[fixed/closed]Crash AI - Evil Twin
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed/closed]Crash AI - Evil Twin
by Aswan jaguar » 04 Jun 2013, 13:52
Describe the Bug:
A crash on AI turn probably while AI tried to cast Evil Twin with no creatures in play.there is nothing but basic lands on both sides of the battlefield.
Which card did behave improperly ?
Evil Twin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
No AI crash if AI tries to cast it with no creatures in play.
Are any other cards possibly affected by this bug ?
A crash on AI turn probably while AI tried to cast Evil Twin with no creatures in play.there is nothing but basic lands on both sides of the battlefield.
Which card did behave improperly ?
Evil Twin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
No AI crash if AI tries to cast it with no creatures in play.
Are any other cards possibly affected by this bug ?
- Attachments
-
- EVIL TWIN.rar
- (1.38 KiB) Downloaded 233 times
Last edited by Aswan jaguar on 21 Sep 2013, 18:48, edited 4 times in total.
Reason: bug fixed/closed
Reason: bug fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Crash AI - Evil Twin
by Gargaroz » 04 Jun 2013, 23:31
Well, I adjusted the code, hope this will fix it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [check if fixed with new update]Crash AI - Evil Twin
by stassy » 17 Jun 2013, 09:35
As of PDMN, seems to be the bug is fixed, one ultra minor issue is that you can't cast it if there is no creature in the bf.
I know that this was intended so AI don't do it and crash the game, but the only "viable" case where it would be doable is when there is something pumping creature with at least 0/+1 (so it's not buried when coming to the bf)
I know that this was intended so AI don't do it and crash the game, but the only "viable" case where it would be doable is when there is something pumping creature with at least 0/+1 (so it's not buried when coming to the bf)
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