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[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Bonds of Quicksilver destroy artifacts

Postby stassy » 11 Jan 2013, 12:33

confirmed, though if correctly cast on a creature it will work as intended (only artifact creature will be bugged)
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Re: 1- Phyrexian Totem / 2- Deep-Sea Kraken

Postby Gargaroz » 11 Jan 2013, 21:00

Fixed the Kraken bug. The other is more sneaky, stay tunes.
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Re: [confirmed]March of the Machines 2

Postby Gargaroz » 11 Jan 2013, 21:58

The 'Belcher code was a bit clumsy, I rewrote it so probably the bug is fixed.
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Re: [confirmed]Jhoira's Timebug + Æther Web

Postby Aswan jaguar » 12 Jan 2013, 17:27

It is the same bug I have reported and has to do with flash and artifacts-anything with flash that targets an artifact will destroy it.Deceiver Exarch and Bonds of Quicksilver the other reports.
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[partially fixed - wait]Omen Machine + Teferi's Puzzle Box

Postby Emphyrio » 12 Jan 2013, 20:49

Describe the Bug:
Omen Machine and Teferi's Puzzle Box are in play. Omen Machine resolves well (at upkeep but I guess that's unavoidable), but Teferi's Puzzle Box allows to draw after puting the hand on the bottom of library.

Which card did behave improperly ?
Omen Machine

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.

What exactly should be the correct behavior/interaction ?
Tefari's Puzzle Box should put the player's hand on the bottom of library, but then no cards should be drawn.

Are any other cards possibly affected by this bug ?
Haven't tested yet, but maybe the interaction with cards with drawing effects other than Teferi's Puzzle Box is affected as well.

Edit : Omen Machine seems to just skip the draw phase (Howling Mine in play doesn't allow to draw, but Ancestral Recall resolves and draws three cards). Also cards that skip the draw phase (Solitary Confinement for instance) don't prevent Omen Machine (and probably other cards that should resolve at draw step instead of upkeep) to resolve.
Attachments
Omen Machine bug.zip
(3.53 KiB) Downloaded 269 times
Last edited by stassy on 25 Mar 2013, 17:16, edited 3 times in total.
Reason: bug confirmed
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[confirmed]Ashen-Skin Zubera

Postby Aswan jaguar » 13 Jan 2013, 15:52

Describe the Bug:
Ashen-Skin Zubera when it dies opponent doesn't discard a card for this Zubera at least,

Which card did behave improperly ?
Ashen-Skin Zubera

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral

What exactly should be the correct behavior/interaction ?
Opponent discards a card for every Zubera that died this turn including Ashen-Skin Zubera itself.

Are any other cards possibly affected by this bug ?
Attachments
zubera.rar
(2.01 KiB) Downloaded 280 times
Last edited by stassy on 14 Jan 2013, 12:31, edited 1 time in total.
Reason: bug confirmed
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[confirmed]Brindle Shoat

Postby Sonic » 14 Jan 2013, 23:54

Describe the Bug:
Brindle Shoat doesn’t produce a Boar creature token when it dies.

When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.

Which card did behave improperly?
Brindle Shoat

Which update are you using?(date,name).
Which type(Duel,Gauntlet,Sealed Deck).

January 2013, Time Spiral.
Duel.

What exactly should be the correct behavior/interaction ?
When Brindle Shoat dies it should put a 3/3 green Boar creature token onto the battlefield.

Are any other cards possibly affected by this bug?
Nope.
Last edited by stassy on 15 Jan 2013, 04:28, edited 1 time in total.
Reason: bug confirmed
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[confirmed]Moroii

Postby ozks » 15 Jan 2013, 03:17

Describe the Bug:
doesn't cause 1 loss of life on Ai side (player side is correct)

Which card did behave improperly ?
Moroii

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel

What exactly should be the correct behavior/interaction ?
the Artificial intelligence receives 1 damage every turn

Are any other cards possibly affected by this bug ?
moroii2.zip
Last edited by stassy on 20 Jan 2013, 14:09, edited 1 time in total.
Reason: bug confirmed
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[already reported-confirmed]]Death Rattle

Postby ozks » 16 Jan 2013, 04:35

Describe the Bug:
when you try to pay, there's a lot of tens to pay (bad cost)

Which card did behave improperly ?
Death Rattle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel

What exactly should be the correct behavior/interaction ?
pay the normal cost

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 16 Jan 2013, 15:34, edited 1 time in total.
Reason: already reported -confirmed
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[confirmed]Marshaling Cry

Postby ozks » 16 Jan 2013, 04:40

Describe the Bug:
doesn't work Cycling

Which card did behave improperly ?
Marshaling Cry

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel

What exactly should be the correct behavior/interaction ?
N/A

Are any other cards possibly affected by this bug ?
Last edited by stassy on 16 Jan 2013, 18:30, edited 1 time in total.
Reason: bug confirmed
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[confirmed]Faith's Fetter

Postby 0rion79 » 16 Jan 2013, 09:09

OWN creatures enchanted with Faith's Fetter can attack (and maybe even block) as if they were not enchanted by that spell.
Also, the AI (maybe due of this reason) uses Faith's Fetter on lands than on other kind of permanents.
Last edited by stassy on 06 Apr 2013, 13:44, edited 1 time in total.
Reason: bug confirmed
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Re: Marshaling Cry

Postby Gargaroz » 16 Jan 2013, 16:35

Well, from what I'm seeing, it's the flashback part that should'n work, and I fixed that. Could someone else confirm this ?
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Re: Marshaling Cry

Postby stassy » 16 Jan 2013, 18:29

Both doesn't seem to work, RuleEngine is not activable even if the requirement is met (you can still cast normally and effect work, cycling and flashback don't)

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Re: [confirmed]Spreading Seas

Postby 0rion79 » 18 Jan 2013, 16:08

But still... it is very strange! Also because cards with similar effects, as Stormtide Leviathan , are working fine.
Is it possibile to give it a temporary code, maybe just cloning Phantasmal Terrain code?
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Re: Moroii

Postby stassy » 20 Jan 2013, 14:09

confirmed in TSv2, the ability trigger for player but not for AI

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