[fixed/closed]Toil // Trouble
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Toil // Trouble
by stassy » 23 Aug 2013, 05:57
Describe the Bug:
Toil // Trouble fuse effect doesn't deal damage based on the number of cards target player owns in hand
Which card did behave improperly ?
Toil // Trouble
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Toil // Trouble fuse effect deals damage based on the number of cards target player owns in hand
Are any other cards possibly affected by this bug ?
-

AI life was set to 100 and 5 cards in hand, upon resolution it's 91 and 7 cards in hand, life should have been at 93 (since Toil effect is resolved and hand at 7 cards)
Trouble work correctly when cast alone
Toil // Trouble fuse effect doesn't deal damage based on the number of cards target player owns in hand
Which card did behave improperly ?
Toil // Trouble
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Toil // Trouble fuse effect deals damage based on the number of cards target player owns in hand
Are any other cards possibly affected by this bug ?
-

AI life was set to 100 and 5 cards in hand, upon resolution it's 91 and 7 cards in hand, life should have been at 93 (since Toil effect is resolved and hand at 7 cards)
Trouble work correctly when cast alone
Last edited by BAgate on 24 Oct 2014, 22:46, edited 7 times in total.
Reason: closed
Reason: closed
- stassy
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Re: Toil // Trouble
by Gargaroz » 23 Aug 2013, 12:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed/closed]Toil // Trouble
by Aswan jaguar » 03 Mar 2014, 19:20
Toil // Trouble has these bugs now:
- Toil asks for
& has the effect of the Trouble ability.(Is trouble in fact)
- Trouble asks for
and has the effect of fuse.(Is Fuse in fact)
- Cancel option prompts for
and has the effect of Toil.(is Toil in fact)
- Fuse ability can't be cast and mana is rejected to mana pool.(Is cancel in fact)
- Toil asks for
& has the effect of the Trouble ability.(Is trouble in fact)- Trouble asks for
and has the effect of fuse.(Is Fuse in fact)- Cancel option prompts for
and has the effect of Toil.(is Toil in fact)- Fuse ability can't be cast and mana is rejected to mana pool.(Is cancel in fact)
- Attachments
-
toil --trouble-no fuse.rar- (1.69 KiB) Downloaded 69 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [still bugged differently]Toil // Trouble
by Gargaroz » 08 Jul 2014, 15:01
Fixed (hopefully) in bf557d4
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Toil // Trouble
by Nexhro » 02 Oct 2014, 02:30
CoRM15 mini3:
Trouble now costs
to cast and fusing the spells costs
. Looks like Storm Seeker was copied/pasted here
.
Damage dealing and resolving order when fused work as intended, so it's only Trouble's cost that is bugged.
Trouble now costs
to cast and fusing the spells costs
. Looks like Storm Seeker was copied/pasted here Damage dealing and resolving order when fused work as intended, so it's only Trouble's cost that is bugged.
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Re: [still bugged]Toil // Trouble
by Gargaroz » 14 Oct 2014, 15:58
Fixed in 0d1c9e5
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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