[fixed/closed 2nd]Ward of Bones[unsolved 1st]=for Lands
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[fixed/closed 2nd]Ward of Bones[unsolved 1st]=for Lands
by Aswan jaguar » 14 Jul 2013, 15:11
Describe the Bug:
1- Ward of Bones ability doesn't work for lands(basic tested)you can cast them even if you have more than opponent
2- Ward of Bones ability doesn't work for some creatures.I searched the values in ct_all.csv and Manalink.csv but they look fine.Creatures that can be cast even if you have more are( Duergar Hedge-Mage,Belligerent Hatchling,Shrewd Hatchling at least,certainly a lot more)
A guess is that the new system for playing the hybrid cost for Gold cards is responsible.
Which card did behave improperly ?
Ward of Bones
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2 AND JULY13.(The SAVEGAME IS for JUNE13.V2)
What exactly should be the correct behavior/interaction ?
1- Can't play lands if you have more than opponent.
2- Can't play ALL creatures if you have more than opponent.
Are any other cards possibly affected by this bug ?
1- Ward of Bones ability doesn't work for lands(basic tested)you can cast them even if you have more than opponent
2- Ward of Bones ability doesn't work for some creatures.I searched the values in ct_all.csv and Manalink.csv but they look fine.Creatures that can be cast even if you have more are( Duergar Hedge-Mage,Belligerent Hatchling,Shrewd Hatchling at least,certainly a lot more)
A guess is that the new system for playing the hybrid cost for Gold cards is responsible.
Which card did behave improperly ?
Ward of Bones
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2 AND JULY13.(The SAVEGAME IS for JUNE13.V2)
What exactly should be the correct behavior/interaction ?
1- Can't play lands if you have more than opponent.
2- Can't play ALL creatures if you have more than opponent.
Are any other cards possibly affected by this bug ?
- Attachments
-
ward of bones.rar
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Last edited by BAgate on 13 Dec 2013, 05:43, edited 4 times in total.
Reason: fixed/closed 1st bug -unsolved 2nd bug
Reason: fixed/closed 1st bug -unsolved 2nd bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Ward of Bones
by Gargaroz » 14 Jul 2013, 23:51
Well, the possibility of playing lands currently can't be disabled (even in the original version, cards like Worms of the Earth weren't coded).
I'll fix the other bug.
I'll fix the other bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed 2nd]Ward of Bones[unsolved 1st]
by Aquillion » 20 Jul 2013, 19:20
Could the land effect be approximated by having it bounce the land as soon as it comes into play? Other landfall abilities would trigger, but otherwise it seems doable.
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