It is currently 08 Sep 2025, 02:43
   
Text Size

[Old confirmed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[confirmed]Challenge Archenemy's Cohort

Postby Zloy » 01 Feb 2013, 12:51

Describe the Bug:
Crash after win 9 round

Which card did behave improperly ?


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TS v.2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
edh.rar
(3.33 KiB) Downloaded 257 times
Last edited by stassy on 01 Feb 2013, 19:11, edited 1 time in total.
Reason: bug confirmed
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

Re: Chellenge Archenemy's Cohort

Postby stassy » 01 Feb 2013, 13:14

Unfortunately we can't use any Challenge savegame, can you provide the deck used in this challenge so we can check it out?
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Chellenge Archenemy's Cohort

Postby Zloy » 01 Feb 2013, 13:31

I don't think that the case in the deck. Сrash occurs in the 10th round during unlock.

.290 1 Wrath of God
.165 1 Mox Emerald
.166 1 Mox Jet
.11311 1 Mox Opal
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.6632 1 Chrome Mox
.8501 1 Chromatic Star
.4962 1 Chromatic Sphere
.230 1 Sol Ring
.894 1 Mana Crypt
.157 1 Mana Vault
.1351 1 Tinker
.1 1 Ancestral Recall
.1519 1 Vampiric Tutor
.62 1 Demonic Tutor
.1518 1 Imperial Seal
.1527 1 Mystical Tutor
.9622 1 Painter's Servant
.3161 1 Grindstone
.1559 1 Path to Exile
.240 1 Swords to Plowshares
.1525 1 Enlightened Tutor
.17 1 Black Lotus
.1423 1 Lotus Petal
.250 1 Timetwister
.1520 1 Personal Tutor
.10084 1 Tezzeret the Seeker
.10574 1 Journey to Nowhere
.10920 1 Emrakul, the Aeons Torn
.1898 1 Demonic Consultation
.377 1 Maze of Ith
.694 1 Karakas
.2801 1 Undiscovered Paradise
.1206 1 Arcane Sanctum
.9 1 Badlands
.12 1 Bayou
.403 1 City of Brass
.10411 1 Drowned Catacomb
.7210 1 Forbidden Orchard
.2981 1 Gemstone Mine
.1949 1 Glacial Chasm
.6671 1 Glimmervoid
.216 1 Scrubland
.254 1 Tundra
.10496 1 Arid Mesa
.1488 1 Bloodstained Mire
.1487 1 Flooded Strand
.10606 1 Marsh Flats
.10612 1 Misty Rainforest
.212 1 Savannah
.1486 1 Polluted Delta
.12855 1 Transguild Promenade
.252 1 Tropical Island
.258 1 Underground Sea
.10706 1 Verdant Catacombs
.266 1 Volcanic Island
.1472 1 Windswept Heath
.1473 1 Wooded Foothills
.189 1 Plateau
.10654 1 Scalding Tarn
.3522 1 Oath of Druids
.5971 1 Living Wish
.1515 1 Cruel Tutor
.1517 1 Idyllic Tutor
.1516 1 Grim Tutor
.3900 1 Show and Tell
.5132 1 Sterling Grove
.282 1 Wheel of Fortune
.10 1 Balance
.11705 1 Vapor Snag
.5584 1 Innocent Blood
.249 1 Time Walk
.11592 1 Dismember
.10408 1 Doom Blade
.12483 1 Terminus
.11419 1 Blightsteel Colossus
.1543 1 Sensei's Divining Top
.248 1 Time Vault
.1627 1 Voltaic Key
.1547 1 Brainstorm
.537 1 Transmute Artifact
.7216 1 Gifts Ungiven
.502 1 Hurkyl's Recall
.12695 1 Cyclonic Rift
.12069 1 Silent Departure
.6887 1 Echoing Truth
.1546 1 Mox Diamond
.11235 1 Darkslick Shores
.1614 1 Exotic Orchard
.10419 1 Glacial Fortress
.11985 1 Hinterland Harbor
.11995 1 Isolated Chapel
.11345 1 Razorverge Thicket
.3244 1 Reflecting Pool
.11356 1 Seachrome Coast
.10476 1 Sunpetal Grove
.202 1 Regrowth
.1275 1 Damnation
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

Re: Chellenge Archenemy's Cohort

Postby Aswan jaguar » 01 Feb 2013, 15:00

I guess you know by now that you can't save a game on challenge (you are not allowed)as when the opponent you saved the game has passed the challenge ends (in fact you are transferred to normal gauntlet to continue) but it doesn't hurt to mention it.That's why we can't test savegames about similar bugs in challenge.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Chellenge Archenemy's Cohort

Postby Zloy » 01 Feb 2013, 15:39

I know about save a game on challenge, but it isn't just a single random crash.
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

Re: Chellenge Archenemy's Cohort

Postby stassy » 01 Feb 2013, 19:10

Ok I confirm it, but did you check if you enabled the Archenemy buff or not after the crash? (meaning if it's considered as unlocked or not)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Challenge Archenemy's Cohort

Postby Zloy » 01 Feb 2013, 20:01

it's considered as locked.
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

[confirmed]Violent Outburst

Postby Zloy » 04 Feb 2013, 22:23

Describe the Bug:
Cascade+Abrupt Decay ignore requirements for mana cost of permanent.

Which card did behave improperly ?
Abrupt Decay

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TS v.2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
Cascade.rar
(2.06 KiB) Downloaded 280 times
Last edited by stassy on 05 Feb 2013, 11:39, edited 2 times in total.
Reason: bug confirmed
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

Re: Cascade+Abrupt Decay

Postby stassy » 05 Feb 2013, 10:03

In your savegame seems to work work fine (Shardless Agent is cast, game pass 3 lands and find Abrupt Decay and can cast it).

Image

However, I found that only some Cascade cards are affected, Violent Outburst is one of them (it completely ignore all the cards cost and do nothing but its 1st effect) so I might investigate more on which work and which does not.

So far:

Working
Shardless Agent
Bloodbraid Elf
Demonic Dread
Enlisted Wurm
Bituminous Blast
Maelestrom Wanderer
Etherium-Horn Sorcerer

Not working
Violent Outburst

So only Violent Outburst seems to be affect, the others are working as intended in a clear game.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Violent Outburst

Postby Zloy » 05 Feb 2013, 12:55

by Cascade+Abrupt Decay I can kill Wolfir Silverheart which cost 5.
Zloy
 
Posts: 16
Joined: 28 Jan 2013, 07:23
Has thanked: 1 time
Been thanked: 0 time

[confirmed for another bug]Sovghtos animated

Postby 0rion79 » 06 Feb 2013, 07:31

When Sovghtos, the Restless Tomb is animated, it provides blue and green mana, even if it should provide only colorless mana.
Last edited by stassy on 12 Feb 2013, 18:31, edited 1 time in total.
Reason: bug confirmed
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[confirmed]Everlasting Torment

Postby Zeek » 08 Feb 2013, 23:57

Everlasting Torment is supposed to be 2 colorless and either a black or red mana. Despite the split-mana symbol, the game thinks the card is only black and won't let me cast it with 2R.
Last edited by stassy on 09 Feb 2013, 04:12, edited 1 time in total.
Reason: bug confirmed
Zeek
 
Posts: 90
Joined: 28 May 2009, 21:57
Has thanked: 0 time
Been thanked: 1 time

Re: Everlasting Torment

Postby stassy » 09 Feb 2013, 04:12

confirmed

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[confirmed]Oriss,Samite Guardian

Postby Aswan jaguar » 09 Feb 2013, 19:06

Describe the Bug:
Oriss,Samite Guardian can't prevent damage for himself or for others.It is working for others.
Which card did behave improperly ?
Oriss,Samite Guardian

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral.V2

What exactly should be the correct behavior/interaction ?
Oriss,Samite Guardian can prevent damage made to himself and to others.

Are any other cards possibly affected by this bug ?
Attachments
Oriss,samite guardian.rar
(1.61 KiB) Downloaded 296 times
Last edited by Aswan jaguar on 13 Feb 2013, 14:28, edited 2 times in total.
Reason: bug confirmed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Sovghtos animated

Postby stassy » 12 Feb 2013, 12:18

Hum, it's weird for me, trying to animate Svoghtos, the Restless Tomb will immediately bury it.

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 93 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 93 users online :: 0 registered, 0 hidden and 93 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 93 guests

Login Form