness it goes on infinite thinking loop
Which card did behave improperly ?
Plunge into Darkness
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
plunge into darkness.rar
- (2.03 KiB) Downloaded 313 times
Last edited by Aswan jaguar on 19 Jul 2013, 04:35, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Early Frost goes to exile zone
by Aswan jaguar » 18 Jul 2013, 15:51
Describe the Bug:
Early Frost goes to exile zone.(It seems you did that for the whole set Gargaroz)
Which card did behave improperly ?
Early Frost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Early Frost goes to exile zone.(It seems you did that for the whole set Gargaroz)
Which card did behave improperly ?
Early Frost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 19 Jul 2013, 04:34, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
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[fixed by Gargaroz]Guardian Idol-AI hard crash
by Aswan jaguar » 18 Jul 2013, 16:23
Describe the Bug:
I don't know if this was fixed by my previous report about Guardian Idol but When AI tries to cast it the game crashes hard to windows.
Which card did behave improperly ?
Guardian Idol -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-July13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
I don't know if this was fixed by my previous report about Guardian Idol but When AI tries to cast it the game crashes hard to windows.
Which card did behave improperly ?
Guardian Idol -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-July13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
guardian idol-ai hard crash.rar
- remember to place a stop before pre-combat main phase
- (2.01 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 19 Jul 2013, 04:33, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
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Re: [check for slowdown next patch]Trinisphere
by stassy » 18 Jul 2013, 19:41
As of OIv1, Trinisphere is fixed and doesn't seems to slow down much the game (only tested on non-RuleEngine non-Deadbox games)
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Re: Guardian Idol-AI hard crash
by Gargaroz » 19 Jul 2013, 00:03
Oh, I see. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Early Frost goes to exile zone
by Gargaroz » 19 Jul 2013, 00:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Plunge into Darkness-AI thinking loop
by Gargaroz » 19 Jul 2013, 00:12
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Wurmcoil Engine
by Sonic » 19 Jul 2013, 01:09
Describe the Bug:
When Wurmcoil Engine dies and produces two 3/3 Wurm artifact tokens, one with deathtouch, the other with lifelink. The new ability symbols correctly appear on each one, but the 'Deathtouch Token' legacy card appears attached to the Wurm with the lifelink symbol, rather than the deathtouch one.
Which card did behave improperly?
Wurmcoil Engine
Which update are you using?(date,name).
Which type(Duel,Gauntlet,Sealed Deck).
July 2013: Odyssey, then Invasion of new features!
What exactly should be the correct behavior/interaction ?
Duh!
Are any other cards possibly affected by this bug?
Nope.
When Wurmcoil Engine dies and produces two 3/3 Wurm artifact tokens, one with deathtouch, the other with lifelink. The new ability symbols correctly appear on each one, but the 'Deathtouch Token' legacy card appears attached to the Wurm with the lifelink symbol, rather than the deathtouch one.
Which card did behave improperly?
Wurmcoil Engine
Which update are you using?(date,name).
Which type(Duel,Gauntlet,Sealed Deck).
July 2013: Odyssey, then Invasion of new features!
What exactly should be the correct behavior/interaction ?
Duh!

Are any other cards possibly affected by this bug?
Nope.
Last edited by stassy on 19 Jul 2013, 12:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working On: Life, the Universe, and Everything.
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