[fixed/closed]Profane Command
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[fixed/closed]Profane Command
by Althuna » 06 Jul 2013, 02:02
This card still needs a bit of work. It asks for the mana twice and the effects are mixed up I think.
Last edited by BAgate on 16 Jan 2014, 10:40, edited 5 times in total.
Reason: closed
Reason: closed
Re: Profane Command
by Gargaroz » 06 Jul 2013, 12:33
I couldn't confirm the "double mana requirement", as the values in the CSV files are correct, did you get the latest patch ?
And I need a more detailed bug report for fixing such complex card (I HATE THE COMMANDS).
And I need a more detailed bug report for fixing such complex card (I HATE THE COMMANDS).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Profane Command
by stassy » 06 Jul 2013, 15:27
You are not alone, since the report need to include every possible case, and that is a lot for this kind of spell 
But this one is quite simple, as of PDMNv2 before even the window choice pop, the game ask you first BBX, then Profane Command disappear from hand and game ask again for X


Also some combination are not working as usual, still testing them and will post the full report asap.
But this one is quite simple, as of PDMNv2 before even the window choice pop, the game ask you first BBX, then Profane Command disappear from hand and game ask again for X


Also some combination are not working as usual, still testing them and will post the full report asap.
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1.zip- (2.2 KiB) Downloaded 85 times
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Re: [confirmed]Profane Command
by stassy » 06 Jul 2013, 17:14
Ok, those test were done by bypassing the bug above (pay twice 1), with a creature in gy and a creature in bf, "o" mean effect work and "x" mean effect doesn't work:
target player lose x life......return creature from gy to bf......o......x
target player lose x life......target creature get -x/-x......o......x
target player lose x life......x creatures gains fears......o......x
return creature from gy to bf......target player lose x life......x......o
return creature from gy to bf......target creature get -x/-x......x......x
return creature from gy to bf......x creatures gains fears......x......x
target creature get -x/-x......target player lose x life......o......o
target creature get -x/-x......return creature from gy to bf......x......x
target creature get -x/-x......x creatures gains fears......x......x
x creatures gains fears......target player lose x life......x......o
x creatures gains fears......return creature from gy to bf......x......x
x creatures gains fears......target creature get -x/-x......x......x
There is to note that for fear effect tests, I didn't see any legacy effect pop on target creature so I assume it didn't work at all.I also never seen the return to bf effect on all tests and -x/-x only once
target player lose x life......return creature from gy to bf......o......x
target player lose x life......target creature get -x/-x......o......x
target player lose x life......x creatures gains fears......o......x
return creature from gy to bf......target player lose x life......x......o
return creature from gy to bf......target creature get -x/-x......x......x
return creature from gy to bf......x creatures gains fears......x......x
target creature get -x/-x......target player lose x life......o......o
target creature get -x/-x......return creature from gy to bf......x......x
target creature get -x/-x......x creatures gains fears......x......x
x creatures gains fears......target player lose x life......x......o
x creatures gains fears......return creature from gy to bf......x......x
x creatures gains fears......target creature get -x/-x......x......x
There is to note that for fear effect tests, I didn't see any legacy effect pop on target creature so I assume it didn't work at all.I also never seen the return to bf effect on all tests and -x/-x only once
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Re: [confirmed]Profane Command
by Gargaroz » 06 Jul 2013, 19:46
Well, I've deeply restructured the code, let's hope this time it's working, I really can't test this, it's too time-intensive.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]crash - AI - Profane Command
by Althuna » 20 Oct 2013, 07:49
something makes it crash at this savegame
*** waiting on Korath as of PTT ***
*** waiting on Korath as of PTT ***
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mtg.zip- (5.35 KiB) Downloaded 88 times
Last edited by BAgate on 25 Nov 2013, 11:29, edited 4 times in total.
Reason: confirmed and renamed bug
Reason: confirmed and renamed bug
Re: [confirmed]crash
by Aswan jaguar » 20 Oct 2013, 08:59
The card that crashes is Profane Command - as soon as AI decides to cast it.
In this case I believe AI will choose to make damage to opponent (4) as AI can win then attacking with all creatures and when decides to make the second choice the crash probably happens(can't decide what to choose?has no creature in graveyard (fact) and chooses that?)
In this case I believe AI will choose to make damage to opponent (4) as AI can win then attacking with all creatures and when decides to make the second choice the crash probably happens(can't decide what to choose?has no creature in graveyard (fact) and chooses that?)
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]crash - AI - Profane Command
by Korath » 20 Oct 2013, 09:12
I'll be rewriting it shortly anyway.
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Re: [confirmed]crash - AI - Profane Command
by Korath » 02 Nov 2013, 19:43
(I'd just like to note for the record that X spells suck to write in Manalink, but are manageable; that cards with an arbitrary number of targets suck to write in Manalink, but are manageable; that cards that target cards in graveyards suck to write in Manalink, but are manageable; and that cards with multiple layers of choices suck to write in Manalink, but are manageable. Putting them all onto the same card seems like a deliberate act of cruelty, though, and I still haven't gotten around to rewriting this yet.)
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Re: [partially fixed by gargaroz]Profane Command
by BAgate » 02 Dec 2013, 01:24
The mana issue appears fixed as of PTT. However, when I tried -x/-x to a creature followed by loss of life the loss of life part screwed up. A loss of 3 life to an opponent with 20 life resulted in 3741 life and an instant win. I've included a savegame which I hope works.
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profane command.rar- (2.59 KiB) Downloaded 78 times
Working on: housekeeping and archived reports
Re: [partially fixed by gargaroz]Profane Command
by stassy » 02 Dec 2013, 04:57
If you look at Korath signature, it's on his next checkup but it's a tough cookie 
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Re: [partially fixed by gargaroz]Profane Command
by BAgate » 02 Dec 2013, 05:30
I'm not complaining. If he never got around to it I'd completely understand. But I was merging multiple threads on this card and checking it and the result was so out there I thought I'd at least mention it.
Working on: housekeeping and archived reports
Re: [partially fixed by gargaroz]Profane Command
by Korath » 04 Dec 2013, 18:44
Rewritten in ee94832.
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