[fixed/closed]Crucible of Worlds
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[fixed/closed]Crucible of Worlds
by HarlequinCasts » 27 Aug 2013, 16:46
Describe the Bug:
Different from the previous Crucible of Worlds bug I reported.
If you have 2 Crucible of Worlds in play, you can activate one in response to the other, and put 2 lands into play.
It's not obvious to me if this is fixable, due to how Crucible of Worlds is approximated. But I thought I would mention it.
(sorry no good way to take a picture of this, but save game is attached)
Which card did behave improperly ?
Crucible of Worlds
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
No extra lands per turn.
Are any other cards possibly affected by this bug ?
NA
Different from the previous Crucible of Worlds bug I reported.
If you have 2 Crucible of Worlds in play, you can activate one in response to the other, and put 2 lands into play.
It's not obvious to me if this is fixable, due to how Crucible of Worlds is approximated. But I thought I would mention it.
(sorry no good way to take a picture of this, but save game is attached)
Which card did behave improperly ?
Crucible of Worlds
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2
What exactly should be the correct behavior/interaction ?
No extra lands per turn.
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
crucible of worlds 2.zip
- (3.21 KiB) Downloaded 162 times
Last edited by Aswan jaguar on 23 Nov 2013, 07:20, edited 3 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Re: [confirmed]Crucible of Worlds
by Aswan jaguar » 27 Aug 2013, 17:59
I guess Crucible of Worlds have to check if already another Crucible of Worlds or such card has been activated and not let activate a second or activate as many at the same time but as soon as the first resolves the others fizzle.I don't know if the second can be done but the first seems doable coders?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Crucible of Worlds
by Korath » 27 Aug 2013, 21:53
The real bugs here are that A) you shouldn't be able to respond to something by activating Crucible of Worlds (can_sorcery_be_played() isn't quite restrictive enough yet), and B) you shouldn't be able to respond to Crucible of Worlds being activated, or at least, the land should be put in play as part of EVENT_ACTIVATE instead of EVENT_RESOLVE_ACTIVATION.
(Looking at can_sorcery_be_played(), it seems all it needs is a check for stack_size == 0.)
(Looking at can_sorcery_be_played(), it seems all it needs is a check for stack_size == 0.)
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Re: [confirmed]Crucible of Worlds
by Gargaroz » 28 Aug 2013, 12:33
Korath fix inserted, thanx a lot, this will fix also the AI activating multiple Planeswalkers in a chain.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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