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[Not Solved] + [Unfixable] Bug Archive

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[unfixable]Darksteel Ingot (Counterspell interaction)

Postby Salbei » 05 Jun 2011, 18:39

Describe the Bug:
Image

I try to Counter a Spell, the Counterspell is yellow (so i should be allowed to play it), but i can´t tap Darksteel Ingot to generate the needed Mana for it.

Which card did behave improperly ?
Darksteel Ingot

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
I should be able to tap Darksteel Ingot to pay the Mana for a Counterspell

Are any other cards possibly affected by this bug ?
Maybe other Manafixers.

I´m pretty sure i already reported this one like a year ago.
Attachments
ingot counter.rar
(2.13 KiB) Downloaded 343 times
Last edited by Aswan jaguar on 06 Jun 2011, 08:36, edited 2 times in total.
Reason: bug non fixable
Retired a long time ago. I will not reply.
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Re: Darksteel Ingot (Counterspell interaction)

Postby Gargaroz » 06 Jun 2011, 01:11

Ah, I know what's happening, but there's a problem. If I fix this, the Ingot will no longer be Indestructible, as the particular value I've to set will negate that effect.
As you can suspect, this is one of the many wickedness of the original EXE.
I guess I'll leave things as they are, OK ?
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Re: [unfixable]Darksteel Ingot (Counterspell interaction)

Postby Salbei » 06 Jun 2011, 14:56

There is a "workaround". You doubleclick the Counterspell, then will be asked to pay the Mana for it. At this point you can cancel the Counterspell, THEN tap Darksteel Ingot to gain Mana and THEN you are able to play the spell.

Its a bit annoying, but works.
Retired a long time ago. I will not reply.
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[unfixable-use of old rules]Stacking Instances of Lifelink

Postby Tyren » 12 Jun 2011, 17:09

Describe the Bug:
Multiple instances of Lifelink on a creature have been giving twice as much health as it should, as Lifelink no longer stacks. Baneslayer Angel was equipped with a Batterskull.

Which card did behave improperly ?
Baneslayer Angel, Batterskull

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed June 9, 2011 - Patch

What exactly should be the correct behavior/interaction ?
Lifelink should only be applied once.

Are any other cards possibly affected by this bug ?
All card combination that would allow for stacking lifelink
Last edited by Aswan jaguar on 13 Jun 2011, 08:06, edited 1 time in total.
Reason: unfixable bug-manalink still uses old rules for lifelink.
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Re: Stacking Instances of Lifelink

Postby Gargaroz » 13 Jun 2011, 00:33

Manalink apply the old rule of Lifelink. This can't be fixed until we can recode the EXE.
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[unsolved]-[aproximation * status]Mortar Pod

Postby stassy » 14 Jun 2011, 09:23

Describe the Bug:
This combo doesn't work in Manalink as the damage is considered as an external damage from the creature no matter of the type/ability that the creature possess

Which card did behave improperly ?
Mortar Pod

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed June V3

What exactly should be the correct behavior/interaction ?
The damage generated by Mortar Pod should take into account the effect from Basilic Collar (deathtouch)
or Infect ability (infect instead of normal damage)

Are any other cards possibly affected by this bug ?
Interaction with any deathtouch card (Glissa, the Traitor) or Infect (Phyrexian Crusader)
Attachments
1.zip
(2.94 KiB) Downloaded 326 times
Last edited by Aswan jaguar on 19 Jun 2011, 15:52, edited 2 times in total.
Reason: unsolvable approximation bug
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Re: [confirmed]Mortar Pod and Basilic Collar...

Postby Gargaroz » 19 Jun 2011, 14:15

I tried to fix this, but another issue popped out, and I fear this is not solvable : if you equip Basilisk Collar or Grafted Exoskeleton on a Mogg Fanatic and then sac it, no damage-triggered effect will happen, as the damage legacy doesn't bring with herself the additional abilities given by Equipments.
I could manually insert Deathtouch and Infect in Mortarpod code, but more bugs will be generated in this way (like being able to damage and kill a White Knight sacrificing Glissa), so I'll leave things as they are and flag Mortarpod with an "*".
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[unfixable-Manalink uses old rules]Equipoise with Stasis:

Postby 0rion79 » 28 Jun 2011, 17:06

I've tried to "refresh" my turbostasis deck with Equipoise since there is not Sands of Time, since "phasing" ability claims that "While permanents are phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step"
I've played Stasis with Equipoise but phased-out creatures and permanents came back despite of the fact that the AI was skipping its untap step.
Last edited by Aswan jaguar on 29 Jun 2011, 16:29, edited 1 time in total.
Reason: unfixable -Manalink uses different rules
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Re: Equipoise with Stasis: combo doesn't work.

Postby Gargaroz » 29 Jun 2011, 14:44

Phasing's timining works a bit differently in Manalink, as in the old rules "Untap" and "Upkeep" was two different phases. So this couldn't be fixed now.
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Re: Equipoise with Stasis: combo doesn't work.

Postby 0rion79 » 29 Jun 2011, 15:13

Oh, what a pity! But, in your mind, how may I use Equipoise in the actual environment? Which cards do you suggest for a combo?
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[unfixable]Garruk Wildspread,Artifact Lands,Guardian Beast

Postby 0rion79 » 22 Jul 2011, 08:04

I've just seen that Guardian Beast gives "shroud" to artifact lands and so Garruk Wildspread can't be used to untap them.
Last edited by Aswan jaguar on 22 Jul 2011, 12:59, edited 2 times in total.
Reason: bug unfixable
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Re: Garruk Wildspread + Artifact Lands + Guardian Beast

Postby Gargaroz » 22 Jul 2011, 12:22

The correct effect of Guardian Beast could not be reproduced, so the original programmers just gave shroud to the artifacts when the Beast is in play.
Since Garruk Wildspeaker "targets" the land to untap, this is not fixable.
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Re: Garruk Wildspread + Artifact Lands + Guardian Beast

Postby 0rion79 » 22 Jul 2011, 12:28

Gargaroz wrote:The correct effect of Guardian Beast could not be reproduced, so the original programmers just gave shroud to the artifacts when the Beast is in play.
Since Garruk Wildspeaker "targets" the land to untap, this is not fixable.
Lol. Or just tap guardian beast with cheats and then untap it :)
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Re: [unfixable]Garruk Wildspread,Artifact Lands,Guardian Bea

Postby 0rion79 » 24 Jul 2011, 10:06

Gargaroz, sorry if I enter the topic once more but I clearly remember that time ago I was able to target opponent's artifacts while Guardian Beast was in play, because I occasionally forget of its ability, and that my Disenchant or Shattering Pulse were uneffective.
Has any of you recoded that card? Or is it my memory going nuts? :)
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Re: [unfixable]Garruk Wildspread,Artifact Lands,Guardian Bea

Postby Gargaroz » 24 Jul 2011, 12:46

I checked in the editor, and the code is an old one, so it's not recoded.
Perhaps someone (Mok ?) has changed the original code ages ago.
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