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[fixed/closed]Cipher mechanic

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[fixed/closed]Cipher mechanic

Postby joo » 03 Sep 2013, 10:31

Describe the Bug:
1) Effects ciphered on Shadowmage Infiltrator (and possibly other creatures that have abilities that trigger when they deal damage to opponent) do not seem to be triggered (see first two savegames).

2) When more than one effect is ciphered on a single creature, only one of the effects gets triggered when damage is dealt to opponent, rather than all (see last savegame).

Which card did behave improperly ?
Shadowmage Infiltrator
Cards with "Cipher"

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013 v2

What exactly should be the correct behavior/interaction ?
If you cipher several spells unto a creature, they should ALL trigger when that creature deals damage to opponent. Also, if that creature already had "when it deals damage to opponent" abilities, these should not interfere with ciphered spells and prevent them from triggering.

Are any other cards possibly affected by this bug ?
It's likely that other cards like Shadowmage Infiltrator (that trigger an effect when they deal damage to opponent) might be affected.

(savegames enclosed)
cipher.rar
savegames
(7.02 KiB) Downloaded 155 times
Last edited by BAgate on 03 Feb 2014, 17:41, edited 3 times in total.
Reason: closed
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Re: Cipher mechanic

Postby Aswan jaguar » 03 Sep 2013, 15:01

Confirmed,more triggered effects than the first don't trigger.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Cipher mechanic

Postby Gargaroz » 13 Sep 2013, 15:13

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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