[Fixed] Bug Archive
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Re: Cavern of Souls - Auto choice
by BAgate » 27 Jul 2013, 00:56
Door of Destinies is the same, so it probably affects any card that requires the choice of a creature type.
Working on: housekeeping and archived reports
[fixed both by Gargaroz]Hellion Crucible
by Korath » 27 Jul 2013, 01:05
Describe the Bug:
A. Typo in the activation dialog for Hellion Crucible ("Generate an Hellion" -> "Generate a Hellion").
B. The token it makes doesn't have haste. Previous report. Looks like the Hellion token has no code pointer in ct_all, which would be why the SP_KEYWORD_HASTE in targets[7].player never gets applied.
Which card did behave improperly ?
Hellion Crucible.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
Better grammar and speedier tokens.
Are any other cards possibly affected by this bug ?
No.
A. Typo in the activation dialog for Hellion Crucible ("Generate an Hellion" -> "Generate a Hellion").
B. The token it makes doesn't have haste. Previous report. Looks like the Hellion token has no code pointer in ct_all, which would be why the SP_KEYWORD_HASTE in targets[7].player never gets applied.
Which card did behave improperly ?
Hellion Crucible.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
Better grammar and speedier tokens.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 28 Jul 2013, 13:21, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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[fixed by Sonic]Nimbus Maze - artwork
by Korath » 27 Jul 2013, 01:26
Describe the Bug:
There's an unsightly band along the top edge of Nimbus Maze.
Which card did behave improperly ?
Nimbus Maze.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
There's large artwork here; no need to try to clone the horrid futureshift frame away.
Are any other cards possibly affected by this bug ?
The other futureshifts could use a doublecheck.
There's an unsightly band along the top edge of Nimbus Maze.
Which card did behave improperly ?
Nimbus Maze.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
There's large artwork here; no need to try to clone the horrid futureshift frame away.
Are any other cards possibly affected by this bug ?
The other futureshifts could use a doublecheck.
Last edited by Aswan jaguar on 29 Jul 2013, 04:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Korath - DEVELOPER
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[fixed all by Gargaroz]Tainted Field and all Tainted lands
by Korath » 27 Jul 2013, 01:57
Describe the Bug:
Tainted Field isn't tappable for mana, colorless or colored, with or without a Swamp in play, and whether the Swamp is played before or after the Tainted Field. Not activateable and no manastripes (so it probably interacts poorly with Reflecting Pool, too).
Which card did behave improperly ?
Tainted Field.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
Tainted Field should always be tappable for colorless, and be tappable for
or
if I control a Swamp.
Are any other cards possibly affected by this bug ?
Tainted Isle, Tainted Peak, and Tainted Wood all do the same.
Tainted Field isn't tappable for mana, colorless or colored, with or without a Swamp in play, and whether the Swamp is played before or after the Tainted Field. Not activateable and no manastripes (so it probably interacts poorly with Reflecting Pool, too).
Which card did behave improperly ?
Tainted Field.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
Tainted Field should always be tappable for colorless, and be tappable for


Are any other cards possibly affected by this bug ?
Tainted Isle, Tainted Peak, and Tainted Wood all do the same.
Last edited by Aswan jaguar on 28 Jul 2013, 13:22, edited 4 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Korath - DEVELOPER
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[all fixed by Gargaroz]Prahv, Spires of Order,Auriok Replica
by Korath » 27 Jul 2013, 02:51
Describe the Bug:
I activated Prahv, Spires of Order to prevent damage from a Fastbond (mostly so it would stop asking me); this worked properly. It did not then prevent further damage from (the same) Fastbond later in the turn.
Which card did behave improperly ?
Prahv, Spires of Order
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It should prevent all damage that turn from the given source.
Are any other cards possibly affected by this bug ?
All the other damage prevention I've seen is only supposed to work on the next packet of damage. I didn't look very hard, though.
I activated Prahv, Spires of Order to prevent damage from a Fastbond (mostly so it would stop asking me); this worked properly. It did not then prevent further damage from (the same) Fastbond later in the turn.
Which card did behave improperly ?
Prahv, Spires of Order
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It should prevent all damage that turn from the given source.
Are any other cards possibly affected by this bug ?
All the other damage prevention I've seen is only supposed to work on the next packet of damage. I didn't look very hard, though.
Last edited by Aswan jaguar on 28 Jul 2013, 18:59, edited 3 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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[all fixed by Gargaroz]River of Tears
by Korath » 27 Jul 2013, 03:08
Describe the Bug:
River of Tears correctly produces black mana on a turn when I've played a land (whether itself, another land, or both via Fastbond). But on the AI's turn afterward, it's still activating for black, when it should be blue. It only turns back to the blue manastripe on my turn.
Which card did behave improperly ?
River of Tears.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It should take notice of any new turn, not just its controller's (or owner's, or the human player's, whichever it's looking at).
Are any other cards possibly affected by this bug ?
No.
River of Tears correctly produces black mana on a turn when I've played a land (whether itself, another land, or both via Fastbond). But on the AI's turn afterward, it's still activating for black, when it should be blue. It only turns back to the blue manastripe on my turn.
Which card did behave improperly ?
River of Tears.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
It should take notice of any new turn, not just its controller's (or owner's, or the human player's, whichever it's looking at).
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 28 Jul 2013, 14:43, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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[fixed all by Gargaroz]Planeshift Lairs (partly Fastbond)
by Korath » 27 Jul 2013, 03:32
Describe the Bug:
Darigaaz's Caldera (and Fastbond, for D).
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
Also confirmed A, B, and D (but not C) with:
I haven't checked, but it's worth testing various other things that trigger on a land coming into play to see if they notice a land that immediately bounces itself.
- I played Darigaaz's Caldera and it prompted me to choose a land. I chose Desolate Lighthouse, but both it and the caldera stayed in play.
- When I played another and chose "cancel" at the prompt, it still didn't make me sacrifice the caldera.
- When I played it as my first land of the game, I didn't even get the prompt (and it stayed in play).
- If I chose the caldera itself at the prompt, it did bounce, and I didn't take damage from the Fastbond I had in play. If I chose another lair (tested with a Treva's Ruins and with a different Darigaaz's Caldera), the chosen card still bounced, but I correctly took Fastbond damage.
Darigaaz's Caldera (and Fastbond, for D).
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.
What exactly should be the correct behavior/interaction ?
- Lair lands shouldn't be selectable.
- The chosen land should bounce.
- If I cancel or there's no non-Lair to select, the played land should be sacrificed.
- If I play a land that legally bounces itself when it comes into play (these shouldn't be able to, but Ravnica bouncelands have the same bug), I should still take Fastbond damage.
Also confirmed A, B, and D (but not C) with:
- Crosis's Catacombs (with Hammerheim)
- Dromar's Cavern (with Dark Depths)
- Treva's Ruins (with Shivan Oasis)
- Rith's Grove (with Volrath's Stronghold).
I haven't checked, but it's worth testing various other things that trigger on a land coming into play to see if they notice a land that immediately bounces itself.
Last edited by Aswan jaguar on 29 Jul 2013, 17:11, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Re: Maze's End still
by HarlequinCasts » 27 Jul 2013, 14:39
Confirmed. Comes into play untapped and can be activated or tapped for mana.
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Re: Cavern of Souls - Auto choice
by Aswan jaguar » 27 Jul 2013, 17:25
What does the Auto choice do:
1- pick a random creature type from hand or/and library?
2- pick the creature type in most cards in hand or/and library?
3- pick the most valuable (AI base value) creature type in hand or/and library?
4- something else?
1- pick a random creature type from hand or/and library?
2- pick the creature type in most cards in hand or/and library?
3- pick the most valuable (AI base value) creature type in hand or/and library?
4- something else?
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Re: Cavern of Souls - Auto choice
by Korath » 27 Jul 2013, 17:41
It calls get_most_common_subtype_in_deck(), which looks for the most-commonly-occurring creature subtype in your library amongst non-changeling creatures. So looks like either that, select_a_subtype(), the cards themselves, or the labeled legacy card they create to show the chosen type can't deal with creatureless decks. (Or, and this is more likely to occur in practice, decks where all the creatures have already been drawn.)
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Re: [confirmed]Prahv, Spires of Order
by Aswan jaguar » 28 Jul 2013, 06:11
The other 2 cards with the same ability don't work either:
Auriok Replica
Rith's Charm (isn't playable for the prevent damage at all,it has other bugs, I will make a separate post)
They should leave a legacy effect (fog effect) till end of turn but from that source.
Auriok Replica
Rith's Charm (isn't playable for the prevent damage at all,it has other bugs, I will make a separate post)
They should leave a legacy effect (fog effect) till end of turn but from that source.
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Re: River of Tears
by Aswan jaguar » 28 Jul 2013, 06:36
It has another problem that is in many other cards,too.That the "effect to be changed" as what mana it will produce doesn't change immediately but after an action has been made (play,cast,tap,activate,....) or a step has been passed.
In the screenshot I have played a City of Brass you can see the 2 tapped River of Tears the first produced
the second correctly
but only as before something else was first "triggered,etc"
EDIT Korath please attach savegames too,when the bug can't be understood just from a screenshot, so I can retest quickly without having to build a deck and loose too much time,thanks.
In the screenshot I have played a City of Brass you can see the 2 tapped River of Tears the first produced


EDIT Korath please attach savegames too,when the bug can't be understood just from a screenshot, so I can retest quickly without having to build a deck and loose too much time,thanks.
- Attachments
-
river of tears.rar
- (2.02 KiB) Downloaded 287 times
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Trying to squash some bugs and playtesting.
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Re: [confirmed all]Planeshift Lairs (partly with Fastbond)
by Aswan jaguar » 28 Jul 2013, 07:03
having to do with C- They don't get sacrificed when played either if you only have Lair lands on the battlefield.
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Re: [confirmed]Gauntlet of Power
by Gargaroz » 28 Jul 2013, 13:07
Already reported and fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spiny Starfish has no regeneration ICON
by Gargaroz » 28 Jul 2013, 13:07
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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