It is currently 12 May 2025, 20:31
   
Text Size

[fixed/closed]Crucible of Worlds

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed/closed]Crucible of Worlds

Postby HarlequinCasts » 27 Aug 2013, 16:46

Describe the Bug:
Different from the previous Crucible of Worlds bug I reported.

If you have 2 Crucible of Worlds in play, you can activate one in response to the other, and put 2 lands into play.

It's not obvious to me if this is fixable, due to how Crucible of Worlds is approximated. But I thought I would mention it.

(sorry no good way to take a picture of this, but save game is attached)

Which card did behave improperly ?
Crucible of Worlds

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
No extra lands per turn.

Are any other cards possibly affected by this bug ?
NA
Attachments
crucible of worlds 2.zip
(3.21 KiB) Downloaded 162 times
Last edited by Aswan jaguar on 23 Nov 2013, 07:20, edited 3 times in total.
Reason: fixed/closed
User avatar
HarlequinCasts
 
Posts: 922
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [confirmed]Crucible of Worlds

Postby Aswan jaguar » 27 Aug 2013, 17:59

I guess Crucible of Worlds have to check if already another Crucible of Worlds or such card has been activated and not let activate a second or activate as many at the same time but as soon as the first resolves the others fizzle.I don't know if the second can be done but the first seems doable coders?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [confirmed]Crucible of Worlds

Postby Korath » 27 Aug 2013, 21:53

The real bugs here are that A) you shouldn't be able to respond to something by activating Crucible of Worlds (can_sorcery_be_played() isn't quite restrictive enough yet), and B) you shouldn't be able to respond to Crucible of Worlds being activated, or at least, the land should be put in play as part of EVENT_ACTIVATE instead of EVENT_RESOLVE_ACTIVATION.

(Looking at can_sorcery_be_played(), it seems all it needs is a check for stack_size == 0.)
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: [confirmed]Crucible of Worlds

Postby Gargaroz » 28 Aug 2013, 12:33

Korath fix inserted, thanx a lot, this will fix also the AI activating multiple Planeswalkers in a chain.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 32 guests


Who is online

In total there are 32 users online :: 0 registered, 0 hidden and 32 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 32 guests

Login Form