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[fixed/closed]Catch // Release

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed/closed]Catch // Release

Postby stassy » 03 Sep 2013, 07:43

Describe the Bug:
- Game show Catch and Fuse option even if there is not enough mana to cast Fuse, and Cancel option lead to Catch option
- If there is enough mana to cast Release but not Fuse, game will ask for Fuse cost and Fuse effect will occur
- Fuse option does not appear if there is enough mana to cast Fuse

Which card did behave improperly ?
Catch // Release

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
- If there is only enough mana to cast Catch, no Fuse option is available
- If there is only enough mana to cast Release, no Fuse option is selected
- If there is only enough mana to cast Fuse, Fuse option is available
- Cancel option does not lead to Catch

Are any other cards possibly affected by this bug ?
-

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Last edited by BAgate on 10 Oct 2014, 01:27, edited 4 times in total.
Reason: closed
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Re: Catch // Release

Postby Gargaroz » 13 Sep 2013, 14:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Catch // Release

Postby BAgate » 03 Feb 2014, 17:53

1) Catch's casting cost is 2UR instead of 1UR.
2) the menu only lists Catch, Release and Cancel, and if you choose Cancel it does fuse.
3) if you choose Release, you get fuse for Release's cc
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Re: [still bugged]Catch // Release

Postby Gargaroz » 24 Jun 2014, 20:22

Fixed in f279b90
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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