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[fixed/closed 2nd]Ward of Bones[unsolved 1st]=for Lands

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[fixed/closed 2nd]Ward of Bones[unsolved 1st]=for Lands

Postby Aswan jaguar » 14 Jul 2013, 15:11

Describe the Bug:
1- Ward of Bones ability doesn't work for lands(basic tested)you can cast them even if you have more than opponent
2- Ward of Bones ability doesn't work for some creatures.I searched the values in ct_all.csv and Manalink.csv but they look fine.Creatures that can be cast even if you have more are( Duergar Hedge-Mage,Belligerent Hatchling,Shrewd Hatchling at least,certainly a lot more)
A guess is that the new system for playing the hybrid cost for Gold cards is responsible.

Which card did behave improperly ?
Ward of Bones

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2 AND JULY13.(The SAVEGAME IS for JUNE13.V2)

What exactly should be the correct behavior/interaction ?
1- Can't play lands if you have more than opponent.
2- Can't play ALL creatures if you have more than opponent.
Are any other cards possibly affected by this bug ?
Attachments
ward of bones.rar
(1.87 KiB) Downloaded 251 times
Last edited by BAgate on 13 Dec 2013, 05:43, edited 4 times in total.
Reason: fixed/closed 1st bug -unsolved 2nd bug
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Trying to squash some bugs and playtesting.
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Re: Ward of Bones

Postby Gargaroz » 14 Jul 2013, 23:51

Well, the possibility of playing lands currently can't be disabled (even in the original version, cards like Worms of the Earth weren't coded).
I'll fix the other bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed 2nd]Ward of Bones[unsolved 1st]

Postby Aquillion » 20 Jul 2013, 19:20

Could the land effect be approximated by having it bounce the land as soon as it comes into play? Other landfall abilities would trigger, but otherwise it seems doable.
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