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[fixed/closed]Dawn Charm

PostPosted: 11 Jul 2013, 10:28
by Aswan jaguar
Describe the Bug:
Dawn Charm has several issues almost nothing works correctly:
1- Fog ability doesn't work or generate a fog legacy.
2- Regenerate doesn't work if applied after damage is resolved,if you do it before damage is applied kind of works but doesn't tap creature and makes game kind of unstable.
3- Also with regenerate has that boring thing to ask every phase for regeneration effects.(please do it manalink way)
4- the counter a spell that targets you kind of works but causes problems like I countered a spell (it's damage wasn't applied) but the window was still open(stack)countered card still there and AI seemed to cast on stack a creature with no flash.

Which card did behave improperly ?
Dawn Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

Re: Dawn Charm

PostPosted: 11 Jul 2013, 12:07
by Gargaroz
Well, this card should be cursed, as every time I put my hand on it, something is fixed and something elese is broken. It shoudl be fixed now.

Re: [fixed by Gargaroz-check next patch]Dawn Charm

PostPosted: 18 Jul 2013, 19:51
by stassy
Unfortunately, as of OIv1, Dawn Charm counter spell that target owner doesn't work (at least self countering a Healing Salve).
The fog effect and the regen at damage resolution are working fine, the regen step is still here but it's not a big deal.

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Re: [confirmed]Dawn Charm

PostPosted: 18 Jul 2013, 23:58
by Gargaroz
The bugged one is Healing Salve, which haven't the proper targeting part. It's fixed now.

Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 04:17
by stassy
Err so would be Dispense Justice and Geth's Verdict then, since those are not countered either.

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Also tested Lightning Bolt and it doesn't work either, maybe it doesn't work when caster is using a spell on himself instead of AI?

Ok tested on AI side and spells that target player to force sac a creature won't be countered by Dawn Charm (Dispence Justice and Geth's Verdict)

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Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 12:45
by Gargaroz
Well, this one is very strange, the code seems fine. Korath, can you help ?

Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 13:08
by Korath
I don't see anything obviously wrong with card_dawn_charm() either.

Is it being cast at interrupt speed? If not, most of the counterspell checks will fail - compare card_counterspell() and card_counter_activated_ability().

I'll put it on my todo list, but it'll be a bit before I can build with the Odyssey patch and tinker with it.

Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 14:26
by stassy
For Dispence Justice, it was cast as interrupt during the Blocker fast effect phase against Dispence Justice

For Geth's Verdict, it was cast as an interrupt against Geth's Verdict during sorcery phase, same with Lightning Bolt, you can see the spell being shown as a counterspell effect but the counterspelled spell still resolve.

Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 14:56
by Korath
I meant, is the Dawn Charm being cast at interrupt speed - that is, at an "Interrupts?" prompt, rather than a "Fast Effects?" one.

Re: [confirmed]Dawn Charm

PostPosted: 19 Jul 2013, 16:52
by stassy
At interrupt phase

Re: [still bugged]Dawn Charm

PostPosted: 28 Sep 2013, 08:18
by Aswan jaguar
The counter a spell that targets you is still the problem,others are fixed.
If you counter at the (correct for Manalink) "interrupt effects prompt window" the spell is not countered if you try at the following "fast effects prompt window" the game produces an error and crashes.

Re: [still bugged]Dawn Charm

PostPosted: 28 Sep 2013, 12:56
by Gargaroz
Ok, found out the problem. Fixed.